0.15.8 trains broke

Things that has been reported already before.
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TruePikachu
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Re: 0.15.8 trains broke

Post by TruePikachu »

PhyRo wrote:Simply moving the cursor over another player in MP makes the game crash.
Same backtrace?
blubFisch
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Re: 0.15.8 trains broke

Post by blubFisch »

Can confirm enter train and then mouseover it causes crash.

If u need the savefile, can send one.

My 1st factorio CTD, omg omg :-)

Code: Select all

   0.001 2017-05-05 20:40:42; Factorio 0.15.8 (build 29493, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/xxxxxxxx/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 16314MB]
   0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.009 Available display adapters: 1
   0.009  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.341 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13456 Compatibility Profile Context 21.19.155.4
   0.393 DSound: Starting _dsound_update thread
   0.393 DSound: Enter _dsound_update; tid=1844
   0.393 Desktop composition is active.
   0.393 Graphics settings preset: medium
   0.394 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.625 Loading mod core 0.0.0 (data.lua)
   0.632 Loading mod base 0.15.8 (data.lua)
   0.720 Loading mod base 0.15.8 (data-updates.lua)
   0.774 Checksum for core: 3409166051
   0.774 Checksum of base: 3769930138
   0.868 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493996841
   0.868 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493941098
   0.944 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   0.945 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   0.955 Initial atlas bitmap size is 16384
   0.957 Created atlas bitmap 16384x7691
   0.957 Created atlas bitmap 4096x1860
   0.957 Created atlas bitmap 4096x3648
  11.453 Sprites loaded
  11.453 Convert atlas 4096x1860 to: trilinear-filtering 
  11.560 Convert atlas 4096x3648 to: mipmap 
  11.739 Loading sounds...
  13.617 Custom inputs active: 0
  13.656 Factorio initialised
  16.185 Loading map C:\Users\xxxxxxxxx\AppData\Roaming\Factorio\saves\deathworld.zip: 10694984 bytes.
  16.216 Loading Level.dat: 24552844 bytes.
  16.221 Info Scenario.cpp:133: Map version 0.15.8-0
  16.780 Loading script.dat: 190 bytes.
  16.782 Checksum for script C:/Users/xxxxxxxxx/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  19.157 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014049E338)
000000014049E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D5812D)
0000000076D5812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D4855F)
0000000076D4855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D7BCB8)
0000000076D7BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076B259CD)
0000000076B259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D5A561)
0000000076D5A561 (ntdll): (filename not available): RtlUserThreadStart
  20.870 Error CrashHandler.cpp:106: Map tick at moment of crash: 13145669
  20.870 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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Re: 0.15.8 trains broke

Post by TruePikachu »

chakrit
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Re: 0.15.8 trains broke

Post by chakrit »

[quote="MasterBuilder"]Yep... In my case I'm just getting into a train that's stopped at a station, still set to automatic.
I'm not pressing anything other than enter vehicle. About 3 seconds after I enter it crashes.

Same, log attached.
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Re: 0.15.8 trains broke

Post by dauphin »

TruePikachu wrote:Duplicate of viewtopic.php?f=7&t=46513
haha, you're doing a great job of keeping up with this stuff, but I don't think this bug can be a duplicate of itself. ;)
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Re: 0.15.8 trains broke

Post by c0bRa »

same here,

mouse over while sitting in a vehicle produces a game crash...
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Re: 0.15.8 trains broke

Post by MasterBuilder »

TruePikachu wrote:Duplicate of viewtopic.php?f=7&t=46513
Have you been posting that so much the original now looks like a duplicate? (You're linking to this thread.)
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
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Re: 0.15.8 trains broke

Post by TruePikachu »

HanziQ42 is reporting fix in under 100 minutes over on Reddit
mariusv
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Re: 0.15.8 trains broke

Post by mariusv »

Moving mouse cursor over the tank you are in chrashes the game.

Log files and savegame:
https://www.jottacloud.com/p/mariusvoll ... 41175cb80d
Finding_Quality
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Re: 0.15.8 trains broke

Post by Finding_Quality »

Have encountered this crash when entering an unfueled tank.

