[0.15.08] Crash log

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malwin
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Manual Inserter
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[0.15.08] Crash log

Post by malwin »

0.001 2017-05-05 22:21:12; Factorio 0.15.8 (build 29493, mac, steam)
0.001 Operating system: Mac OS X 10.12.3
0.002 Program arguments: "/Users/Malwin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.002 Read data path: /Users/Malwin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.002 Write data path: /Users/Malwin/Library/Application Support/factorio
0.002 Binaries path: /Users/Malwin/Library/Application Support/Steam/steamapps/common
0.068 System info: [CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 32768MB]
0.093 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.100 Available display adapters: 1
0.100 [0]: resolution 2560x1440px at [0,0]
0.100 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.229 Initialised OpenGL:[0] NVIDIA GeForce GTX 680MX OpenGL Engine; driver: 2.1 NVIDIA-10.14.20 355.10.05.15f03
0.314 Graphics settings preset: medium
0.314 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.553 Loading mod core 0.0.0 (data.lua)
0.617 Loading mod base 0.15.8 (data.lua)
1.282 Loading mod base 0.15.8 (data-updates.lua)
1.410 Checksum for core: 3409166051
1.410 Checksum of base: 3769930138
1.663 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493239222
1.663 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493239220
1.950 Loaded shader file /Users/Malwin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
1.952 Loaded shader file /Users/Malwin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
1.965 Initial atlas bitmap size is 16384
1.971 Created atlas bitmap 16384x10857
1.972 Created atlas bitmap 4096x1860
1.980 Created atlas bitmap 4096x3656
25.468 Sprites loaded
25.468 Convert atlas 4096x1860 to: trilinear-filtering
25.535 Convert atlas 4096x3656 to: mipmap
25.677 Loading sounds...
29.297 Custom inputs active: 0
29.432 Factorio initialised
29.439 Game is running on selected version branch on Steam.
52.853 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
52.853 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
52.853 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
52.853 Loading map /Users/Malwin/Library/Application Support/factorio/saves/berghuette_April_01.zip: 5538924 bytes.
52.854 Error FileUtil.cpp:291: Can't remove /Users/Malwin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
52.868 Loading Level.dat: 9902757 bytes.
52.871 Info Scenario.cpp:133: Map version 0.15.4-2
53.190 Loading script.dat: 190 bytes.
53.201 Checksum for script /Users/Malwin/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
53.219 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
53.219 Hosting game at 0.0.0.0:34197
53.220 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
54.859 Info HttpSharedState.cpp:111: Status code: 200
54.859 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (V0ijUdJCP0GPI20CFRsOHmbPOPuYgmLD) from the auth server.
54.859 Info ServerMultiplayerManager.cpp:663: mapTick(888324) changing state from(CreatingGame) to(InGame)
54.869 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
55.243 Info UDPSocket.cpp:39: Opening socket for broadcast
55.247 Info GameActionHandler.cpp:3243: MapTick (888324) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
55.687 Info ServerRouter.cpp:474: Own address is 92.214.137.31:34197
56.956 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
87.649 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:57960)
87.649 Refusing connection for address (95.88.123.205:57960), username (Icyf1re). UserVerificationMissing
89.533 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:51424)
89.533 Refusing connection for address (95.88.123.205:51424), username (Icyf1re). PasswordMissing
93.870 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:51425)
93.870 Info ServerRouter.cpp:389: Replying to connectionRequest for address(95.88.123.205:51425).
93.870 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1168) adding peer(1)
93.887 Info ServerMultiplayerManager.cpp:663: mapTick(890642) changing state from(InGame) to(InGameSavingMap)
94.021 Info ServerMultiplayerManager.cpp:747: mapTick(890642) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
94.166 Info ServerMultiplayerManager.cpp:801: MapTick(890642) Serving map(/Users/Malwin/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(4851189) crc(2143571110)
94.166 Info ServerMultiplayerManager.cpp:663: mapTick(890642) changing state from(InGameSavingMap) to(InGame)
94.354 Info ServerMultiplayerManager.cpp:747: mapTick(890653) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
100.726 Info ServerMultiplayerManager.cpp:747: mapTick(891036) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
101.060 Info ServerMultiplayerManager.cpp:747: mapTick(891056) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
101.727 Info ServerMultiplayerManager.cpp:747: mapTick(891096) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
101.727 Info GameActionHandler.cpp:3243: MapTick (891096) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
101.927 Info ServerMultiplayerManager.cpp:747: mapTick(891108) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
584.961 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
584.961 Info ServerMultiplayerManager.cpp:663: mapTick(920041) changing state from(InGame) to(DisconnectingScheduled)
584.972 Info ServerMultiplayerManager.cpp:663: mapTick(920041) changing state from(DisconnectingScheduled) to(Disconnecting)
