Unplayable maps
Unplayable maps
Look at this map generated for a Rail World with seed 4:
Maybe the starting position could check for being on the main land.-
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Re: Unplayable maps
From the thread viewtopic.php?f=7&t=38894, number 3 is the island spawn.
In short, the amount of dev work that would be needed to fix this is non-trivial. It's not so simple as just spawning the player elsewhere. The origin point also factors into other map generation, such as resources becoming richer further away and where biters spawn initially. Your fix now impacts all world generation, so you need to deal with save compatibility for maps generated under old algorithms. Then what happens in competitive multiplayer map scenarios where moving your spawn impacts your distance from other teams?
It's not ideal but the bug doesn't impact maps you've invested any time into, so pushing the restart button (or changing the seed in a seeded map) is an acceptable workaround.
In short, the amount of dev work that would be needed to fix this is non-trivial. It's not so simple as just spawning the player elsewhere. The origin point also factors into other map generation, such as resources becoming richer further away and where biters spawn initially. Your fix now impacts all world generation, so you need to deal with save compatibility for maps generated under old algorithms. Then what happens in competitive multiplayer map scenarios where moving your spawn impacts your distance from other teams?
It's not ideal but the bug doesn't impact maps you've invested any time into, so pushing the restart button (or changing the seed in a seeded map) is an acceptable workaround.
Re: Unplayable maps
Or you could just place the player on the mainland without changing the internal respawn point.