Code: Select all

   0.000 2017-05-05 14:09:06; Factorio 0.15.6 (build 29362, mac, alpha)
   0.000 Operating system: Mac OS X 10.12.4
   0.000 Program arguments: "/Applications/factorio.app" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/Byron/Library/Application Support/factorio
   0.000 Binaries path: /
   0.006 System info: [CPU:       Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz, 8 cores, RAM: 8192MB]
   0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.010 Available display adapters: 1
   0.010  [0]: resolution 1680x1050px at [0,0]
   0.010 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.689 Initialised OpenGL:[0] AMD Radeon HD 6770M OpenGL Engine; driver: 2.1 ATI-1.50.38
   0.777 Graphics settings preset: medium
   0.777 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.843 Loading mod core 0.0.0 (data.lua)
   0.861 Loading mod base 0.15.6 (data.lua)
   0.983 Loading mod base 0.15.6 (data-updates.lua)
   1.087 Checksum for core: 3409166051
   1.087 Checksum of base: 2213884006
   1.230 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493987876
   1.230 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.358 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.360 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.372 Initial atlas bitmap size is 16384
   1.373 Created atlas bitmap 16384x7706
   1.373 Created atlas bitmap 4096x1860
   1.374 Created atlas bitmap 4096x3656
  16.357 Sprites loaded
  16.357 Convert atlas 4096x1860 to: trilinear-filtering 
  16.442 Convert atlas 4096x3656 to: mipmap 
  16.619 Loading sounds...
  19.062 Custom inputs active: 0
  19.063 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Finding_Quality&token=<private>&apiVersion=2
  19.369 2 packages available to download (experimental updates enabled).
  19.424 Factorio initialised
  21.770 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-download-link?username=Finding_Quality&token=<private>&package=core-mac&from=0.15.6&to=0.15.7&isTarget=false&apiVersion=2
  22.004 Info Updater.cpp:232: Downloading http://eu2.factorio.com/updates/core-mac-0.15.6-0.15.7-update.zip?key=oPJ5DsXjeuO8i1Hz38gAbw&expires=1494007798 to /Users/Byron/Library/Application Support/factorio/temp/core-mac-0.15.6-0.15.7-update.zip
  28.768 Info Updater.cpp:243:  => 200
  29.877 Info Updater.cpp:384: Applying update /Users/Byron/Library/Application Support/factorio/temp/core-mac-0.15.6-0.15.7-update.zip
  32.099 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-download-link?username=Finding_Quality&token=<private>&package=core-mac&from=0.15.7&to=0.15.8&isTarget=true&apiVersion=2
  32.318 Info Updater.cpp:232: Downloading http://us1.factorio.com/updates/core-mac-0.15.7-0.15.8-update.zip?key=VHUesI7qoeiAe01wl2YCqQ&expires=1494007808 to /Users/Byron/Library/Application Support/factorio/temp/core-mac-0.15.7-0.15.8-update.zip
  37.983 Info Updater.cpp:243:  => 200
  38.193 Info Updater.cpp:384: Applying update /Users/Byron/Library/Application Support/factorio/temp/core-mac-0.15.7-0.15.8-update.zip
  39.688 Info AppManager.cpp:760: Restarting Factorio
  40.167 Goodbye
   0.000 2017-05-05 14:09:46; Factorio 0.15.8 (build 29493, mac, alpha)
   0.000 Operating system: Mac OS X 10.12.4
   0.000 Not rotating logs.
   0.000 Program arguments: "/Applications/factorio.app" "--autoupdate-finished" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/Byron/Library/Application Support/factorio
   0.000 Binaries path: /
   0.007 System info: [CPU:       Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz, 8 cores, RAM: 8192MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: resolution 1680x1050px at [0,0]
   0.013 Create display on adapter 0. Size 1280x720 at position [190, 147].
   1.068 Initialised OpenGL:[0] AMD Radeon HD 6770M OpenGL Engine; driver: 2.1 ATI-1.50.38
   1.111 Graphics settings preset: medium
   1.111 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   1.185 Loading mod core 0.0.0 (data.lua)
   1.196 Loading mod base 0.15.8 (data.lua)
   1.345 Loading mod base 0.15.8 (data-updates.lua)
   1.450 Checksum for core: 3409166051
   1.450 Checksum of base: 3769930138
   1.643 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494007785
   1.643 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.787 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.789 Loaded shader file /Applications/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.793 Crop bitmaps.
  11.183 Initial atlas bitmap size is 16384
  11.185 Created atlas bitmap 16384x7693
  11.185 Created atlas bitmap 4096x1860
  11.186 Created atlas bitmap 4096x3656
  26.188 Sprites loaded
  26.188 Convert atlas 4096x1860 to: trilinear-filtering 
  26.269 Convert atlas 4096x3656 to: mipmap 
  26.438 Loading sounds...
  29.154 Custom inputs active: 0
  29.155 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Finding_Quality&token=<private>&apiVersion=2
  29.442 0 packages available to download (experimental updates enabled).
  29.494 Factorio initialised
 212.892 Loading map /Users/Byron/Library/Application Support/factorio/saves/_autosave2.zip: 7066296 bytes.
 212.896 Error FileUtil.cpp:291: Can't remove /Users/Byron/Library/Application Support/factorio/temp/currently-playing: No such file or directory
 212.915 Loading Level.dat: 14663738 bytes.
 212.920 Info Scenario.cpp:133: Map version 0.15.6-0
 213.492 Loading script.dat: 190 bytes.
 213.497 Checksum for script /Users/Byron/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
 464.066 Loading map /Users/Byron/Library/Application Support/factorio/saves/BASICS.zip: 7307080 bytes.
 464.067 Error FileUtil.cpp:291: Can't remove /Users/Byron/Library/Application Support/factorio/temp/currently-playing: No such file or directory
 464.083 Loading Level.dat: 14657989 bytes.
 464.088 Info Scenario.cpp:133: Map version 0.15.8-0
 464.529 Loading script.dat: 190 bytes.
 464.530 Checksum for script /Users/Byron/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
3280.767 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001008890f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x000000010087aa9d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x000000010087aa2e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff9f792b3a in 0x00007fff9f792b3a
#4  0x0000700007aaecec in 0x0000700007aaecec
#5  0x00000001001a19c8 in Character::drawHelperVisualisations(DrawQueue&) const (in factorio) (Character.cpp:1159)
#6  0x00000001001891ae in Car::draw(DrawQueue&) const (in factorio) (Car.cpp:356)
#7  0x0000000100428a59 in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) (in factorio) (vector:640)
#8  0x0000000100429056 in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) (in factorio) (EntityButton.cpp:145)
#9  0x0000000100c15696 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 310
#10 0x0000000100c15777 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#11 0x0000000100c15717 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#12 0x0000000100c15777 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#13 0x0000000100c15717 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#14 0x0000000100c15777 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#15 0x0000000100c05a91 in agui::Gui::render() (in factorio) + 65
#16 0x0000000100337e6e in GuiRenderer::prepare() (in factorio) (GuiRenderer.cpp:36)
#17 0x0000000100660da0 in MainLoop::prepare() (in factorio) (MainLoop.cpp:643)
#18 0x00000001006602d1 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:398)
#19 0x000000010065d9ae in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#20 0x000000010065a051 in _al_mangled_main (in factorio) (Main.cpp:902)
#21 0x0000000100cfcb47 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#22 0x00007fff8b2acbcd in 0x00007fff8b2acbcd
#23 0x00007fff9f79c9af in 0x00007fff9f79c9af
#24 0x00007fff9f79c8fb in 0x00007fff9f79c8fb
#25 0x00007fff9f79c101 in 0x00007fff9f79c101
3286.921 Error CrashHandler.cpp:106: Map tick at moment of crash: 3509812
3286.921 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3337.103 Received SIGTERM, shutting down
vedrit
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Re: 0.15.8 trains broke

Post by vedrit »

I was just standing when a train carrying another player (who would crash) passed by.