585.738 Info ServerMultiplayerManager.cpp:663: mapTick(920041) changing state from(Disconnecting) to(Disconnected)
585.739 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
585.739 Info ServerMultiplayerManager.cpp:663: mapTick(920041) changing state from(Disconnected) to(Closed)
585.808 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1808455
586.021 Info HttpSharedState.cpp:111: Status code: 200
586.021 Info UDPSocket.cpp:234: Socket closed
586.055 Info UDPSocket.cpp:234: Socket closed
612.729 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
612.729 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
612.729 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
612.729 Loading map /Users/Malwin/Library/Application Support/factorio/saves/SuM_01.zip: 43612434 bytes.
612.729 Error FileUtil.cpp:291: Can't remove /Users/Malwin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
613.725 Loading Level.dat: 99386611 bytes.
613.733 Info Scenario.cpp:133: Map version 0.14.22-0
613.739 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
613.739 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
613.739 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
613.739 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
613.739 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
613.739 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
613.739 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
613.739 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
624.947 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
625.285 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
625.288 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
625.291 Applying migration: Base Mod: 2016-11-07_Factorio_0.15.0.lua
627.121 Applying migration: Base Mod: 2017-01-19_Factorio_0.15.0.lua
631.067 Applying migration: Base Mod: 2017-02-23_Factorio_0.15.0.lua
631.096 Applying migration: Base Mod: 2017-03-01_Factorio_0.15.0.lua
631.112 Applying migration: Base Mod: 2017-03-18_Factorio_0.15.0.lua
631.115 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
631.116 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
631.149 Loading script.dat: 51 bytes.
631.151 Checksum for script /Users/Malwin/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
631.259 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
631.259 Hosting game at 0.0.0.0:34197
631.259 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
632.433 Info HttpSharedState.cpp:111: Status code: 200
632.433 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (BgKWe8SPhrCsqSBwYZpXq245im8b4wTa) from the auth server.
632.433 Info ServerMultiplayerManager.cpp:663: mapTick(16090989) changing state from(CreatingGame) to(InGame)
632.433 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
632.433 Info UDPSocket.cpp:39: Opening socket for broadcast
632.600 Info GameActionHandler.cpp:3243: MapTick (16090989) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
632.860 Info ServerRouter.cpp:474: Own address is 92.214.137.31:34197
633.094 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
649.289 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:56370)
649.289 Refusing connection for address (95.88.123.205:56370), username (Icyf1re). UserVerificationMissing
650.821 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:57515)
650.822 Refusing connection for address (95.88.123.205:57515), username (Icyf1re). PasswordMissing
654.922 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:57516)
654.922 Info ServerRouter.cpp:389: Replying to connectionRequest for address(95.88.123.205:57516).
654.922 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1209) adding peer(1)
654.946 Info ServerMultiplayerManager.cpp:663: mapTick(16092301) changing state from(InGame) to(InGameSavingMap)
655.088 Info ServerMultiplayerManager.cpp:747: mapTick(16092301) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
656.752 Info ServerMultiplayerManager.cpp:801: MapTick(16092301) Serving map(/Users/Malwin/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(30762512) crc(2297409625)
656.752 Info ServerMultiplayerManager.cpp:663: mapTick(16092301) changing state from(InGameSavingMap) to(InGame)
656.921 Info ServerMultiplayerManager.cpp:747: mapTick(16092313) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
687.840 Info ServerMultiplayerManager.cpp:747: mapTick(16094166) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
689.522 Info ServerMultiplayerManager.cpp:747: mapTick(16094267) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
694.255 Info ServerMultiplayerManager.cpp:747: mapTick(16094551) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
694.255 Info GameActionHandler.cpp:3243: MapTick (16094551) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect )
694.455 Info ServerMultiplayerManager.cpp:747: mapTick(16094563) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
972.448 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
972.449 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(10683) removing peer(1).
