0.002 2017-05-02 11:31:03; Factorio 0.15.5 (build 29304, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "F:\Steam\offical\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: F:/Steam/offical/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Mark Jefford.LANBOX/AppData/Roaming/Factorio
0.002 Binaries path: F:/Steam/offical/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16332MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.033 Available display adapters: 2
0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 2560x1440, 32bit, 59Hz}
0.057 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x80001, [-1920,363], 1920x1080, 32bit, 60Hz}
0.057 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.692 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 21.21.13.7653
0.696 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8166/4082 MB
0.734 DSound: Starting _dsound_update thread
0.734 DSound: Enter _dsound_update; tid=9632
0.735 Device reset internal.
0.738 Desktop composition is active.
0.738 Graphics settings preset: very-high
0.738 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.799 Loading mod core 0.0.0 (data.lua)
0.829 Loading mod base 0.15.5 (data.lua)
0.944 Loading mod base 0.15.5 (data-updates.lua)
1.019 Checksum for core: 2926038370
1.027 Checksum of base: 2698305660
1.137 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493718827
1.151 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493394371
1.229 Loaded shader file F:/Steam/offical/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.248 Loaded shader file F:/Steam/offical/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.260 Initial atlas bitmap size is 16384
1.263 Created atlas bitmap 16384x7695
1.530 Created atlas bitmap 4096x1860
1.553 Created atlas bitmap 4096x3648
9.172 Sprites loaded
9.172 Convert atlas 4096x1860 to: trilinear-filtering
9.201 Convert atlas 4096x3648 to: mipmap
9.495 Loading sounds...
11.315 Custom inputs active: 0
11.400 Factorio initialised
11.400 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
24.345 Loading map C:\Users\Mark Jefford.LANBOX\AppData\Roaming\Factorio\saves\Multiplayer.zip: 1764005 bytes.
24.457 Loading Level.dat: 1340177 bytes.
24.461 Info Scenario.cpp:133: Map version 0.15.3-0
24.498 Loading script.dat: 190 bytes.
24.501 Checksum for script C:/Users/Mark Jefford.LANBOX/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
36.085 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
36.086 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
42.865 Info UDPSocket.cpp:234: Socket closed
42.929 Info UDPSocket.cpp:234: Socket closed
42.930 Joining game 192.168.0.251:34197
42.930 Info UDPSocket.cpp:33: Opening socket
42.931 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
42.962 Connection refused
42.962 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
42.962 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
43.058 Info UDPSocket.cpp:234: Socket closed
44.793 Joining game 192.168.0.251:34197
44.794 Info UDPSocket.cpp:33: Opening socket
44.795 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
44.878 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
44.879 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
44.879 Info ClientRouter.cpp:217: ConnectionAccepted
45.228 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
45.230 Downloading file C:\Users\Mark Jefford.LANBOX\AppData\Roaming\Factorio\temp\mp-download.zip (987257 B, 1963 blocks)