Code: Select all

   0.002 2017-05-05 12:12:37; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Vedrit/AppData/Roaming/Factorio
   0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.011 System info: [CPU:        Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz, 4 cores, RAM: 8077MB]
   0.012 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 90.7097%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [33, 6].
   0.813 Initialised Direct3D:[0] NVIDIA GeForce 610M; driver: nvldumdx.dll 22.21.13.8165
   0.820     Video memory size (dedicated video/dedicated system/shared system/available): 2000/0/4038/4092 MB
   0.855 DSound: Starting _dsound_update thread
   0.855 DSound: Enter _dsound_update; tid=2316
   0.856 Device reset internal.
   0.860 Desktop composition is active.
   0.860 Graphics settings preset: very-high
   0.860 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   1.192 Loading mod core 0.0.0 (data.lua)
   1.231 Loading mod base 0.15.8 (data.lua)
   1.937 Loading mod base 0.15.8 (data-updates.lua)
   2.064 Checksum for core: 3409166051
   2.064 Checksum of base: 3769930138
   2.290 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493974940
   2.290 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493974936
   2.465 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.468 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.475 Crop bitmaps.
  16.954 Initial atlas bitmap size is 16384
  16.983 Created atlas bitmap 16384x16380
  17.815 Created atlas bitmap 16384x8929
  18.171 Created atlas bitmap 4096x3980
  18.204 Created atlas bitmap 4096x3648
  34.025 Sprites loaded
  34.025 Convert atlas 4096x3980 to: trilinear-filtering 
  34.103 Convert atlas 4096x3648 to: mipmap 
  35.140 Loading sounds...
  38.498 Custom inputs active: 0
  38.625 Device reset internal.
  40.040 Factorio initialised
 422.566 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 433.109 Info UDPSocket.cpp:234: Socket closed
 462.917 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 470.243 Info UDPSocket.cpp:234: Socket closed
 470.244 Joining game 172.103.223.12:34197
 470.244 Info UDPSocket.cpp:33: Opening socket
 470.245 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 470.623 Connection refused
 470.624 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 470.624 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 470.625 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 471.101 Info HttpSharedState.cpp:111: Status code: 200
 471.101 Info AuthServerConnector.cpp:136: Received key(VQ6W7mb/HJ+mfSL3SxhPZQ==) for username(vedrit) from auth server.
 471.116 Info UDPSocket.cpp:234: Socket closed
 471.116 Joining game 172.103.223.12:34197
 471.116 Info UDPSocket.cpp:33: Opening socket
 471.117 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 472.256 Connection refused
 472.256 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 472.256 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 472.333 Info UDPSocket.cpp:234: Socket closed
 477.182 Joining game 172.103.223.12:34197
 477.182 Info UDPSocket.cpp:33: Opening socket
 477.182 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 477.789 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 477.789 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 477.789 Info ClientRouter.cpp:220: ConnectionAccepted
 478.323 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
 478.323 Downloading file C:\Users\Vedrit\AppData\Roaming\Factorio\temp\mp-download.zip (7125726 B, 14167 blocks)
 478.326 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 491.648 Finished download (13 s, 7.1 MB, 534 kB/s)
 491.683 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
 491.684 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 491.684 Loading map C:\Users\Vedrit\AppData\Roaming\Factorio\temp\mp-download.zip: 7125726 bytes.
 492.050 Loading Level.dat: 17226807 bytes.
 492.055 Info Scenario.cpp:133: Map version 0.15.8-0
 492.772 Loading script.dat: 190 bytes.
 492.853 Checksum for script C:/Users/Vedrit/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 492.872 Info ClientMultiplayerManager.cpp:539: MapTick(9046289) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 494.346 Info ClientMultiplayerManager.cpp:539: MapTick(9047254) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 494.455 Info ClientMultiplayerManager.cpp:539: MapTick(9047254) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 494.523 Info GameActionHandler.cpp:3243: MapTick (9047258) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect ) 
 494.585 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 59 (nextTickToSend: 9047292, ticksClientWillJumpOver: 0 {})
 506.790 Info ClientSynchronizer.cpp:257: Changing local latency from 59 to 15 (nextTickToSend: 9048051, ticksClientWillJumpOver: 0 {})
 511.823 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 18 (nextTickToSend: 9048311, ticksClientWillJumpOver: 0 {})
 521.823 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 15 (nextTickToSend: 9048913, ticksClientWillJumpOver: 0 {})
 526.805 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 22 (nextTickToSend: 9049209, ticksClientWillJumpOver: 0 {})
 536.788 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 18 (nextTickToSend: 9049812, ticksClientWillJumpOver: 0 {})
 546.806 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 16 (nextTickToSend: 9050411, ticksClientWillJumpOver: 0 {})
 551.839 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 9050713, ticksClientWillJumpOver: 0 {})
 561.805 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 9051310, ticksClientWillJumpOver: 0 {})
 586.806 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 9052809, ticksClientWillJumpOver: 0 {})
 601.806 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 9053710, ticksClientWillJumpOver: 0 {})
 611.805 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 9054308, ticksClientWillJumpOver: 0 {})
 626.805 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 9055209, ticksClientWillJumpOver: 0 {})
 631.822 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 9055509, ticksClientWillJumpOver: 0 {})
 634.806 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 172.103.223.12:34197: heartbeat sequence number (6708) outside latency window [6713, 7313)
 634.806 Info UnparsedNetworkMessage.cpp:98: Message data: 07 02 34 1a 00 00 02 b5 2d 8a 00 04 1f 02 87 16 ff fe ff a6 48 8a 35 b4 2d 8a 00 b6 2d 8a 00 02 16 00 2c 9a c2 a2 b5 2d 8a 00
 636.855 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 17 (nextTickToSend: 9055812, ticksClientWillJumpOver: 0 {})
 651.788 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 9056710, ticksClientWillJumpOver: 0 {})
 661.805 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 27 (nextTickToSend: 9057310, ticksClientWillJumpOver: 0 {})
 671.794 Info ClientSynchronizer.cpp:257: Changing local latency from 27 to 21 (nextTickToSend: 9057920, ticksClientWillJumpOver: 0 {})
 676.806 Info ClientSynchronizer.cpp:257: Changing local latency from 21 to 18 (nextTickToSend: 9058214, ticksClientWillJumpOver: 0 {})
 681.822 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 16 (nextTickToSend: 9058512, ticksClientWillJumpOver: 0 {})
 686.805 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 9058810, ticksClientWillJumpOver: 0 {})
 691.772 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 20 (nextTickToSend: 9059109, ticksClientWillJumpOver: 0 {})
 701.789 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 15 (nextTickToSend: 9059713, ticksClientWillJumpOver: 0 {})
 706.806 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 9060010, ticksClientWillJumpOver: 0 {})
 726.772 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 18 (nextTickToSend: 9061207, ticksClientWillJumpOver: 0 {})
 736.806 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 15 (nextTickToSend: 9061812, ticksClientWillJumpOver: 0 {})
 751.772 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 9062709, ticksClientWillJumpOver: 0 {})
 761.839 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 60 (nextTickToSend: 9063310, ticksClientWillJumpOver: 0 {})
 761.856 Info ClientSynchronizer.cpp:257: Changing local latency from 60 to 62 (nextTickToSend: 9063357, ticksClientWillJumpOver: 0 {})
 776.789 Info ClientSynchronizer.cpp:257: Changing local latency from 62 to 18 (nextTickToSend: 9064255, ticksClientWillJumpOver: 0 {})
 780.606 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (1)
 781.805 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 16 (nextTickToSend: 9064512, ticksClientWillJumpOver: 0 {})
 786.805 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 27 (nextTickToSend: 9064810, ticksClientWillJumpOver: 0 {})
 796.773 Info ClientSynchronizer.cpp:257: Changing local latency from 27 to 19 (nextTickToSend: 9065418, ticksClientWillJumpOver: 0 {})
 801.772 Info ClientSynchronizer.cpp:257: Changing local latency from 19 to 16 (nextTickToSend: 9065710, ticksClientWillJumpOver: 0 {})
 806.789 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 9066010, ticksClientWillJumpOver: 0 {})
 811.788 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 22 (nextTickToSend: 9066310, ticksClientWillJumpOver: 0 {})
 821.772 Info ClientSynchronizer.cpp:257: Changing local latency from 22 to 14 (nextTickToSend: 9066915, ticksClientWillJumpOver: 0 {})
 826.788 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 15 (nextTickToSend: 9067209, ticksClientWillJumpOver: 0 {})
 836.772 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 11 (nextTickToSend: 9067812, ticksClientWillJumpOver: 0 {})
 846.805 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 12 (nextTickToSend: 9068409, ticksClientWillJumpOver: 0 {})
 851.822 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 18 (nextTickToSend: 9068710, ticksClientWillJumpOver: 0 {})
 866.772 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 16 (nextTickToSend: 9069610, ticksClientWillJumpOver: 0 {})
 876.439 Info GameActionHandler.cpp:3243: MapTick (9070145) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect ) 
 882.272 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 9070510, ticksClientWillJumpOver: 0 {})
 887.255 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 9070809, ticksClientWillJumpOver: 0 {})
 892.256 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 9071108, ticksClientWillJumpOver: 0 {})
 899.776 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (3)
 902.255 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 17 (nextTickToSend: 9071707, ticksClientWillJumpOver: 0 {})
 912.722 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 18 (nextTickToSend: 9072312, ticksClientWillJumpOver: 0 {})
 922.722 Info ClientSynchronizer.cpp:257: Changing local latency from 18 to 16 (nextTickToSend: 9072910, ticksClientWillJumpOver: 0 {})
 927.738 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 9073211, ticksClientWillJumpOver: 0 {})
 932.739 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 16 (nextTickToSend: 9073510, ticksClientWillJumpOver: 0 {})
 942.739 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 21 (nextTickToSend: 9074110, ticksClientWillJumpOver: 0 {})
 952.722 Info ClientSynchronizer.cpp:257: Changing local latency from 21 to 17 (nextTickToSend: 9074713, ticksClientWillJumpOver: 0 {})
 957.722 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 15 (nextTickToSend: 9075010, ticksClientWillJumpOver: 0 {})
 962.738 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 9075310, ticksClientWillJumpOver: 0 {})
 972.705 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 15 (nextTickToSend: 9075907, ticksClientWillJumpOver: 0 {})
 977.738 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 19 (nextTickToSend: 9076210, ticksClientWillJumpOver: 0 {})
 983.572 Info GameActionHandler.cpp:3243: MapTick (9076517) processed PlayerJoinGame peerID(4) playerIndex(2) mode(connect ) 
 993.239 Info ClientSynchronizer.cpp:257: Changing local latency from 19 to 14 (nextTickToSend: 9077116, ticksClientWillJumpOver: 0 {})
 998.239 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 12 (nextTickToSend: 9077410, ticksClientWillJumpOver: 0 {})
1028.256 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 14 (nextTickToSend: 9079208, ticksClientWillJumpOver: 0 {})
1037.823 Info GameActionHandler.cpp:3243: MapTick (9079741) processed PlayerJoinGame peerID(5) playerIndex(1) mode(connect ) 
1038.705 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 17 (nextTickToSend: 9079808, ticksClientWillJumpOver: 0 {})
1048.722 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 9080411, ticksClientWillJumpOver: 0 {})
1049.893 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF784FEE338)
00007FF784FEE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF83764AB9D)
00007FF83764AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8375E9913)
00007FF8375E9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF837649CBA)
00007FF837649CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF835DE8364)
00007FF835DE8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8376070D1)
00007FF8376070D1 (ntdll): (filename not available): RtlUserThreadStart
1052.277 Error CrashHandler.cpp:106: Map tick at moment of crash: 9080465
1052.277 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Hedede
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Re: 0.15.8 trains broke

