Hello,
I just got a crash when placing red inserters next to a chemical plant, producing batteries.
(Above the Oil production in the save file)
Error log:
0.002 2017-05-05 20:35:53; Factorio 0.15.8 (build 29493, win64, steam)
0.003 Operating system: Windows 10 (version 1511)
0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/_delp_/AppData/Roaming/Factorio
0.003 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz, 8 cores, RAM: 16318MB]
0.016 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 1
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 120Hz}
0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.634 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 22.21.13.8165
0.636 Video memory size (dedicated video/dedicated system/shared system/available): 4059/0/8159/4088 MB
0.665 DSound: Starting _dsound_update thread
0.665 DSound: Enter _dsound_update; tid=7396
0.666 Device reset internal.
0.668 Desktop composition is active.
0.668 Graphics settings preset: very-high
0.668 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
1.121 Loading mod core 0.0.0 (data.lua)
1.152 Loading mod base 0.15.8 (data.lua)
1.270 Loading mod base 0.15.8 (data-updates.lua)
1.341 Checksum for core: 3409166051
1.341 Checksum of base: 3769930138
1.475 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494009099
1.475 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1494006957
1.561 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.562 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.574 Initial atlas bitmap size is 16384
1.593 Created atlas bitmap 16384x16380
2.174 Created atlas bitmap 16384x8929
2.395 Created atlas bitmap 4096x3980
2.418 Created atlas bitmap 4096x3648
14.182 Sprites loaded
14.182 Convert atlas 4096x3980 to: trilinear-filtering
14.238 Convert atlas 4096x3648 to: mipmap
14.754 Loading sounds...
16.811 Custom inputs active: 0
16.846 Factorio initialised
81.688 Joining game 127.0.0.1:34197
81.688 Info UDPSocket.cpp:33: Opening socket
81.689 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
81.716 Connection refused
81.716 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
81.716 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
81.816 Info UDPSocket.cpp:234: Socket closed
83.497 Joining game 127.0.0.1:34197
83.497 Info UDPSocket.cpp:33: Opening socket
83.497 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
83.532 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
83.532 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
83.532 Info ClientRouter.cpp:220: ConnectionAccepted
84.149 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
84.149 Downloading file C:\Users\_delp_\AppData\Roaming\Factorio\temp\mp-download.zip (8877346 B, 17649 blocks)
84.152 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
84.472 Finished download (0 s, 8.8 MB, 27 MB/s)
84.504 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
84.505 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
84.505 Loading map C:\Users\_delp_\AppData\Roaming\Factorio\temp\mp-download.zip: 8877346 bytes.
84.535 Loading Level.dat: 21460226 bytes.
84.539 Info Scenario.cpp:133: Map version 0.15.8-0
85.125 Loading script.dat: 190 bytes.
85.128 Checksum for script C:/Users/_delp_/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
85.149 Info ClientMultiplayerManager.cpp:539: MapTick(3042278) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
85.223 Info ClientMultiplayerManager.cpp:539: MapTick(3042319) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
85.282 Info ClientMultiplayerManager.cpp:539: MapTick(3042319) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
85.303 Info GameActionHandler.cpp:3243: MapTick (3042320) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect )
94.949 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 15 (nextTickToSend: 3042923, ticksClientWillJumpOver: 0 {})
99.915 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 11 (nextTickToSend: 3043208, ticksClientWillJumpOver: 0 {})
104.933 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 3043507, ticksClientWillJumpOver: 0 {})
109.950 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 3043807, ticksClientWillJumpOver: 0 {})
119.949 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 3044408, ticksClientWillJumpOver: 0 {})
125.516 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 3044706, ticksClientWillJumpOver: 0 {})
132.149 Info GameActionHandler.cpp:3243: MapTick (3045097) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect )
140.499 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 3045607, ticksClientWillJumpOver: 0 {})
275.515 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 8 (nextTickToSend: 3053706, ticksClientWillJumpOver: 0 {})
285.499 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 3054306, ticksClientWillJumpOver: 0 {})
430.517 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF74C97E338)
00007FF74C97E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1FB09AED)
00007FFE1FB09AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1FA94FE9)
00007FFE1FA94FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1FB08BFA)
00007FFE1FB08BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1F238102)
00007FFE1F238102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE1FABC5B4)
00007FFE1FABC5B4 (ntdll): (filename not available): RtlUserThreadStart
435.713 Error CrashHandler.cpp:106: Map tick at moment of crash: 3062966
435.713 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.8] Crash when placing red insterters
[0.15.8] Crash when placing red insterters
- Attachments
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- 0.15Michael.zip
- (8.44 MiB) Downloaded 57 times
- TruePikachu
- Filter Inserter
- Posts: 978
- Joined: Sat Apr 09, 2016 8:39 pm
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