[15.6] Blueprint Refresh

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APasz
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[15.6] Blueprint Refresh

Post by APasz »

It's quite a simple bug.
You need a blueprint of something, doesn't matter what as far as I can tell.
Remove something from the blueprint via right-click.
Move your cursor outside of the blueprint window and hover over an entity. Like an assembler or furnace or whatever.
And the thing you removed will be reset.
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Rseding91
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Re: [15.6] Blueprint Refresh

Post by Rseding91 »

You're using extended picker? Or some other mod perhaps. It's causing it by forcing the GUI to refresh.
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APasz
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Re: [15.6] Blueprint Refresh

Post by APasz »

No mods.
KatherineOfSky's Tasty Vanilla series ep 43 at about the 14:50 mark you can see it in action.
I'd record and post it myself if I could atm.
Edit: it seems to be more specific then I first thought.
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Oxyd
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Re: [15.6] Blueprint Refresh

Post by Oxyd »

I can't reproduce this. Does it still happen for you in 0.15.9?
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APasz
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Re: [15.6] Blueprint Refresh

Post by APasz »

I haven't been able to reproduce it since 15.8. Before I updated to 15.9 I was able to narrow it down to floors in the blueprint and logistics boxes in world. However it was temperamental, like there was another condition being missed.
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