Post by Hedede »

TruePikachu wrote:
PhyRo wrote:Simply moving the cursor over another player in MP makes the game crash.
Same backtrace?

Code: Select all

 196.889 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 197.950 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 23
#0  0x0000000000a8173d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-bExVu1/src/Util/Logger.cpp:408
#1  0x0000000000683ee0 in CrashHandler::writeStackTrace() at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:105
#2  0x0000000000684164 in CrashHandler::SignalHandler(int) at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:237
#3  0x00007f4fce9d5a90 in ?? at ??:0
#4  0x000000000042a1c0 in InfiniteRectangle<SubChart*>::getSafe(int, int) at /tmp/factorio-bExVu1/src/Util/InfiniteVector.hpp:59
#5  0x0000000000b12f95 in getSafe at /tmp/factorio-bExVu1/src/Util/InfiniteRectangle.hpp:120
#6  0x0000000000b1368b in getSubChart at /tmp/factorio-bExVu1/src/Chart/Chart.cpp:451
#7  0x000000000087a46f in shouldDrawPlayerName at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1143
#8  0x000000000087ae10 in drawHelperVisualisations at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1159
#9  0x0000000000f1af0b in Character::draw(DrawQueue&) const [clone .part.103322] at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1125
#10 0x0000000000f22bd0 in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:82
#11 0x0000000000f22cae in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:137
#12 0x0000000000f22c5e in agui::Widget::paint(agui::PaintEvent const&, agui::Point const&) at ??:?
#13 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#14 0x0000000000f22c5e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#15 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#16 0x0000000000f25a1a in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#17 0x00000000006221e2 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#18 0x0000000000e2ae6e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#19 0x0000000000e2e404 in agui::Gui::render() at ??:?
#20 0x0000000000e9cc39 in GuiRenderer::prepare() [clone .isra.103578] at /tmp/factorio-bExVu1/src/Graphics/GuiRenderer.cpp:32
#21 0x00007f4fce9c2511 in prepareRenderGui at /tmp/factorio-bExVu1/src/GlobalContext.cpp:997
#22 0x000000000040aee9 in prepare at /tmp/factorio-bExVu1/src/MainLoop.cpp:641
 199.009 Warning Logger.cpp:386: Symbols.size() == 30, usedSize == 22
 199.009 Error CrashHandler.cpp:106: Map tick at moment of crash: 14895
 199.009 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
User avatar
TruePikachu
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Re: 0.15.8 trains broke

Post by TruePikachu »

Yup, duplicate of this issue.
papercrane
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Re: 0.15.8 trains broke

Post by papercrane »

A likely-related log from OSX:

