[0.15.6] Desync with mods.

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
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distortions864
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[0.15.6] Desync with mods.

Post by distortions864 »

Windows 8 headless server (16 tick latency), servername: ![0.15.6 with mods (Big Server, US EAST)] (mine), Mac OS X 10.12.4 client (MacBook Pro Retina 15" early 2013).

Mod pack attached: Infinizoom 0.1.1, nanobots 1.8.1, squeak through 1.1.7, arumbalights-fix 0.15.0, autofill 1.4.7, autofill 1.4.7, base 0.15.6, bullet-trails 0.2.2, long-reach-fix 0.0.7, stimps-be-gone 0.1.2, textplates 0.2.3, tree_collision 0.4.1.

Desync happened when nanobots attempted to remove concrete, outside of logistics network range with logistics-add-on module installed in character armor.

Map has pollution and biters disabled.
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orzelek
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Re: [0.15.6] Desync with mods.

Post by orzelek »

There is an issue with mod settings that could cause this - try in 0.15.7 and see if it's fixed.
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Re: [0.15.6] Desync with mods.

Post by distortions864 »

Will do! -- Thanks!
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Re: [0.15.6] Desync with mods.

Post by distortions864 »

So far, has not reoccurred. 0.15.10.
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