45.231 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
45.364 Finished download (0 s, 987 kB, 7.4 MB/s)
45.409 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
45.409 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
45.409 Loading map C:\Users\Mark Jefford.LANBOX\AppData\Roaming\Factorio\temp\mp-download.zip: 987257 bytes.
45.518 Loading Level.dat: 1572749 bytes.
45.523 Info Scenario.cpp:133: Map version 0.15.5-1
45.560 Loading script.dat: 190 bytes.
45.563 Checksum for script C:/Users/Mark Jefford.LANBOX/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
45.579 Info ClientMultiplayerManager.cpp:539: MapTick(7438) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
45.595 Info ClientMultiplayerManager.cpp:539: MapTick(7447) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
45.662 Info ClientMultiplayerManager.cpp:539: MapTick(7447) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
45.712 Info GameActionHandler.cpp:3247: MapTick (7450) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect )
51.494 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 10 (nextTickToSend: 7828, ticksClientWillJumpOver: 0 {})
56.612 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 13 (nextTickToSend: 8107, ticksClientWillJumpOver: 0 {})
81.662 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 9607, ticksClientWillJumpOver: 0 {})
86.778 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 9912, ticksClientWillJumpOver: 0 {})
91.845 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 12 (nextTickToSend: 10206, ticksClientWillJumpOver: 0 {})
91.894 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 14 (nextTickToSend: 10210, ticksClientWillJumpOver: 0 {})
99.145 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
99.147 Info ClientMultiplayerManager.cpp:539: MapTick(10611) changing state from(InGame) to(DisconnectScheduled)
99.162 Info ClientMultiplayerManager.cpp:539: MapTick(10611) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
99.229 Info ClientMultiplayerManager.cpp:539: MapTick(10611) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
99.230 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (2)
99.308 Info UDPSocket.cpp:234: Socket closed
110.807 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
110.809 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
114.836 Info UDPSocket.cpp:234: Socket closed
114.934 Info UDPSocket.cpp:234: Socket closed
114.935 Joining game 192.168.0.251:34197
114.935 Info UDPSocket.cpp:33: Opening socket
114.936 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
114.978 Connection refused
114.978 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
114.978 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
115.071 Info UDPSocket.cpp:234: Socket closed
117.228 Joining game 192.168.0.251:34197
117.229 Info UDPSocket.cpp:33: Opening socket
117.229 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
117.294 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
117.296 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
117.296 Info ClientRouter.cpp:217: ConnectionAccepted
117.712 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
117.714 Downloading file C:\Users\Mark Jefford.LANBOX\AppData\Roaming\Factorio\temp\mp-download.zip (1027939 B, 2044 blocks)
117.715 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
117.881 Finished download (0 s, 1.0 MB, 6.1 MB/s)
117.912 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
117.913 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
117.913 Loading map C:\Users\Mark Jefford.LANBOX\AppData\Roaming\Factorio\temp\mp-download.zip: 1027939 bytes.
118.023 Loading Level.dat: 1679528 bytes.
118.027 Info Scenario.cpp:133: Map version 0.15.5-1
118.068 Loading script.dat: 190 bytes.
118.070 Checksum for script C:/Users/Mark Jefford.LANBOX/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
118.078 Info ClientMultiplayerManager.cpp:539: MapTick(10623) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
118.096 Info ClientMultiplayerManager.cpp:539: MapTick(10629) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
118.245 Info ClientMultiplayerManager.cpp:539: MapTick(10629) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
118.328 Info GameActionHandler.cpp:3247: MapTick (10634) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect )
126.278 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 17 (nextTickToSend: 11124, ticksClientWillJumpOver: 0 {})
131.296 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 14 (nextTickToSend: 11410, ticksClientWillJumpOver: 0 {})
142.062 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 15 (nextTickToSend: 12008, ticksClientWillJumpOver: 0 {})
157.994 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 12914, ticksClientWillJumpOver: 0 {})
163.079 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 13208, ticksClientWillJumpOver: 0 {})
183.561 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 14 (nextTickToSend: 14408, ticksClientWillJumpOver: 0 {})
188.895 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 20 (nextTickToSend: 14709, ticksClientWillJumpOver: 0 {})
204.661 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 16 (nextTickToSend: 15617, ticksClientWillJumpOver: 0 {})