Code: Select all

   0.002 2017-05-05 12:25:51; Factorio 0.15.8 (build 29493, mac, steam)
   0.002 Operating system: Mac OS X 10.12.4
   0.003 Program arguments: "/Users/jpatrin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.003 Read data path: /Users/jpatrin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.003 Write data path: /Users/jpatrin/Library/Application Support/factorio
   0.003 Binaries path: /Users/jpatrin/Library/Application Support/Steam/steamapps/common
   0.013 System info: [CPU: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz, 8 cores, RAM: 16384MB]
   0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 80%] [MultiSampling: OFF] [Screen: 255]
   0.048 Available display adapters: 1
   0.048  [0]: resolution 1680x1050px at [0,0]
   0.048 Create display on adapter 0. Size 1280x720 at position [190, 147].
   1.381 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.16.34 355.10.05.35f05
   1.465 Graphics settings preset: medium
   1.465 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   1.538 Loading mod settings long-reach 0.0.8 (settings.lua)
   1.546 Loading mod core 0.0.0 (data.lua)
   1.559 Loading mod base 0.15.8 (data.lua)
   1.695 Loading mod base 0.15.8 (data-updates.lua)
   1.788 Checksum for core: 3409166051
   1.788 Checksum of base: 3769930138
   1.788 Checksum of long-reach: 3995667697
   2.014 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494011883
   2.014 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493709956
   2.115 Loaded shader file /Users/jpatrin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   2.118 Loaded shader file /Users/jpatrin/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   2.124 Crop bitmaps.
  10.633 Initial atlas bitmap size is 16384
  10.639 Created atlas bitmap 16384x7693
  10.639 Created atlas bitmap 4096x1860
  10.640 Created atlas bitmap 4096x3656
  31.325 Sprites loaded
  31.325 Convert atlas 4096x1860 to: trilinear-filtering 
  31.429 Convert atlas 4096x3656 to: mipmap 
  31.688 Loading sounds...
  34.220 Custom inputs active: 0
  34.284 Factorio initialised
  50.367 Loading map /Users/jpatrin/Library/Application Support/factorio/saves/0_15 - rail world - 2 - circuit production.zip: 16946898 bytes.
  50.369 Error FileUtil.cpp:291: Can't remove /Users/jpatrin/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  50.387 Loading Level.dat: 43434890 bytes.
  50.393 Info Scenario.cpp:133: Map version 0.15.7-2
  52.006 Loading script.dat: 238 bytes.
  52.010 Checksum for script /Users/jpatrin/Library/Application Support/factorio/temp/currently-playing/control.lua: 76911248
  52.011 Checksum for script __long-reach__/control.lua: 148492066
 135.746 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001008810e2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x000000010087234d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001008722de in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fffb320cb3a in 0x00007fffb320cb3a
#4  0x0000700001be9130 in 0x0000700001be9130
#5  0x00000001001a0418 in Character::drawHelperVisualisations(DrawQueue&) const (in factorio) (Character.cpp:1159)
#6  0x000000010018fd7b in RollingStock::draw(DrawQueue&) const (in factorio) (RollingStock.cpp:1104)
#7  0x00000001004273e9 in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) (in factorio) (vector:640)
#8  0x00000001004279e6 in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) (in factorio) (EntityButton.cpp:145)
#9  0x0000000100c0d026 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 310
#10 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#11 0x0000000100c0d0a7 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#12 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#13 0x0000000100c0d0a7 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 439
#14 0x0000000100c0d107 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) (in factorio) + 535
#15 0x0000000100bfd421 in agui::Gui::render() (in factorio) + 65
#16 0x000000010033689e in GuiRenderer::prepare() (in factorio) (GuiRenderer.cpp:36)
#17 0x000000010065e100 in MainLoop::prepare() (in factorio) (MainLoop.cpp:643)
#18 0x000000010065d631 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:398)
#19 0x000000010065adee in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#20 0x0000000100657361 in _al_mangled_main (in factorio) (Main.cpp:902)
#21 0x0000000100cf44d7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#22 0x00007fff9f2bcbcd in 0x00007fff9f2bcbcd
#23 0x00007fffb32169af in 0x00007fffb32169af
#24 0x00007fffb32168fb in 0x00007fffb32168fb
#25 0x00007fffb3216101 in 0x00007fffb3216101
 139.204 Error CrashHandler.cpp:106: Map tick at moment of crash: 16983379
 139.204 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 160.478 Received SIGTERM, shutting down
swat32exe
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Re: 0.15.8 trains broke

Post by swat32exe »

As a temporary workaround you can edit factorio binary to disable shouldDrawPlayerName
What I've done is changed factorio.exe as in the attached patch. This disabled player tooltip (by replacing function call with esentially "false")
For those who just want a working exe you can get it here an replace your factorio.exe (in Factorio\bin\x64 for steam version) BUT DO THAT AT YOUR OWN RISK https://drive.google.com/file/d/0B8oA1k ... sp=sharing
I did not make any attempt to do harm, but i provide no warranties regardign this being safe for your save files, nor I'm in any way associated with developers (guys, sorry for disassembling your game. I just really wanted to play it and could not wait for the patch).
Attachments
disable-shouldDrawPlayerName.1337.txt
Patch that disables the function
(138 Bytes) Downloaded 119 times
blueimpb
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Re: 0.15.8 trains broke

Post by blueimpb »

I think I'm seeing the same thing with the new version. My callstack:
0.002 2017-05-05 13:02:41; Factorio 0.15.8 (build 29493, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/bluei/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.024 System info: [CPU: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz, 4 cores, RAM: 8104MB]
0.025 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.025 Available display adapters: 1
0.026 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 520 {0x8000005, [0,0], 1920x1080, 32bit, 59Hz}
0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.064 Initialised Direct3D:[0] Intel(R) HD Graphics 520; driver: igdumdim64.dll 21.20.16.4550
0.070 Video memory size (dedicated video/dedicated system/shared system/available): 128/0/4052/4092 MB
0.116 DSound: Starting _dsound_update thread
0.116 DSound: Enter _dsound_update; tid=6420
0.118 Device reset internal.
0.123 Desktop composition is active.
0.123 Graphics settings preset: medium
0.123 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.227 Loading mod core 0.0.0 (data.lua)
0.272 Loading mod base 0.15.8 (data.lua)
0.667 Loading mod base 0.15.8 (data-updates.lua)
0.762 Checksum for core: 3409166051
0.762 Checksum of base: 3769930138
0.940 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493939446
0.940 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493400170
1.058 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.059 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.075 Initial atlas bitmap size is 8192
1.090 Created atlas bitmap 8192x8186
1.122 Created atlas bitmap 8192x7357
1.151 Created atlas bitmap 4096x1860
1.155 Created atlas bitmap 4096x3648
27.093 Sprites loaded
27.093 Convert atlas 4096x1860 to: trilinear-filtering
27.162 Convert atlas 4096x3648 to: mipmap
28.111 Loading sounds...
33.569 Custom inputs active: 0
33.641 Device reset internal.
34.375 Factorio initialised
39.489 Loading map C:\Users\bluei\AppData\Roaming\Factorio\saves\V15 - 4.zip: 10388945 bytes.
39.624 Loading Level.dat: 22467912 bytes.
39.633 Info Scenario.cpp:133: Map version 0.15.6-0
40.629 Loading script.dat: 190 bytes.
40.635 Checksum for script C:/Users/bluei/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
75.686 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF65423E338)
00007FF65423E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE854FAB9D)
00007FFE854FAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE85499913)
00007FFE85499913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE854F9CBA)
00007FFE854F9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE85298364)
00007FFE85298364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE854B70D1)
00007FFE854B70D1 (ntdll): (filename not available): RtlUserThreadStart
78.379 Error CrashHandler.cpp:106: Map tick at moment of crash: 6257086
78.379 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
gustaphe
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Re: 0.15.8 trains broke

