Crash 15.6 Help please

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timmy1446789
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Crash 15.6 Help please

Post by timmy1446789 »

0.001 2017-05-02 10:50:17; Factorio 0.15.6 (build 29362, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Robert/AppData/Roaming/Factorio
0.001 Binaries path: A:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 16332MB]
0.009 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.010 Available display adapters: 2
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1360x768, 32bit, 60Hz}
0.010 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x01, [1360,0], 1920x1080, 32bit, 60Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [30, 6].
0.650 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 22.21.13.8189
0.654 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8166/4092 MB
0.677 DSound: Starting _dsound_update thread
0.678 DSound: Enter _dsound_update; tid=5364
0.679 Device reset internal.
0.680 Desktop composition is active.
0.680 Graphics settings preset: very-high
0.681 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.741 Loading mod core 0.0.0 (data.lua)
0.749 Loading mod base 0.15.6 (data.lua)
0.877 Loading mod base 0.15.6 (data-updates.lua)
0.970 Checksum for core: 3409166051
0.970 Checksum of base: 2213884006
1.109 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493747410
1.109 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493747405
1.186 Loaded shader file A:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.187 Loaded shader file A:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.199 Initial atlas bitmap size is 16384
1.202 Created atlas bitmap 16384x7702
1.437 Created atlas bitmap 4096x1860
1.446 Created atlas bitmap 4096x3648
9.252 Sprites loaded
9.252 Convert atlas 4096x1860 to: trilinear-filtering
9.280 Convert atlas 4096x3648 to: mipmap
9.515 Loading sounds...
11.520 Custom inputs active: 0
11.557 Device reset internal.
11.778 Factorio initialised
24.023 Info SteamContext.cpp:329: Connecting to game with gameID 1762712
24.023 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-ga ... ls/1762712
24.402 Info HttpSharedState.cpp:111: Status code: 200
24.403 Joining game 152.208.34.129:34197
24.403 Info UDPSocket.cpp:33: Opening socket
24.406 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
25.115 Connection refused
25.115 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff673b5532a
ModuleBase: 0x00007ff673320000, ImageSize: 0118f000, RelativeAddress: 0083532a
25.115 Error CrashHandler.cpp:151: Exception Context:
rax=000001f8cda7fa40, rbx=000001f8cda7fa40, rcx=0000000000000000,
rdx=000001f8cda80810, rsi=000001f8cda80810, rdi=000001f8cda807c0,
rip=00007ff673b5532a, rsp=000000b959bff2a0, rbp=000000b959bff750,
r8=000001f8cda7fa40, r9=0000000000000005, r10=000001f8cda77b40,
r11=0000000000000000, r12=0000000000000001, r13=000001f8eae12930,
r14=000001f8eae12860, r15=0000000000000000
25.115 Crashed in A:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff673320000 - 0x00007ff6744af000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0A504F77)
00007FFE0A504F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC9ED1B)
00007FFE0DC9ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC86BD6)
00007FFE0DC86BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC9AB9D)
00007FFE0DC9AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC39913)
00007FFE0DC39913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC99CBA)
00007FFE0DC99CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory (225): std::_Uninitialized_copy_al_unchecked1<NetworkModStartupSetting const * __ptr64,NetworkModStartupSetting * __ptr64,std::allocator<NetworkModStartupSetting> >
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (751): std::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >
c:\cygwin64\tmp\factorio-0ypl8d\src\net\connectionrefuseddata.hpp (24): ConnectionRefusedData::ConnectionRefusedData
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientrouter.cpp (194): ClientRouter::handleConnectionAccept
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientrouter.cpp (94): ClientRouter::update
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientmultiplayermanager.cpp (427): ClientMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientmultiplayermanager.cpp (398): ClientMultiplayerManager::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (710): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DAA8364)
00007FFE0DAA8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0DC570D1)
00007FFE0DC570D1 (ntdll): (filename not available): RtlUserThreadStart
26.440 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
timmy1446789
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Manual Inserter
Posts: 2
Joined: Tue May 02, 2017 6:03 pm
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Solved

Post by timmy1446789 »

It has to do with the migration files and the contents not being of the .15
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