Hi there, my game crashes immediately when loading this specific save. Other saves work.
No mods, this is a 0.14.13-2 save.
[0.15.9] Instant Crash when loading save
[0.15.9] Instant Crash when loading save
- Attachments
-
- Welt4.zip
- the save
- (10.5 MiB) Downloaded 55 times
-
- factorio-current.log
- my log
- (10.39 KiB) Downloaded 81 times
Re: [0.15.9] Instant Crash when loading save
Code: Select all
0.001 2017-05-07 10:52:24; Factorio 0.15.9 (build 29504, win64, steam)
0.001 Operating system: Windows 10 (build 15063)
0.001 Program arguments: "F:\Games\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/Games/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/hansa/AppData/Roaming/Factorio
0.001 Binaries path: F:/Games/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 8102MB]
0.008 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
0.008 Available display adapters: 2
0.008 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.008 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.677 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 22.21.13.8189
0.680 Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/4051/4092 MB
0.704 DSound: Starting _dsound_update thread
0.704 Device reset internal.
0.704
0.706 Desktop composition is active.
0.706 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.706 Graphics settings preset: very-high
0.706 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.756 Error ModManager.cpp:586: Mod package read error. JSON parser error in package metadata: Duplicate key "factorio_version" in property tree at ROOT at C:/Users/hansa/AppData/Roaming/Factorio/mods/TombStones_0.14.1.zip/info.json:9
0.760 Loading mod core 0.0.0 (data.lua)
0.768 Loading mod base 0.15.9 (data.lua)
0.881 Loading mod base 0.15.9 (data-updates.lua)
0.948 Checksum for core: 3409166051
0.948 Checksum of base: 3769930138
1.056 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494095032
1.056 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493738271
1.128 Loaded shader file F:/Games/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.128 Loaded shader file F:/Games/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.139 Initial atlas bitmap size is 16384
1.142 Created atlas bitmap 16384x7691
1.358 Created atlas bitmap 4096x1860
1.367 Created atlas bitmap 4096x3648
8.519 Sprites loaded
8.519 Convert atlas 4096x1860 to: trilinear-filtering
8.545 Convert atlas 4096x3648 to: mipmap
8.794 Loading sounds...
10.551 Custom inputs active: 0
10.590 Factorio initialised
17.345 Loading map C:\Users\hansa\AppData\Roaming\Factorio\saves\Welt4.zip: 11012983 bytes.
17.376 Loading Level.dat: 25630305 bytes.
17.380 Info Scenario.cpp:133: Map version 0.14.13-2
17.383 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
17.383 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
17.383 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
17.383 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
17.383 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
17.383 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
17.383 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
17.383 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
18.375 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff6b67cb8a7
ModuleBase: 0x00007ff6b5ca0000, ImageSize: 01196000, RelativeAddress: 00b2b8a7
18.375 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000002d9c174cb40, rcx=fffffffffffffff8,
rdx=0000000000000008, rsi=0000000000000008, rdi=0000000000000000,
rip=00007ff6b67cb8a7, rsp=000000f549bfcd98, rbp=0000000000000000,
r8=000002da0e4e7d90, r9=0000000000008000, r10=0000000000000008,
r11=000002d9f86b1d30, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=000000f549bfd020
18.375 Crashed in F:\Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b5ca0000 - 0x00007ff6b6e36000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-okhrau\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-okhrau\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-okhrau\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-okhrau\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-okhrau\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAF66913)
00007FFDDAF66913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAEDA9D)
00007FFDDEAEDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAD6476)
00007FFDDEAD6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAEA08D)
00007FFDDEAEA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEA59C58)
00007FFDDEA59C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAE910E)
00007FFDDEAE910E (ntdll): (filename not available): KiUserExceptionDispatcher
f:\dd\vctools\crt\vcruntime\src\string\amd64\memcpy.asm (135): memcpy
c:\cygwin64\tmp\factorio-okhrau\src\player.cpp (250): Player::~Player
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B6283514)
00007FF6B6283514 (Factorio): (filename not available): Player::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-okhrau\src\map\map.cpp (1048): Map::~Map
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1396): std::unique_ptr<Map,std::default_delete<Map> >::~unique_ptr<Map,std::default_delete<Map> >
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B685897D)
00007FF6B685897D (Factorio): (filename not available): `Map::load'::`1'::dtor$1
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1119): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (149): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (396): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAEA10D)
00007FFDDEAEA10D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEA588D8)
00007FFDDEA588D8 (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (481): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1268): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (679): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (114): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAEA08D)
00007FFDDEAEA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEA59C58)
00007FFDDEA59C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEA55851)
00007FFDDEA55851 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAFC9E08)
00007FFDDAFC9E08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-okhrau\src\util\deserialiser.hpp (186): Deserialiser::readOrThrow
c:\cygwin64\tmp\factorio-okhrau\src\map\mapdeserialiser.cpp (90): MapDeserialiser::loadLoadHelpers
c:\cygwin64\tmp\factorio-okhrau\src\map\map.cpp (659): Map::loadData
c:\cygwin64\tmp\factorio-okhrau\src\map\map.cpp (278): Map::load
c:\cygwin64\tmp\factorio-okhrau\src\scenario\scenario.cpp (140): Scenario::loadFactory
c:\cygwin64\tmp\factorio-okhrau\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDC452774)
00007FFDDC452774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDEAB0D61)
00007FFDDEAB0D61 (ntdll): (filename not available): RtlUserThreadStart
19.596 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15.9] Instant Crash when loading save
Duplicate of viewtopic.php?f=11&t=44684.
Load the savegame in 0.14.22/0.14.23 and save it there, then load the newly saved game in 0.15.
Load the savegame in 0.14.22/0.14.23 and save it there, then load the newly saved game in 0.15.