Post by gustaphe »

Confirm. Trying to put ammo in my tank.

Code: Select all

   0.003 2017-05-05 21:46:06; Factorio 0.15.8 (build 29493, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/David/AppData/Roaming/Factorio
   0.003 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.011 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 8075MB]
   0.012 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 75%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.013 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.659 Initialised Direct3D:[0] NVIDIA GeForce GTX 860M; driver: nvd3dumx.dll 21.21.13.6909
   0.665     Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/4037/4092 MB
   0.689 DSound: Starting _dsound_update thread
   0.689 DSound: Enter _dsound_update; tid=13184
   0.691 Device reset internal.
   0.693 Desktop composition is active.
   0.693 Graphics settings preset: very-high
   0.694 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.910 Loading mod core 0.0.0 (data.lua)
   0.919 Loading mod base 0.15.8 (data.lua)
   1.053 Loading mod base 0.15.8 (data-updates.lua)
   1.122 Checksum for core: 3409166051
   1.122 Checksum of base: 3769930138
   1.260 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494011958
   1.260 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494011956
   1.376 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.376 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.389 Initial atlas bitmap size is 16384
   1.392 Created atlas bitmap 16384x7691
   1.703 Created atlas bitmap 4096x1860
   1.713 Created atlas bitmap 4096x3648
  10.554 Sprites loaded
  10.554 Convert atlas 4096x1860 to: trilinear-filtering 
  10.595 Convert atlas 4096x3648 to: mipmap 
  11.001 Loading sounds...
  13.201 Custom inputs active: 0
  13.241 Factorio initialised
  13.498 Device reset internal.
  19.302 Loading map C:\Users\David\AppData\Roaming\Factorio\saves\_autosave3.zip: 12104771 bytes.
  19.322 Loading Level.dat: 27456094 bytes.
  19.328 Info Scenario.cpp:133: Map version 0.15.8-0
  20.139 Loading script.dat: 190 bytes.
  20.142 Checksum for script C:/Users/David/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  68.643 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF72248E338)
00007FF72248E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF874DAB9D)
00007FFF874DAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF87479913)
00007FFF87479913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF874D9CBA)
00007FFF874D9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF84BE8364)
00007FFF84BE8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF874970D1)
00007FFF874970D1 (ntdll): (filename not available): RtlUserThreadStart
  70.175 Error CrashHandler.cpp:106: Map tick at moment of crash: 9197308
  70.175 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
reemr
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Re: 0.15.8 trains broke

Post by reemr »

We have trains and a few cars on the map but we werent using them at the time of any of the crashes.

