Hi,
Game crashes when I mark mining drill and express belt for deconstruction. (reproducible)
/Z
[15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
[15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
- Attachments
-
- factorio-current.log
- (6.12 KiB) Downloaded 128 times
-
- _autosave2.zip
- (8.83 MiB) Downloaded 107 times
Re: [0.15.6]Crash when marking things for decontruction
Hi again,
Also seem to crash in the same spot when I deconstruct items by hand...
/Z
Also seem to crash in the same spot when I deconstruct items by hand...
/Z
Re: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
Code: Select all
0.000 2017-05-02 17:44:28; Factorio 0.15.6 (build 29362, win64, alpha)
0.000 Operating system: Windows 10 (build 15063)
0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe"
0.000 Read data path: C:/Program Files/Factorio/data
0.000 Write data path: C:/Users/zyrus/AppData/Roaming/Factorio
0.000 Binaries path: C:/Program Files/Factorio/bin
0.005 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16308MB]
0.005 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.006 Available display adapters: 2
0.006 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 3GB {0x01, [2560,0], 2560x1440, 32bit, 59Hz}
0.006 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 3GB {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.006 Create display on adapter 1. Size 1280x720 at position [630, 342].
0.619 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 3GB; driver: nvldumdx.dll 22.21.13.8189
0.620 Video memory size (dedicated video/dedicated system/shared system/available): 3019/0/8154/4082 MB
0.642 DSound: Starting _dsound_update thread
0.642 DSound: Enter _dsound_update; tid=10356
0.642 Device reset internal.
0.643 Desktop composition is active.
0.643 Graphics settings preset: very-high
0.644 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.682 Loading mod core 0.0.0 (data.lua)
0.688 Loading mod base 0.15.6 (data.lua)
0.757 Loading mod FARL 1.0.0 (data.lua)
0.802 Loading mod base 0.15.6 (data-updates.lua)
0.844 Loading mod FARL 1.0.0 (data-updates.lua)
0.891 Loading mod FARL 1.0.0 (data-final-fixes.lua)
0.930 Checksum for core: 3409166051
0.930 Checksum of base: 2213884006
0.930 Checksum of FARL: 1993721406
1.022 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493739543
1.022 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.084 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
1.085 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.093 Initial atlas bitmap size is 16384
1.107 Created atlas bitmap 16384x16368
1.423 Created atlas bitmap 16384x8961
1.589 Created atlas bitmap 4096x3980
1.610 Created atlas bitmap 4096x3652
9.590 Sprites loaded
9.590 Convert atlas 4096x3980 to: trilinear-filtering
9.641 Convert atlas 4096x3652 to: mipmap
10.125 Loading sounds...
11.589 Custom inputs active: 1
11.592 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=zyrus&token=<private>&apiVersion=2
12.432 0 packages available to download (experimental updates enabled).
12.498 Factorio initialised
18.545 Loading map C:\Users\zyrus\AppData\Roaming\Factorio\saves\_autosave2.zip: 9256845 bytes.
18.633 Loading Level.dat: 21281951 bytes.
18.637 Info Scenario.cpp:133: Map version 0.15.5-1
19.067 Loading script.dat: 4893 bytes.
19.068 Checksum for script C:/Users/zyrus/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
19.074 Checksum for script __FARL__/control.lua: 1346902889
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cu6znz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1665): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-cu6znz\src\rail\railjoint.cpp (92): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-cu6znz\src\entity\rollingstock.cpp (311): RollingStock::Carriage::moveFrontJointBackward
c:\cygwin64\tmp\factorio-cu6znz\src\entity\rollingstock.cpp (326): RollingStock::move
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1951): Train::moveStock
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1983): Train::tryToMove
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1833): Train::move
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (1310): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-cu6znz\src\rail\train.cpp (956): Train::update
c:\cygwin64\tmp\factorio-cu6znz\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-cu6znz\src\map\map.cpp (1220): Map::update
c:\cygwin64\tmp\factorio-cu6znz\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-cu6znz\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-cu6znz\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB33442774)
00007FFB33442774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB35DB0D61)
00007FFB35DB0D61 (ntdll): (filename not available): RtlUserThreadStart
27.891 Error Train.cpp:1665: Internal error: Train::resolveRailTransition oldRail->rollingStockCount (0) == 0
Logger::writeStacktrace skipped.