209.995 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 14 (nextTickToSend: 15912, ticksClientWillJumpOver: 0 {})
227.962 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 15 (nextTickToSend: 16810, ticksClientWillJumpOver: 0 {})
243.978 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 17712, ticksClientWillJumpOver: 0 {})
249.229 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 18007, ticksClientWillJumpOver: 0 {})
265.228 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 15 (nextTickToSend: 18909, ticksClientWillJumpOver: 0 {})
281.162 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 14 (nextTickToSend: 19811, ticksClientWillJumpOver: 0 {})
291.544 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 20410, ticksClientWillJumpOver: 0 {})
296.562 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 20709, ticksClientWillJumpOver: 0 {})
306.878 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 21308, ticksClientWillJumpOver: 0 {})
332.512 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 22808, ticksClientWillJumpOver: 0 {})
337.762 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 15 (nextTickToSend: 23108, ticksClientWillJumpOver: 0 {})
347.761 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 10 (nextTickToSend: 23711, ticksClientWillJumpOver: 0 {})
357.745 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 24306, ticksClientWillJumpOver: 0 {})
367.762 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 24907, ticksClientWillJumpOver: 0 {})
392.744 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 26405, ticksClientWillJumpOver: 0 {})
402.762 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 27007, ticksClientWillJumpOver: 0 {})
422.761 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 28206, ticksClientWillJumpOver: 0 {})
445.035 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff80504000e
ModuleBase: 0x00007ff679bc0000, ImageSize: 0118e000, RelativeAddress: 8b48000e
445.048 Error CrashHandler.cpp:151: Exception Context:
rax=00000180e6159a80, rbx=00000180e19711a0, rcx=00000180e6155640,
rdx=0000000000000000, rsi=0000000000000001, rdi=0000000000000000,
rip=00007ff80504000e, rsp=0000006a6deff4f8, rbp=0000006a6deff600,
r8=0000000000000000, r9=0000000000000000, r10=0000006a6d3bc800,
r11=00000180dc99deb0, r12=00000180df3f13fc, r13=00000180e1971250,
r14=0000000000000000, r15=00000180df3f1300
Factorio crashed. Generating symbolized stacktrace, please wait ...
447.745 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 14 (nextTickToSend: 29704, ticksClientWillJumpOver: 0 {})
c:\cygwin64\tmp\factorio-aszgcm\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF825714F77)
00007FF825714F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82857ED1B)
00007FF82857ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF828566BD6)
00007FF828566BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82857AB9D)
00007FF82857AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF828519913)
00007FF828519913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF828579CBA)
00007FF828579CBA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00007FF80504000E)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00007FF80504000E)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00007FF80504000E)
00007FF80504000E ((module-name not available)): (filename not available): (function-name not available)
c:\cygwin64\tmp\factorio-aszgcm\libraries\allegro\src\win\d3d_disp.cpp (1567): d3d_display_thread_proc
c:\cygwin64\tmp\factorio-aszgcm\libraries\allegro\src\threads.c (95): detached_thread_func_trampoline
c:\cygwin64\tmp\factorio-aszgcm\libraries\allegro\src\win\wxthread.c (38): thread_proc_trampoline
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF827E28364)
00007FF827E28364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8285370D1)
00007FF8285370D1 (ntdll): (filename not available): RtlUserThreadStart
449.100 Error CrashHandler.cpp:106: Map tick at moment of crash: 29779
449.100 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[0.15.5] - Game crash on dedicated server.
[0.15.5] - Game crash on dedicated server.
- Attachments
-
- Multiplayer.zip
- (2.09 MiB) Downloaded 52 times
Re: [0.15.5] - Game crash on dedicated server.
bunch of these in the server logs:
1674.981 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored):
An existing connection was forcibly closed by the remote host.
I'm guessing thats due to the client dropping and the server expecting some sort of heartbeat before it drops the connection.
1674.981 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored):
An existing connection was forcibly closed by the remote host.
I'm guessing thats due to the client dropping and the server expecting some sort of heartbeat before it drops the connection.
Re: [0.15.5] - Game crash on dedicated server.
also happens when game is played locally - not on server.
Re: [0.15.5] - Game crash on dedicated server.
You are using RivaTuner Statistics Server, try updating it to the newest version or disable it.
Re: [0.15.5] - Game crash on dedicated server.
upgraded. and it works. thanks!
weird though, worked absolutely fine before :s
weird though, worked absolutely fine before :s