Code: Select all

  0.002 2017-05-05 21:53:53; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Gankdalf/AppData/Roaming/Factorio
   0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.009 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 16328MB]
   0.010 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.011 Available display adapters: 3
   0.012  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.012  [2]: \\.\DISPLAY8 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.012 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.092 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 22.21.13.8205
   0.095     Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/8164/4092 MB
   0.131 DSound: Starting _dsound_update thread
   0.131 DSound: Enter _dsound_update; tid=12020
   0.132 Device reset internal.
   0.134 Desktop composition is active.
   0.135 Graphics settings preset: very-high
   0.135 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.197 Loading mod core 0.0.0 (data.lua)
   0.208 Loading mod base 0.15.8 (data.lua)
   0.335 Loading mod base 0.15.8 (data-updates.lua)
   0.421 Checksum for core: 3409166051
   0.421 Checksum of base: 3769930138
   0.550 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494005685
   0.550 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493651886
   0.643 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.644 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.656 Initial atlas bitmap size is 16384
   0.677 Created atlas bitmap 16384x16380
   1.163 Created atlas bitmap 16384x8929
   1.393 Created atlas bitmap 4096x3980
   1.417 Created atlas bitmap 4096x3648
  13.462 Sprites loaded
  13.462 Convert atlas 4096x3980 to: trilinear-filtering 
  13.515 Convert atlas 4096x3648 to: mipmap 
  14.049 Loading sounds...
  16.416 Custom inputs active: 0
  16.454 Device reset internal.
  16.908 Factorio initialised
  26.368 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  26.368 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  26.368 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  26.368 Loading map C:\Users\Gankdalf\AppData\Roaming\Factorio\saves\_autosave1.zip: 8272011 bytes.
  26.423 Loading Level.dat: 16989471 bytes.
  26.427 Info Scenario.cpp:133: Map version 0.15.8-0
  26.979 Loading script.dat: 190 bytes.
  26.981 Checksum for script C:/Users/Gankdalf/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  27.003 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  27.004 Hosting game at 0.0.0.0:34197
  27.004 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  27.563 Info HttpSharedState.cpp:111: Status code: 200
  27.563 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (raiyjAeeUY38kgZsxLtdYPmXcKnv2MzV) from the auth server.
  27.563 Info ServerMultiplayerManager.cpp:663: mapTick(5853601) changing state from(CreatingGame) to(InGame)
  27.563 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  27.564 Info UDPSocket.cpp:39: Opening socket for broadcast
  27.566 Info GameActionHandler.cpp:3243: MapTick (5853601) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
  28.379 Info ServerRouter.cpp:474: Own address is 81.170.248.243:34197
  28.928 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
 125.545 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:64652)
 125.545 Refusing connection for address (86.162.151.220:64652), username (merpsy). UserVerificationMissing
 126.179 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:56383)
 126.180 Refusing connection for address (86.162.151.220:56383), username (merpsy). PasswordMissing
 128.379 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:56384)
 128.380 Info ServerRouter.cpp:389: Replying to connectionRequest for address(86.162.151.220:56384).
 128.380 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(3034) adding peer(1)
 128.396 Info ServerMultiplayerManager.cpp:663: mapTick(5859609) changing state from(InGame) to(InGameSavingMap)
 128.479 Info ServerMultiplayerManager.cpp:747: mapTick(5859609) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 128.926 Info ServerMultiplayerManager.cpp:801: MapTick(5859609) Serving map(C) for peer(1) size(7485293) crc(3791061937)
 128.926 Info ServerMultiplayerManager.cpp:663: mapTick(5859609) changing state from(InGameSavingMap) to(InGame)
 129.045 Info ServerMultiplayerManager.cpp:747: mapTick(5859617) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 130.979 Info ServerMultiplayerManager.cpp:747: mapTick(5859733) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 131.511 Info ServerMultiplayerManager.cpp:747: mapTick(5859765) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 131.779 Info ServerMultiplayerManager.cpp:747: mapTick(5859781) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 131.779 Info GameActionHandler.cpp:3243: MapTick (5859781) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
 131.911 Info ServerMultiplayerManager.cpp:747: mapTick(5859789) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 696.791 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 696.791 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1807606
 696.791 Info HttpSharedState.cpp:111: Status code: 0
 696.791 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
 697.362 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
 714.763 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
 714.763 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(20589) removing peer(1).
 763.362 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:51761)
 763.362 Refusing connection for address (86.162.151.220:51761), username (merpsy). UserVerificationMissing
 764.011 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:59782)
 764.012 Refusing connection for address (86.162.151.220:59782), username (merpsy). PasswordMissing
 765.245 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(86.162.151.220:59783)
 765.246 Info ServerRouter.cpp:389: Replying to connectionRequest for address(86.162.151.220:59783).
 765.246 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(22098) adding peer(2)
 765.262 Info ServerMultiplayerManager.cpp:663: mapTick(5897465) changing state from(InGame) to(InGameSavingMap)
 765.328 Info ServerMultiplayerManager.cpp:747: mapTick(5897465) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
 765.791 Info ServerMultiplayerManager.cpp:801: MapTick(5897465) Serving map(C) for peer(2) size(7538478) crc(4285243122)
 765.791 Info ServerMultiplayerManager.cpp:663: mapTick(5897465) changing state from(InGameSavingMap) to(InGame)
 765.895 Info ServerMultiplayerManager.cpp:747: mapTick(5897472) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 767.995 Info ServerMultiplayerManager.cpp:747: mapTick(5897598) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 768.561 Info ServerMultiplayerManager.cpp:747: mapTick(5897632) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 768.829 Info ServerMultiplayerManager.cpp:747: mapTick(5897648) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 768.829 Info GameActionHandler.cpp:3243: MapTick (5897648) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect ) 
 768.961 Info ServerMultiplayerManager.cpp:747: mapTick(5897656) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 923.180 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73406E338)
00007FF73406E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8648A08D)
00007FFB8648A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB863F9C58)
00007FFB863F9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8648910E)
00007FFB8648910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB85772774)
00007FFB85772774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB86450D61)
00007FFB86450D61 (ntdll): (filename not available): RtlUserThreadStart
 924.862 Error CrashHandler.cpp:106: Map tick at moment of crash: 5906869
 924.862 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
thiagoxxxx
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jul 06, 2016 9:32 pm
Contact:

Re: 0.15.8 trains broke

Post by thiagoxxxx »

Just trying to enter the same server after the first train crash causes a crash too!