1326.068 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
1326.068 Info ServerMultiplayerManager.cpp:663: mapTick(16132236) changing state from(InGame) to(DisconnectingScheduled)
1326.098 Info ServerMultiplayerManager.cpp:663: mapTick(16132236) changing state from(DisconnectingScheduled) to(Disconnecting)
1326.115 Info ServerMultiplayerManager.cpp:663: mapTick(16132236) changing state from(Disconnecting) to(Disconnected)
1326.115 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
1326.115 Info ServerMultiplayerManager.cpp:663: mapTick(16132236) changing state from(Disconnected) to(Closed)
1326.914 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1808742
1327.428 Info HttpSharedState.cpp:111: Status code: 200
1327.428 Info UDPSocket.cpp:234: Socket closed
1327.459 Info UDPSocket.cpp:234: Socket closed
1346.003 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1346.003 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1346.003 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1346.003 Loading map /Users/Malwin/Library/Application Support/factorio/saves/SuM_01.zip: 31211712 bytes.
1346.003 Error FileUtil.cpp:291: Can't remove /Users/Malwin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
1346.020 Loading Level.dat: 67740760 bytes.
1346.026 Info Scenario.cpp:133: Map version 0.15.8-0
1347.963 Loading script.dat: 190 bytes.
1347.964 Checksum for script /Users/Malwin/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
1348.050 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1348.050 Hosting game at 0.0.0.0:34197
1348.050 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
1349.320 Info HttpSharedState.cpp:111: Status code: 200
1349.320 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (TmJESq666ijsO4gTDbCJo9SR1NsdOZEu) from the auth server.
1349.320 Info ServerMultiplayerManager.cpp:663: mapTick(16132131) changing state from(CreatingGame) to(InGame)
1349.320 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
1349.320 Info UDPSocket.cpp:39: Opening socket for broadcast
1349.321 Info GameActionHandler.cpp:3243: MapTick (16132131) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
1349.496 Info ServerRouter.cpp:474: Own address is 92.214.137.31:34197
1349.735 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
1356.441 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:56750)
1356.441 Refusing connection for address (95.88.123.205:56750), username (Icyf1re). UserVerificationMissing
1357.988 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:60412)
1357.988 Refusing connection for address (95.88.123.205:60412), username (Icyf1re). PasswordMissing
1361.455 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:58936)
1361.455 Info ServerRouter.cpp:389: Replying to connectionRequest for address(95.88.123.205:58936).
1361.455 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(424) adding peer(1)
1361.480 Info ServerMultiplayerManager.cpp:663: mapTick(16132859) changing state from(InGame) to(InGameSavingMap)
1361.621 Info ServerMultiplayerManager.cpp:747: mapTick(16132859) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
1363.030 Info ServerMultiplayerManager.cpp:801: MapTick(16132859) Serving map(/Users/Malwin/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(30692361) crc(193452224)
1363.030 Info ServerMultiplayerManager.cpp:663: mapTick(16132859) changing state from(InGameSavingMap) to(InGame)
1363.205 Info ServerMultiplayerManager.cpp:747: mapTick(16132870) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1394.205 Info ServerMultiplayerManager.cpp:747: mapTick(16134728) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1395.991 Info ServerMultiplayerManager.cpp:747: mapTick(16134835) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1400.438 Info ServerMultiplayerManager.cpp:747: mapTick(16135102) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1400.439 Info GameActionHandler.cpp:3243: MapTick (16135102) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect )
1400.638 Info ServerMultiplayerManager.cpp:747: mapTick(16135114) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2022.023 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
2022.023 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(20208) removing peer(1).
2111.216 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
2111.216 Info ServerMultiplayerManager.cpp:663: mapTick(16177614) changing state from(InGame) to(DisconnectingScheduled)
2111.221 Info ServerMultiplayerManager.cpp:663: mapTick(16177614) changing state from(DisconnectingScheduled) to(Disconnecting)
2111.239 Info ServerMultiplayerManager.cpp:663: mapTick(16177614) changing state from(Disconnecting) to(Disconnected)
2111.239 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
2111.239 Info ServerMultiplayerManager.cpp:663: mapTick(16177614) changing state from(Disconnected) to(Closed)
2111.708 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1809143
2112.733 Info HttpSharedState.cpp:111: Status code: 200
2112.733 Info UDPSocket.cpp:234: Socket closed
2112.804 Info UDPSocket.cpp:234: Socket closed
2129.563 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2129.563 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2129.563 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2129.563 Loading map /Users/Malwin/Library/Application Support/factorio/saves/SuM_01.zip: 31260863 bytes.
