I got a bug that only occurs since I installed 0.15.0 (still here in 0.15.2).
I created a map using the "Rich" scenario from my computer, then I uploaded it to my server (an Ubuntu 16.04 x64).
I'm playing with 3 of my friends, all of them can play without any problems. The thing is that I'm getting repeatedly disconnected by the server for sending "wrong data".
I'm playing with the Steam version, but the problem still occurs with the non Steam one.
I tried with an other PC (on the same network tho) and I still have the same issue.
For more informations, I'm playing on Win7 with the Windows firewall allowing all access to the game, the only antivirus I have is Microsoft Essential Security.
The other PC is running on Win10 same thing for the firewall and the antivirus is Windows Defender.
Here is the current-log (btw the game crashed after being kicked, which never happens).
https://gist.github.com/Sasuke78200/437 ... 17a3e14966
Here's the previous-log (it didn't crash in here, but I still got kicked).
https://gist.github.com/Sasuke78200/4ff ... 613d993430
Here's the desync report.
https://gist.github.com/Sasuke78200/577 ... 2a0cd33a96
Now here's the current log of the server, I replace my friends IP addresses with "XX.XX.XX.XX", my ip is "88.176.83.XXX"
https://gist.github.com/Sasuke78200/fee ... 6ea50fac7a
And finally the save from my (mp-download.zip)
https://www.dropbox.com/s/v5ajto2id6wxq ... d.zip?dl=0
I hope this will help you to find what is the problem, thanks for reading my post

edit: I found a workaround, I'm connected to my server using pptp and using the local address of my server to play the game and it's working fine.
But when using my public IP to play, I still have the problem (and only with my home IP)