Code: Select all

   0.005 2017-05-05 17:20:19; Factorio 0.15.8 (build 29493, win64, steam)
   0.005 Operating system: Windows 10 (build 15063) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Thiago/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.040 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 8118MB]
   0.042 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.043 Available display adapters: 1
   0.043  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.043 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.115 Initialised Direct3D:[0] NVIDIA GeForce GTX 780; driver: nvldumdx.dll 22.21.13.8165
   0.119     Video memory size (dedicated video/dedicated system/shared system/available): 3039/0/4059/4092 MB
   0.144 DSound: Starting _dsound_update thread
   0.144 DSound: Enter _dsound_update; tid=15876
   0.146 Device reset internal.
   0.148 Desktop composition is active.
   0.148 Graphics settings preset: very-high
   0.148 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.213 Loading mod core 0.0.0 (data.lua)
   0.234 Loading mod base 0.15.8 (data.lua)
   0.506 Loading mod base 0.15.8 (data-updates.lua)
   0.568 Checksum for core: 3409166051
   0.568 Checksum of base: 3769930138
   0.707 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008128
   0.707 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.796 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.796 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.808 Initial atlas bitmap size is 16384
   0.826 Created atlas bitmap 16384x16380
   1.270 Created atlas bitmap 16384x1711
   1.301 Created atlas bitmap 4096x3980
   1.321 Created atlas bitmap 4096x3648
  49.426 Sprites loaded
  49.426 Convert atlas 4096x3980 to: trilinear-filtering 
  49.517 Convert atlas 4096x3648 to: mipmap 
  50.374 Loading sounds...
  84.316 Custom inputs active: 0
  84.456 Factorio initialised
  98.722 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 103.190 Info UDPSocket.cpp:234: Socket closed
 103.191 Joining game 23.94.139.162:34197
 103.191 Info UDPSocket.cpp:33: Opening socket
 103.191 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 103.492 Connection refused
 103.492 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 103.492 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 103.494 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
 104.317 Info HttpSharedState.cpp:111: Status code: 200
 104.317 Info AuthServerConnector.cpp:136: Received key(vCH65ixDRsHmw/SZwDZKtw==) for username(gojapa) from auth server.
 104.384 Info UDPSocket.cpp:234: Socket closed
 104.384 Joining game 23.94.139.162:34197
 104.384 Info UDPSocket.cpp:33: Opening socket
 104.386 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 104.688 Connection refused
 104.688 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
 104.688 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
 104.775 Info UDPSocket.cpp:234: Socket closed
 106.872 Joining game 23.94.139.162:34197
 106.872 Info UDPSocket.cpp:33: Opening socket
 106.872 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
 107.175 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 107.175 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 107.175 Info ClientRouter.cpp:220: ConnectionAccepted
 109.625 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
 109.625 Downloading file C:\Users\Thiago\AppData\Roaming\Factorio\temp\mp-download.zip (23483152 B, 46687 blocks)
 109.631 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 112.225 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 23.94.139.162:34197: heartbeat sequence number (234414) outside latency window [234415, 235015)
 112.225 Info UnparsedNetworkMessage.cpp:98: Message data: 07 10 ae 93 03 00 01 0a 10 07 00
 123.168 Finished download (13 s, 23 MB, 1.7 MB/s)
 123.319 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
 123.319 Info TransferTarget.cpp:157: Received transfer block while not downloading
 123.319 Info TransferTarget.cpp:157: Received transfer block while not downloading
 123.319 Info TransferTarget.cpp:157: Received transfer block while not downloading
 123.319 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 123.319 Loading map C:\Users\Thiago\AppData\Roaming\Factorio\temp\mp-download.zip: 23483152 bytes.
 123.399 Loading Level.dat: 80368418 bytes.
 123.403 Info Scenario.cpp:133: Map version 0.15.8-0
 133.642 Loading script.dat: 190 bytes.
 135.007 Checksum for script C:/Users/Thiago/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 135.559 Info ClientMultiplayerManager.cpp:539: MapTick(16073066) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 143.703 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 23.94.139.162:34197: heartbeat sequence number (235380) outside latency window [235381, 235981)
 143.703 Info UnparsedNetworkMessage.cpp:98: Message data: 27 12 74 97 03 00 02 25 46 f5 00 02 16 00 5c 9d 20 55 24 46 f5 00 26 46 f5 00 02 16 00 8c 12 50 6d 25 46 f5 00 01 0b ae 07 00
 144.353 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 23.94.139.162:34197: heartbeat sequence number (235399) outside latency window [235400, 236000)
 144.353 Info UnparsedNetworkMessage.cpp:98: Message data: 27 12 87 97 03 00 02 4a 46 f5 00 02 16 00 16 47 9f 3c 49 46 f5 00 4b 46 f5 00 02 16 00 4f 5c 32 7a 4a 46 f5 00 01 0b b7 07 00
 146.454 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 23.94.139.162:34197: heartbeat sequence number (235467) outside latency window [235468, 236068)
 146.454 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 cb 97 03 00 02 c9 46 f5 00 02 16 00 94 7a 65 48 c8 46 f5 00 ca 46 f5 00 02 16 00 7c dd 39 e2 c9 46 f5 00 01 0b d4 07 00
 148.435 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 23.94.139.162:34197: heartbeat sequence number (235529) outside latency window [235530, 236130)
 148.435 Info UnparsedNetworkMessage.cpp:98: Message data: 07 12 09 98 03 00 02 3f 47 f5 00 02 16 00 5d c8 50 88 3e 47 f5 00 40 47 f5 00 02 16 00 b1 8c 38 ec 3f 47 f5 00 01 0b f6 07 00
 148.677 Info ClientMultiplayerManager.cpp:539: MapTick(16074575) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 148.909 Info ClientMultiplayerManager.cpp:539: MapTick(16074575) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 149.187 Info GameActionHandler.cpp:3243: MapTick (16074587) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect ) 
 149.362 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6D11DE338)
00007FF6D11DE338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88DA0A08D)
00007FF88DA0A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88D979C58)
00007FF88D979C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88DA0910E)
00007FF88DA0910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88B2C2774)
00007FF88B2C2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88D9D0D61)
00007FF88D9D0D61 (ntdll): (filename not available): RtlUserThreadStart
 158.371 Error CrashHandler.cpp:106: Map tick at moment of crash: 16074591
 158.371 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
yura881
Burner Inserter
Burner Inserter
Posts: 12
Joined: Thu Feb 11, 2016 3:10 pm
Contact:

Re: 0.15.8 trains broke

Post by yura881 »

I'm in the car. Move the cursor over the car.

Code: Select all

   0.001 2017-05-05 22:16:51; Factorio 0.15.8 (build 29493, win64, steam)
   0.001 Operating system: Windows 10 (build 15063) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/yura8/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 16330MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.009 Available display adapters: 1
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 650 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.079 Initialised Direct3D:[0] NVIDIA GeForce GTX 650 Ti; driver: nvldumdx.dll 22.21.13.8165
   0.084     Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/8165/4088 MB
   0.120 DSound: Starting _dsound_update thread
   0.121 DSound: Enter _dsound_update; tid=12596
   0.121 Device reset internal.
   0.124 Desktop composition is active.
   0.125 Graphics settings preset: very-high
   0.125 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   0.198 Loading mod core 0.0.0 (data.lua)
   0.207 Loading mod base 0.15.8 (data.lua)
   0.318 Loading mod base 0.15.8 (data-updates.lua)
   0.388 Checksum for core: 3409166051
   0.389 Checksum of base: 3769930138
   0.517 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494010263
   0.517 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493328533
   0.595 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.595 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.606 Initial atlas bitmap size is 16384
   0.628 Created atlas bitmap 16384x16369
   1.134 Created atlas bitmap 16384x2915
   1.157 Created atlas bitmap 4096x4080
   1.180 Created atlas bitmap 4096x4048
   1.201 Created atlas bitmap 4096x4072
   1.221 Created atlas bitmap 4096x4052
   1.238 Created atlas bitmap 4096x4064
   1.256 Created atlas bitmap 4096x4008
   1.265 Created atlas bitmap 4096x2096
   1.266 Created atlas bitmap 4096x3980
   1.318 Created atlas bitmap 4096x3652
  15.044 Sprites loaded
  15.044 Convert atlas 4096x4080 to: compressed 
  15.859 Convert atlas 4096x4048 to: compressed 
  16.480 Convert atlas 4096x4072 to: compressed 
  16.986 Convert atlas 4096x4052 to: compressed 
  17.426 Convert atlas 4096x4064 to: compressed 
  18.109 Convert atlas 4096x4008 to: compressed 
  18.687 Convert atlas 4096x2096 to: compressed 
  18.980 Convert atlas 4096x3980 to: trilinear-filtering 
  19.117 Convert atlas 4096x3652 to: mipmap 
  21.308 Loading sounds...
  23.281 Custom inputs active: 0
  23.323 Factorio initialised
  26.560 Loading map C:\Users\yura8\AppData\Roaming\Factorio\saves\_autosave3.zip: 14543459 bytes.
  26.642 Loading Level.dat: 32296729 bytes.
  26.647 Info Scenario.cpp:133: Map version 0.15.8-0
  27.537 Loading script.dat: 190 bytes.
  27.539 Checksum for script C:/Users/yura8/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 140.163 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6A128E338)
00007FF6A128E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8F64A08D)
00007FFD8F64A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8F5B9C58)
00007FFD8F5B9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8F64910E)
00007FFD8F64910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8EA52774)
00007FFD8EA52774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD8F610D61)
00007FFD8F610D61 (ntdll): (filename not available): RtlUserThreadStart
 141.568 Error CrashHandler.cpp:106: Map tick at moment of crash: 12310763
 141.568 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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