27.891 Error CrashHandler.cpp:106: Map tick at moment of crash: 6888002
27.891 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
-
- Manual Inserter
- Posts: 3
- Joined: Tue May 02, 2017 4:11 pm
- Contact:
Re: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
same crash
Code: Select all
0.002 2017-05-02 19:05:31; Factorio 0.15.6 (build 29362, win64, steam)
0.002 Operating system: Windows 10 (build 15063)
0.002 Program arguments: "Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: Z:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/zloyv/AppData/Roaming/Factorio
0.002 Binaries path: Z:/SteamLibrary/steamapps/common/Factorio/bin
0.013 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 16312MB]
0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,0], 1280x1024, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
1.038 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvldumdx.dll 22.21.13.8165
1.041 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/8156/4092 MB
1.094 DSound: Starting _dsound_update thread
1.094 DSound: Enter _dsound_update; tid=14280
1.096 Device reset internal.
1.097 Desktop composition is active.
1.097 Graphics settings preset: very-high
1.098 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
1.162 Loading mod settings rso-mod 3.1.2 (settings.lua)
1.168 Loading mod core 0.0.0 (data.lua)
1.177 Loading mod base 0.15.6 (data.lua)
1.276 Loading mod rso-mod 3.1.2 (data.lua)
1.345 Loading mod BigBags 1.0.25 (data.lua)
1.410 Loading mod base 0.15.6 (data-updates.lua)
1.487 Loading mod rso-mod 3.1.2 (data-updates.lua)
1.549 Loading mod BigBags 1.0.25 (data-final-fixes.lua)
1.614 Loading mod tree_collision 0.4.1 (data-final-fixes.lua)
1.693 Checksum for core: 3409166051
1.693 Checksum of base: 2213884006
1.693 Checksum of rso-mod: 943207510
1.693 Checksum of BigBags: 1116118378
1.693 Checksum of tree_collision: 3231141521
1.838 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493740791
1.838 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493484074
1.925 Loaded shader file Z:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.925 Loaded shader file Z:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.937 Initial atlas bitmap size is 16384
1.958 Created atlas bitmap 16384x16370
2.365 Created atlas bitmap 16384x1736
2.408 Created atlas bitmap 4096x3980
2.437 Created atlas bitmap 4096x3640
18.289 Sprites loaded
18.289 Convert atlas 4096x3980 to: trilinear-filtering
18.380 Convert atlas 4096x3640 to: mipmap
20.156 Loading sounds...
22.147 Custom inputs active: 0
22.189 Factorio initialised
29.210 Loading map C:\Users\zloyv\AppData\Roaming\Factorio\saves\last_rebuild.zip: 9050326 bytes.
29.252 Loading Level.dat: 22727125 bytes.
29.256 Info Scenario.cpp:133: Map version 0.15.4-2
29.940 Loading script.dat: 18984 bytes.
29.943 Checksum for script C:/Users/zloyv/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
29.952 Checksum for script __rso-mod__/control.lua: 1698648995
29.954 Checksum for script __BigBags__/control.lua: 2719767875
32.327 Device reset internal.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1665): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\railjoint.cpp (92): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\rollingstock.cpp (269): RollingStock::Carriage::moveBackJointForward
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\rollingstock.cpp (324): RollingStock::move
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1951): Train::moveStock
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1983): Train::tryToMove
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1833): Train::move
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1310): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (956): Train::update
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-0ypl8d\src\map\map.cpp (1220): Map::update
c:\cygwin64\tmp\factorio-0ypl8d\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-0ypl8d\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC3CB2774)
00007FFEC3CB2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4870D61)
00007FFEC4870D61 (ntdll): (filename not available): RtlUserThreadStart
181.994 Error Train.cpp:1665: Internal error: Train::resolveRailTransition oldRail->rollingStockCount (0) == 0
Logger::writeStacktrace skipped.
