0.15.8

Things that has been reported already before.
Ryuu15
Burner Inserter
Burner Inserter
Posts: 5
Joined: Thu Mar 03, 2016 7:05 pm
Contact:

0.15.8

Post by Ryuu15 »

When i enter into the 1st train after updating Factorio ( 0.15.6 > 0.15.8 )
Mod's used: Warehousing v15_0.0.12



0.003 2017-05-05 21:12:01; Factorio 0.15.8 (build 29493, win64, steam)
0.003 Operating system: Windows 7 Service Pack 1
0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "712"
0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/Ryuu15/AppData/Roaming/Factorio
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.019 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 16311MB]
0.019 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 94%] [MultiSampling: OFF] [Screen: 255]
0.020 Available display adapters: 2
0.020 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 200 Series {0x80005, [0,0], 1440x900, 32bit, 60Hz}
0.020 [1]: \\.\DISPLAY2 - AMD Radeon (TM) R9 200 Series {0x8080001, [-1440,0], 1440x900, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 1280x720 at position [70, 72].
0.167 Initialised Direct3D:[0] AMD Radeon (TM) R9 200 Series; driver: aticfx64.dll 21.19.407.0
0.170 Video memory size (dedicated video/dedicated system/shared system/available): 2026/0/3840/1765 MB
0.205 DSound: Starting _dsound_update thread
0.205 DSound: Enter _dsound_update; tid=6388
0.205 Device reset internal.
0.208 Desktop composition is active.
0.208 Graphics settings preset: very-high
0.209 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.277 Loading mod core 0.0.0 (data.lua)
0.291 Loading mod base 0.15.8 (data.lua)
0.422 Loading mod Warehousing v15 0.0.12 (data.lua)
0.482 Loading mod base 0.15.8 (data-updates.lua)
0.541 Checksum for core: 3409166051
0.541 Checksum of base: 3769930138
0.541 Checksum of Warehousing v15: 3377653622
0.657 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494011521
0.658 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493916625
0.731 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.732 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.742 Initial atlas bitmap size is 16384
0.745 Created atlas bitmap 16384x10885
0.745 Created atlas bitmap 4096x1868
0.745 Created atlas bitmap 4096x3640
7.573 Sprites loaded
7.573 Convert atlas 4096x1868 to: trilinear-filtering
7.602 Convert atlas 4096x3640 to: mipmap
7.785 Loading sounds...
9.882 Custom inputs active: 0
9.922 Factorio initialised
13.279 Loading map C:\Users\Ryuu15\AppData\Roaming\Factorio\saves\0.15 NM better map.zip: 6791920 bytes.
13.309 Loading Level.dat: 13848776 bytes.
13.312 Info Scenario.cpp:133: Map version 0.15.6-0
13.665 Info PrototypeMigrationList.cpp:51: Activating migration Warehousing v15/Warehousing_0.0.10.json
13.665 Warning PrototypeMigrationList.cpp:191: "warehouse-smart" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
13.665 Warning PrototypeMigrationList.cpp:191: "storehouse-smart" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
13.665 Warning PrototypeMigrationList.cpp:191: "warehouse-smart" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
13.665 Warning PrototypeMigrationList.cpp:191: "storehouse-smart" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
13.675 Loading script.dat: 19605 bytes.
13.678 Checksum for script C:/Users/Ryuu15/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
13.679 Checksum for script __Warehousing v15__/control.lua: 909395249
875.280 Info BlueprintShelf.cpp:693: Saving blueprint storage.
1475.738 Info BlueprintShelf.cpp:693: Saving blueprint storage.
1823.575 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001402CE338)
00000001402CE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770D9D0D)
00000000770D9D0D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770C91AF)
00000000770C91AF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077101278)
0000000077101278 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FA652D)
0000000076FA652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770DC521)
00000000770DC521 (ntdll): (filename not available): RtlUserThreadStart
1825.520 Error CrashHandler.cpp:106: Map tick at moment of crash: 3548860
1825.520 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: 0.15.8

Post by TruePikachu »

Duplicate of viewtopic.php?f=7&t=46513


The bug is caused by a change in 0.15.8 relating to player name rendering, and is expected to be fixed soon (within an hour).
Post Reply

Return to “Duplicates”