Version 0.15.5

Information about releases and roadmap.
Floaf
Inserter
Inserter
Posts: 24
Joined: Mon Jun 27, 2016 6:09 pm
Contact:

Re: Version 0.15.5

Post by Floaf »

Deadly-Bagel wrote:Took about 70,000 Uranium Ore to get my first 40 Uranium-235 ._. considering I started a Rail World at the start of 0.15 only had something like 25k in my starting area. Had eight Centrifuges running with 2x T3 Prod Mods and a T3 Speed Beacon for about five hours (there were gaps waiting for ore).

Wish someone had told me I need to start this process well before I expect to start using Nuclear power lol. Oh well got there in the end, now I've got around 7k Uranium 238 that I can enrich so probably not going to need any more for the rest of the game xP
You will start using up a fair amount when hunting biters with nukes :twisted:
But with enough enrichment plants, that is not a problem :-)
mrgasp
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Nov 30, 2016 9:00 pm
Contact:

Re: Version 0.15.5

Post by mrgasp »

tfw> when you notice the update to 0.15.4 came out just an hour ago, start playing, and 0.15.5 comes out in the same play session...

I love you guys.
(after all, someone has to, my wife hates you.)
User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Version 0.15.5

Post by Deadly-Bagel »

Suggestion, the Productivity Bonus and such from research would be a lot clearer if it displayed on the relevant machines.

For example I dumped some Productivity Modules in some Mining Drills and was confused when I got 30% because I had like 10% from research. The same goes for lab speed which is not so linear and which you might put productivity modules in thus slowing speed, would be good to see how they are affected by this.
Money might be the root of all evil, but ignorance is the heart.
mack
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon May 01, 2017 1:06 pm
Contact:

Re: Version 0.15.5

Post by mack »

Thank you devs! you are amazing. Just created an account to report a minor bug, I felt compelled to help you in the ways I can. keep up the nice work!
Karnigel
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 01, 2017 2:30 pm
Contact:

Re: Version 0.15.5

Post by Karnigel »

No update for steam users?
User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Version 0.15.5

Post by 5thHorseman »

Karnigel wrote:No update for steam users?
I have it. Are you set up to get 0.15.x ?
Also, Steam may be delaying your downloads, but you should be able to force check and install updates.
filmguy9@gmail.com
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon May 01, 2017 4:52 pm
Contact:

Re: Version 0.15.5

Post by filmguy9@gmail.com »

Nice job pumping out so many updates quick!
~New
User avatar
Wakaba-chan
Long Handed Inserter
Long Handed Inserter
Posts: 96
Joined: Mon May 30, 2016 6:39 am
Contact:

Re: Version 0.15.5

Post by Wakaba-chan »

Why does Storage Tank with steam still signals that it contains water? I mean, steam is water of course, but maybe we may have new "steam" liquid now, since steam is actually present in the game?
Attachments
Untitled.jpg
Untitled.jpg (434.46 KiB) Viewed 6762 times
Rockstar04
Fast Inserter
Fast Inserter
Posts: 171
Joined: Sun Feb 17, 2013 4:31 pm
Contact:

Re: Version 0.15.5

Post by Rockstar04 »

Wakaba-chan wrote:Why does Storage Tank with steam still signals that it contains water? I mean, steam is water of course, but maybe we may have new "steam" liquid now, since steam is actually present in the game?
Steam is just water with a high enough temperature, but the devs have said they may change it to be its own fluid to prevent this kind of confusion.
User avatar
JuanP
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Apr 28, 2016 4:57 pm
Contact:

Re: Version 0.15.5

Post by JuanP »

There is not time to see the changes... just one day between paths XD i cant wait the REAL LAUNCH of Factorio.
suprnova74
Long Handed Inserter
Long Handed Inserter
Posts: 61
Joined: Thu Sep 10, 2015 2:29 am
Contact:

Re: Version 0.15.5

Post by suprnova74 »

5thHorseman wrote:
Karnigel wrote:No update for steam users?
I have it. Are you set up to get 0.15.x ?
Also, Steam may be delaying your downloads, but you should be able to force check and install updates.
Confirmed, I had to force mine to download, so fellow Steam users, be advised that may be the case if you don't see subsequent updates.
ThatOneInserter
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue May 02, 2017 5:37 am
Contact:

Re: Version 0.15.5

Post by ThatOneInserter »

This game by far is the best indie game i've ever play + have a good community, Mod and good support team.

Kudos !! I will always be supporting factorio from now on :D :D :D :D
even a pirate don't have the heart to not buy this game
User avatar
panther7
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue May 02, 2017 8:23 am
Contact:

Re: Version 0.15.5

Post by panther7 »

Hello devs,

is possible update GOG version? They have only 0.15.2, and update via game say "No update available" (with experimental enabled).
User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Version 0.15.5

Post by Deadly-Bagel »

I think they've said before they update everywhere at the same time but in the case of GOG they have to approve the update or something so it can take longer and Steam seems to want to schedule updates rather than download them instantly so you have to go into your Downloads and tell it to apply immediately.
Money might be the root of all evil, but ignorance is the heart.
Post Reply

Return to “Releases”