0.15 - plans?
Moderator: bobingabout
Re: 0.15 - plans?
there is an auto barreling mod that just gets fluid input and creates the barrels or inverse.
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Re: 0.15 - plans?
I am already considering bringing back a barrelling entity.dauphin wrote:I'll just randomly chime in here and say I'd really like to see support re-added for a small barrelling entity. I'm an unapologetic logistics-bot-abuser, and my 0.14 saves had massive oil processing facilities that relied on inline barreling and unbarrelling in the 2x1 pumps with a bare minimum of pipes, so that all liquid transport beyond about 4 tiles went through the logistics network. It made for virtually unlimited throughput, as well as being virtually infinitely tileable. And everything fit in between two rows of beacons. I'm very happy that vanilla rectifies the issue of not being able to barrel other fluids, but having to put them through a (relatively huge) assembler leaves me cold.
I'd even like to suggest that perhaps the smaller barreling entities (i.e. not-vanilla-assemblers) could be somewhat later-game (call them 'micro pumps'!), so that the super compact designs would have to wait until later in the game anyway. But that's a minor request.
Anyway, keep up the good work!
Re: 0.15 - plans?
Hi Bobingabout, have u plans for changing science packs in 0.15?
Nickname on ModPortal - Naron79
- bobingabout
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Re: 0.15 - plans?
there is a topic dedicated to it, the issue is... change to what?aklesey1 wrote:Hi Bobingabout, have u plans for changing science packs in 0.15?
viewtopic.php?f=51&t=46637
Re: 0.15 - plans?
yeah, I saw that - just wanted to cast my lot for 'yea', as it were.bobingabout wrote:I am already considering bringing back a barrelling entity.dauphin wrote:I'll just randomly chime in here and say I'd really like to see support re-added for a small barrelling entity. I'm an unapologetic logistics-bot-abuser, and my 0.14 saves had massive oil processing facilities that relied on inline barreling and unbarrelling in the 2x1 pumps with a bare minimum of pipes, so that all liquid transport beyond about 4 tiles went through the logistics network. It made for virtually unlimited throughput, as well as being virtually infinitely tileable. And everything fit in between two rows of beacons. I'm very happy that vanilla rectifies the issue of not being able to barrel other fluids, but having to put them through a (relatively huge) assembler leaves me cold.
I'd even like to suggest that perhaps the smaller barreling entities (i.e. not-vanilla-assemblers) could be somewhat later-game (call them 'micro pumps'!), so that the super compact designs would have to wait until later in the game anyway. But that's a minor request.
Anyway, keep up the good work!