2129.564 Error FileUtil.cpp:291: Can't remove /Users/Malwin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
2129.583 Loading Level.dat: 67738590 bytes.
2129.590 Info Scenario.cpp:133: Map version 0.15.8-0
2131.496 Loading script.dat: 190 bytes.
2131.498 Checksum for script /Users/Malwin/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
2131.581 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
2131.581 Hosting game at 0.0.0.0:34197
2131.581 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2132.940 Info HttpSharedState.cpp:111: Status code: 200
2132.940 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (Ies8U5qdAjor0nvzBZ4mTRoJCcea0vC1) from the auth server.
2132.940 Info ServerMultiplayerManager.cpp:663: mapTick(16177466) changing state from(CreatingGame) to(InGame)
2132.940 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2132.940 Info UDPSocket.cpp:39: Opening socket for broadcast
2132.942 Info GameActionHandler.cpp:3243: MapTick (16177466) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
2133.333 Info ServerRouter.cpp:474: Own address is 92.214.137.31:34197
2133.567 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
2141.641 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:50518)
2141.641 Refusing connection for address (95.88.123.205:50518), username (Icyf1re). UserVerificationMissing
2143.442 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:55208)
2143.442 Refusing connection for address (95.88.123.205:55208), username (Icyf1re). PasswordMissing
2145.545 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(95.88.123.205:55209)
2145.545 Info ServerRouter.cpp:389: Replying to connectionRequest for address(95.88.123.205:55209).
2145.545 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(434) adding peer(1)
2145.562 Info ServerMultiplayerManager.cpp:663: mapTick(16178223) changing state from(InGame) to(InGameSavingMap)
2145.710 Info ServerMultiplayerManager.cpp:747: mapTick(16178223) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
2147.087 Info ServerMultiplayerManager.cpp:801: MapTick(16178223) Serving map(/Users/Malwin/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(30702888) crc(1920367875)
2147.087 Info ServerMultiplayerManager.cpp:663: mapTick(16178223) changing state from(InGameSavingMap) to(InGame)
2147.272 Info ServerMultiplayerManager.cpp:747: mapTick(16178234) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2177.688 Info ServerMultiplayerManager.cpp:747: mapTick(16180054) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2179.405 Info ServerMultiplayerManager.cpp:747: mapTick(16180157) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2184.277 Info ServerMultiplayerManager.cpp:747: mapTick(16180449) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2184.277 Info GameActionHandler.cpp:3243: MapTick (16180449) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect )
2184.460 Info ServerMultiplayerManager.cpp:747: mapTick(16180460) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2481.029 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001008810e2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1 0x000000010087234d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001008722de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3 0x00007fffc09ccbba in 0x00007fffc09ccbba
#4 0x0000000187223070 in 0x0000000187223070
#5 0x00000001001a0418 in Character::drawHelperVisualisations(DrawQueue&) const (in factorio) (Character.cpp:1159)
#6 0x000000010019fe49 in Character::draw(DrawQueue&) const (in factorio) (Character.cpp:1125)
#7 0x00000001004273e9 in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) (in factorio) (vector:640)
#8 0x00000001004279e6 in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) (in factorio) (EntityButton.cpp:145)
#9 0x0000000100c0d026 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 310
#10 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#11 0x0000000100c0d0a7 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#12 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#13 0x0000000100c0d0a7 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#14 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#15 0x0000000100bfd421 in agui::Gui::render() (in factorio) + 65
#16 0x000000010033689e in GuiRenderer::prepare() (in factorio) (TimeStatistics.hpp:51)
#17 0x000000010065e100 in MainLoop::prepare() (in factorio) (MainLoop.cpp:643)
#18 0x000000010065d631 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (atomic:888)
#19 0x000000010065adee in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#20 0x0000000100657361 in _al_mangled_main (in factorio) (Main.cpp:902)
#21 0x0000000100cf44d7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#22 0x00007fffacc0fc6d in 0x00007fffacc0fc6d
#23 0x00007fffc09d6aab in 0x00007fffc09d6aab
#24 0x00007fffc09d69f7 in 0x00007fffc09d69f7
#25 0x00007fffc09d61fd in 0x00007fffc09d61fd
2482.076 Error CrashHandler.cpp:106: Map tick at moment of crash: 16198246
2482.076 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2826.160 Received SIGTERM, shutting down
Attachments
SuM_01.zip
(29.81 MiB) Downloaded 51 times
posila
Former Staff
Former Staff
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Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.15.08] Crash log

Post by posila »

Thanks for the report.
It is fixed in 0.15.9
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