Flamethrower Turret
- Ranakastrasz
- Smart Inserter
- Posts: 2179
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Flamethrower Turret
Are these fixed yet? Last time I tried them they had that issue where if an enemy base or worm was in range, it would shoot a point in front of the worm/spawner, and waste your entire oil stockpile. Hence I stopped using them entirely. Obviously they need to only lead targets which can move.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- eigensheep
- Manual Inserter
- Posts: 3
- Joined: Mon May 01, 2017 9:07 pm
- Contact:
Re: Flamethrower Turret
Not fixed yet (I was experiencing this issue in 0.15.4 beta). If I can reproduce it on my map, I plan to submit a bug report.
- Ranakastrasz
- Smart Inserter
- Posts: 2179
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: Flamethrower Turret
Use Creative mode mod, if it updated. I think that lets you place a spawner or worm on the ground, and then set it's team to hostile. Should be feasible to set it up.
Removing the mod afterwords shouldn't do anything.
Removing the mod afterwords shouldn't do anything.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16