Flamethrower Turret

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Ranakastrasz
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Flamethrower Turret

Post by Ranakastrasz »

Are these fixed yet? Last time I tried them they had that issue where if an enemy base or worm was in range, it would shoot a point in front of the worm/spawner, and waste your entire oil stockpile. Hence I stopped using them entirely. Obviously they need to only lead targets which can move.
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eigensheep
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Re: Flamethrower Turret

Post by eigensheep »

Not fixed yet (I was experiencing this issue in 0.15.4 beta). If I can reproduce it on my map, I plan to submit a bug report.
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Ranakastrasz
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Re: Flamethrower Turret

Post by Ranakastrasz »

Use Creative mode mod, if it updated. I think that lets you place a spawner or worm on the ground, and then set it's team to hostile. Should be feasible to set it up.

Removing the mod afterwords shouldn't do anything.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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