[15.5 MP] Game crashes when research finishes (InputActionDefragmenter::assemble)

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1234tv
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[15.5 MP] Game crashes when research finishes (InputActionDefragmenter::assemble)

Post by 1234tv »

The game crashed just as a research finished. This happend on the "TNT-S8 PUBLIC" server.
I was using the zoom in from map as it crashed. Research that finished later didn't crash me again, but other players crashed.

Code: Select all

4649.285 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (146)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-aszgcm\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\net\inputactiondefragmenter.cpp (92): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-aszgcm\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-aszgcm\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-aszgcm\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-aszgcm\src\net\clientmultiplayermanager.cpp (457): ClientMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-aszgcm\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (807): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-aszgcm\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB5E822774)
00007FFB5E822774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB60B30D61)
00007FFB60B30D61 (ntdll): (filename not available): RtlUserThreadStart
4650.850 Error InputActionDefragmenter.cpp:92: An input action fragment is missing
Attachments
crash.zip
Log, save file and screenshot of my position
(22.28 MiB) Downloaded 83 times
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