181.994 Error CrashHandler.cpp:106: Map tick at moment of crash: 25416714
181.994 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.6] Crash in old save on: "Train::resolveRailTransition"
Hello,
Probably not very important or urgent but I went back to a rather old save to fetch blueprints, crashed after some seconds into the game.
Seems like it crashed during the migration.
The old save had mods on it, now I'm using it without any mods.
Crash log: https://gist.github.com/mazetar/ff48787 ... af5d8de542
What I believe is the relevant part of the log:
Probably not very important or urgent but I went back to a rather old save to fetch blueprints, crashed after some seconds into the game.
Seems like it crashed during the migration.
The old save had mods on it, now I'm using it without any mods.
Crash log: https://gist.github.com/mazetar/ff48787 ... af5d8de542
What I believe is the relevant part of the log:
Code: Select all
27482.856 Checksum for script C:/Users/Mazetar/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1665): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\railjoint.cpp (92): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\rollingstock.cpp (311): RollingStock::Carriage::moveFrontJointBackward
c:\cygwin64\tmp\factorio-0ypl8d\src\entity\rollingstock.cpp (326): RollingStock::move
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1951): Train::moveStock
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1983): Train::tryToMove
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1833): Train::move
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (1310): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\train.cpp (956): Train::update
c:\cygwin64\tmp\factorio-0ypl8d\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-0ypl8d\src\map\map.cpp (1220): Map::update
c:\cygwin64\tmp\factorio-0ypl8d\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-0ypl8d\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D359CD)
0000000076D359CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F6A561)
0000000076F6A561 (ntdll): (filename not available): RtlUserThreadStart
27489.471 Error Train.cpp:1665: Internal error: Train::resolveRailTransition oldRail->rollingStockCount (0) == 0
Logger::writeStacktrace skipped.
27489.471 Error CrashHandler.cpp:106: Map tick at moment of crash: 17579646
27489.471 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.6] Game Crash, unknown Reason
Hi,
My Game just keeps crashing, its not fixed to doing a certain task / building something / saving the game, it just crashed at a fixed point, short after loading the game. I can pause the game and it runs normal. If I unpause again, it freezes but as long as I dont to anything, the sound keeps playing.
Just Vanilla, without Mods. Log & Save attached.
Merged... -Loewchen
My Game just keeps crashing, its not fixed to doing a certain task / building something / saving the game, it just crashed at a fixed point, short after loading the game. I can pause the game and it runs normal. If I unpause again, it freezes but as long as I dont to anything, the sound keeps playing.
Just Vanilla, without Mods. Log & Save attached.
Merged... -Loewchen
- Attachments
-
- Freedom.zip
- World Save
- (7.67 MiB) Downloaded 123 times
-
- factorio-current.log
- (5.76 KiB) Downloaded 115 times
Re: [0.15.6] Game Crash, unknown Reason
Does it still crash in 0.15.9?boarder_ wrote:Hi,
My Game just keeps crashing, its not fixed to doing a certain task / building something / saving the game, it just crashed at a fixed point, short after loading the game. I can pause the game and it runs normal. If I unpause again, it freezes but as long as I dont to anything, the sound keeps playing.
Just Vanilla, without Mods. Log & Save attached.
Merged... -Loewchen
If you want to get ahold of me I'm almost always on Discord.
Re: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
This should be fixed in 0.15.9.
If anyone is still getting this crash please make a new bug report with the save file crashing.
If anyone is still getting this crash please make a new bug report with the save file crashing.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.6] Game Crash, unknown Reason
Works greatv, Bug solved. Thank you!Rseding91 wrote:Does it still crash in 0.15.9?boarder_ wrote:Hi,
My Game just keeps crashing, its not fixed to doing a certain task / building something / saving the game, it just crashed at a fixed point, short after loading the game. I can pause the game and it runs normal. If I unpause again, it freezes but as long as I dont to anything, the sound keeps playing.
Just Vanilla, without Mods. Log & Save attached.
Merged... -Loewchen