Game Crash

Things that has been reported already before.
Conqui_98
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 05, 2017 8:12 pm
Contact:

Game Crash

Post by Conqui_98 »

I am playing on a dedicated server and my game is crashing without me doing anything more than walking around the world. Below I have copied the game log that shows the crash error.
0.045 2017-05-05 21:03:54; Factorio 0.15.8 (build 29493, win64, steam)
0.045 Operating system: Windows 10 (version 1607)
0.046 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.046 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.046 Write data path: C:/Users/CWalk/AppData/Roaming/Factorio
0.046 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.131 System info: [CPU: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz, 2 cores, RAM: 8074MB]
0.421 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.434 Available display adapters: 1
0.435 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.437 Create display on adapter 0. Size 1280x720 at position [33, 6].
0.568 Initialised Direct3D:[0] Intel(R) HD Graphics; driver: igdumdim64.dll 10.18.10.4358
0.772 Video memory size (dedicated video/dedicated system/shared system/available): 64/0/1728/1788 MB
0.999 DSound: Starting _dsound_update thread
0.999 DSound: Enter _dsound_update; tid=3296
1.000 Device reset internal.
1.014 Desktop composition is active.
1.014 Graphics settings preset: medium
1.052 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 100%] [DXT: false]
1.859 Loading mod core 0.0.0 (data.lua)
1.942 Loading mod base 0.15.8 (data.lua)
3.360 Loading mod base 0.15.8 (data-updates.lua)
3.574 Checksum for core: 3409166051
3.574 Checksum of base: 3769930138
4.755 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494013299
4.755 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493154999
5.277 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
5.288 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
5.338 Initial atlas bitmap size is 8192
5.341 Created atlas bitmap 8192x6311
5.342 Created atlas bitmap 4096x1860
5.342 Created atlas bitmap 4096x3648
90.780 Sprites loaded
90.780 Convert atlas 4096x1860 to: trilinear-filtering
90.961 Convert atlas 4096x3648 to: mipmap
92.499 Loading sounds...
112.808 Custom inputs active: 0
113.081 Factorio initialised
119.429 Joining game 85.236.100.8:34497
119.429 Info UDPSocket.cpp:33: Opening socket
119.457 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
119.523 Connection refused
119.609 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
119.609 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
119.612 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
120.248 Info HttpSharedState.cpp:111: Status code: 200
120.249 Info AuthServerConnector.cpp:136: Received key(U1l3hQfJczb8YgK+S7LWjw==) for username(Conqui98) from auth server.
120.312 Info UDPSocket.cpp:234: Socket closed
120.312 Joining game 85.236.100.8:34497
120.312 Info UDPSocket.cpp:33: Opening socket
120.319 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
120.388 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
120.389 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
120.389 Info ClientRouter.cpp:220: ConnectionAccepted
120.855 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
120.859 Downloading file C:\Users\CWalk\AppData\Roaming\Factorio\temp\mp-download.zip (5509514 B, 10954 blocks)
120.881 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
122.862 Finished download (1 s, 5.5 MB, 2.7 MB/s)
122.904 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
122.905 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
122.907 Loading map C:\Users\CWalk\AppData\Roaming\Factorio\temp\mp-download.zip: 5509514 bytes.
123.301 Loading Level.dat: 13587712 bytes.
123.309 Info Scenario.cpp:133: Map version 0.15.8-0
124.781 Loading script.dat: 190 bytes.
124.838 Checksum for script C:/Users/CWalk/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
124.888 Info ClientMultiplayerManager.cpp:539: MapTick(15555390) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
125.416 Info ClientMultiplayerManager.cpp:539: MapTick(15555666) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
125.505 Info ClientMultiplayerManager.cpp:539: MapTick(15555666) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
125.572 Info GameActionHandler.cpp:3243: MapTick (15555669) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect )
134.339 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 10 (nextTickToSend: 15556228, ticksClientWillJumpOver: 0 {})
159.325 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 11 (nextTickToSend: 15557707, ticksClientWillJumpOver: 0 {})
159.787 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6528FE338)
00007FF6528FE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB2E4AB9D)
00007FFAB2E4AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB2DE9913)
00007FFAB2DE9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB2E49CBA)
00007FFAB2E49CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB1BB8364)
00007FFAB1BB8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB2E070D1)
00007FFAB2E070D1 (ntdll): (filename not available): RtlUserThreadStart
190.927 Error CrashHandler.cpp:106: Map tick at moment of crash: 15557722
190.927 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: Game Crash

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).
Post Reply

Return to “Duplicates”