[Map Creation] via Config

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noliVe
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[Map Creation] via Config

Post by noliVe »

As you know , creating a map could be done with configfiles.

today i want you help figure out how to do it correctly and import it to our website to create more difficult savegames.
since our service is free we need you guys help out too ;)

some pictures and code could help us fasten the changes!
noliVe
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Re: [Map Creation] via Config

Post by noliVe »

The - SEED - Part would be the most interesting one.

you know a way yet?
noliVe
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Re: [Map Creation] via Config

Post by noliVe »

{
"difficulty_settings":
{
"recipe_difficulty": 1,
"technology_difficulty": 1,
"technology_price_multiplier": 1
},
"pollution":
{
"enabled": true,
"_comment_min_to_diffuse_1": "these are values for 60 ticks (1 simulated second)",
"_comment_min_to_diffuse_2": "amount that is diffused to neighboring chunk",
"diffusion_ratio":0.02,
"min_to_diffuse":15,
"ageing":1,
"expected_max_per_chunk":7000,
"min_to_show_per_chunk":700,
"min_pollution_to_damage_trees": 3500,
"pollution_with_max_forest_damage": 10000,
"pollution_per_tree_damage": 2000,
"pollution_restored_per_tree_damage": 500,
"max_pollution_to_restore_trees": 1000
},
"enemy_evolution":
{
"enabled": true,
"time_factor": 0.000004,
"destroy_factor": 0.002,
"pollution_factor": 0.000015
},
"enemy_expansion":
{
"enabled": true,
"min_base_spacing": 3,
"max_expansion_distance": 7,
"friendly_base_influence_radius": 2,
"enemy_building_influence_radius": 2,
"building_coefficient": 0.1,
"other_base_coefficient": 2.0,
"neighbouring_chunk_coefficient": 0.5,
"neighbouring_base_chunk_coefficient": 0.4,
"max_colliding_tiles_coefficient": 0.9,
"settler_group_min_size": 5,
"settler_group_max_size": 20,
"min_expansion_cooldown": 14400,
"max_expansion_cooldown": 216000
},
"unit_group":
{
"min_group_gathering_time": 3600,
"max_group_gathering_time": 36000,
"max_wait_time_for_late_members": 7200,
"max_group_radius": 30.0,
"min_group_radius": 5.0,
"max_member_speedup_when_behind": 1.4,
"max_member_slowdown_when_ahead": 0.6,
"max_group_slowdown_factor": 0.3,
"max_group_member_fallback_factor": 3,
"member_disown_distance": 10,
"tick_tolerance_when_member_arrives": 60,
"max_gathering_unit_groups": 30,
"max_unit_group_size": 200
},
"steering":
{
"default":
{
"radius": 1.2,
"separation_force": 0.005,
"separation_factor": 1.2,
"force_unit_fuzzy_goto_behavior": false
},
"moving":
{
"radius": 3,
"separation_force": 0.01,
"separation_factor": 3,
"force_unit_fuzzy_goto_behavior": false
}
},
"path_finder":
{
"fwd2bwd_ratio": 5,
"goal_pressure_ratio": 2,
"max_steps_worked_per_tick": 100,
"use_path_cache": true,
"short_cache_size": 5,
"long_cache_size": 25,
"short_cache_min_cacheable_distance": 10,
"short_cache_min_algo_steps_to_cache": 50,
"long_cache_min_cacheable_distance": 30,
"cache_max_connect_to_cache_steps_multiplier": 100,
"cache_accept_path_start_distance_ratio": 0.2,
"cache_accept_path_end_distance_ratio": 0.15,
"negative_cache_accept_path_start_distance_ratio": 0.3,
"negative_cache_accept_path_end_distance_ratio": 0.3,
"cache_path_start_distance_rating_multiplier": 10,
"cache_path_end_distance_rating_multiplier": 20,
"stale_enemy_with_same_destination_collision_penalty": 30,
"ignore_moving_enemy_collision_distance": 5,
"enemy_with_different_destination_collision_penalty": 30,
"general_entity_collision_penalty": 10,
"general_entity_subsequent_collision_penalty": 3,
"max_clients_to_accept_any_new_request": 10,
"max_clients_to_accept_short_new_request": 100,
"direct_distance_to_consider_short_request": 100,
"short_request_max_steps": 1000,
"short_request_ratio": 0.5,
"min_steps_to_check_path_find_termination": 2000,
"start_to_goal_cost_multiplier_to_terminate_path_find": 500.0
},
"max_failed_behavior_count": 3
}
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