[0.15] Minimap doest look right

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Winterdragon
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[0.15] Minimap doest look right

Post by Winterdragon »

in .14 i dont have this problem but when i ran the .15 test i got strange lines and boxes in the minimap

I can give you additional information if you need it. All other sprites and stuff looked fine, even the normal map looks to be running normally.

Image
daniel34
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Re: [0.15] Minimap doest look right

Post by daniel34 »

Please post your log file.

I am able to reproduce this sometimes, but only with 138% - 140% scaling and then I usually only have 1 horizontal and 1 vertical line at the most.
Log
quick links: log file | graphical issues | wiki
Winterdragon
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Re: [0.15] Minimap doest look right

Post by Winterdragon »

How do i pull up that information
Loewchen
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Re: [0.15] Minimap doest look right

Post by Loewchen »

Winterdragon wrote:How do i pull up that information
See my signature.
Winterdragon
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Re: [0.15] Minimap doest look right

Post by Winterdragon »

0.001 2017-05-07 10:29:17; Factorio 0.15.9 (build 29504, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/crazy/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.017 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 12241MB]
0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 121.271%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 1
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 75Hz}
0.019 Create display on adapter 0. Size 1552x873 at position [174, 86].
1.874 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8205
1.878 Video memory size (dedicated video/dedicated system/shared system/available): 8113/0/6120/4088 MB
1.900 DSound: Starting _dsound_update thread
1.900 Device reset internal.
1.900 DSound: Enter _dsound_update; tid=12068
1.902 Desktop composition is active.
1.902 Graphics settings preset: very-high
1.902 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
2.001 Loading mod core 0.0.0 (data.lua)
2.032 Loading mod base 0.15.9 (data.lua)
2.485 Loading mod base 0.15.9 (data-updates.lua)
2.567 Checksum for core: 3409166051
2.567 Checksum of base: 3769930138
2.765 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494140972
2.765 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493450129
2.882 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.884 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.895 Initial atlas bitmap size is 16384
2.916 Created atlas bitmap 16384x16380
3.382 Created atlas bitmap 16384x8929
3.620 Created atlas bitmap 4096x3980
3.648 Created atlas bitmap 4096x3648
35.554 Sprites loaded
35.554 Convert atlas 4096x3980 to: trilinear-filtering
35.643 Convert atlas 4096x3648 to: mipmap
37.335 Loading sounds...
45.769 Custom inputs active: 0
45.829 Factorio initialised
51.066 Loading map C:\Users\crazy\AppData\Roaming\Factorio\saves\A start.zip: 4664829 bytes.
51.175 Loading Level.dat: 10618492 bytes.
51.180 Info Scenario.cpp:133: Map version 0.15.9-0
51.490 Loading script.dat: 190 bytes.
51.499 Checksum for script C:/Users/crazy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
1352.149 Info BlueprintShelf.cpp:693: Saving blueprint storage.
Winterdragon
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Re: [0.15] Minimap doest look right

Post by Winterdragon »

That lastest patch fixed the minimap problem. You guys are awesome.
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