This looks quite serious. Even though we disabled this mod and all other mods our server, I still had desync errors that Wube devs say were caused by blueprint books being out of sync. It was only after one of the other players killed me and thus emptied my pockets of blueprint books, that were able to start playing multiplayer again.DRY411S wrote:Which is why I asked the question.orzelek wrote:It looks like this functionality could be the reason for desync mentioned above?DRY411S wrote:In your 1.1.5 changelog there is a bullet that says...
Is that now a requirement that wasn't before, or was a requirement, but isn't now?importing from script requires the player to be an admin
It would lead to different state of player blueprints based on their admin flag. And Rsending mentioned in that thread that blueprint books differ between server and client.
[MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
Re: Suggestion
You should look at Foreman Auto Importer, though it's not the easiest mod to use, in my opinion.sebgggg wrote:Hi!
Could you automatically load a file at the beginning and users would make a symlink/hardlink to the export file?
This would allow to automatically load blueprints at start instead of copy/pasting.
Thanks!
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
We have had to stop using Foreman (1.1.4 AND 1.1.5) on our multiplayer servers. It seems that if a player dies and then respawns, as soon as they start to try to use blueprints, then they get desync errors.
It is *perhaps* a problem only if they die when they are playing on a multiplayer server, but they are the only online player.
A workaround is for the player who died to be killed by one of the other players after their respawn. This seems to fix the problem (and is why we think it might only be a problem if the first death is a 'lonely' one).
It is *perhaps* a problem only if they die when they are playing on a multiplayer server, but they are the only online player.
A workaround is for the player who died to be killed by one of the other players after their respawn. This seems to fix the problem (and is why we think it might only be a problem if the first death is a 'lonely' one).
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
New bug. Foreman cannot cope with colons in the blueprint book or any of the blueprints when they are imported.
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Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
It would be nice to implement quick search for blueprints.
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.3
It would be nice if the author of the mod acknowledged several bug reports above. The author has not made any posts in these forums since early January.thelordodin wrote:It would be nice to implement quick search for blueprints.
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.2
Updated to Foreman 1.1.6
Further plans/features of the mod are on hold until i can check out the vanilla blueprint library.
- importing from script doesn't require admin anymore (seemed to cause desyncs)
- invalid/troubling characters in names are replaced by "_" (so far: ":;\'." )
Further plans/features of the mod are on hold until i can check out the vanilla blueprint library.
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.2
Updated to Foreman 2.0.1
This is one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Foreman will (given time) turn into a blueprint manipulation tool.
- updated for Factorio 0.15
This is one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Foreman will (given time) turn into a blueprint manipulation tool.
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Failing to load due to missing graphics/save_icon,png file
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Factorio 0.15.5, same error:nagapito wrote:Failing to load due to missing graphics/save_icon,png file
Image
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.2
Updated to Foreman 2.0.2
This is probably one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Foreman will (given time) turn into a blueprint manipulation tool.
- fixed startup error
This is probably one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Foreman will (given time) turn into a blueprint manipulation tool.
Last edited by Choumiko on Mon May 01, 2017 4:23 pm, edited 1 time in total.
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.1.2
Thank you for fix. Really I missed about mirroring blueprints tool.Choumiko wrote:Updated to Foreman 2.0.2
Foreman 2.0.1 and Factorio 0.15:
- fixed startup error
This is one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Foreman will (given time) turn into a blueprint manipulation tool.
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Could you add mirror support for Flow Control mod? Now it work incorrect with modded pipes. Thanks.
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Congratulations on a .15 release.
The new vanilla system is part way there, but I think your listing and loading in .14 was superior. Vanilla fills up my inventory - i love foreman's ability to re-use overwrite my toolbelt blueprint.
Did they make the new blueprint stuff accessible in the API? Wonder if foreman will be able to read/store to vanilla library, but have foreman list and load blueprints?
The new vanilla system is part way there, but I think your listing and loading in .14 was superior. Vanilla fills up my inventory - i love foreman's ability to re-use overwrite my toolbelt blueprint.
Did they make the new blueprint stuff accessible in the API? Wonder if foreman will be able to read/store to vanilla library, but have foreman list and load blueprints?
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Since in the future I wont be able to import blueprints with Foreman I would like to ask if you know what kind of compression vanilla game uses to create strings? I use javascript to create blueprints on the fly when i need them and i cant use same strings i used for Foreman.
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Tha's what i found: viewtopic.php?f=25&t=45277
Seems to be close enough to the way Blueprintstring does it. Foreman will probably keep the ability to import, i'll just at one point will disable it by default and let it be an option to enable.
Seems to be close enough to the way Blueprintstring does it. Foreman will probably keep the ability to import, i'll just at one point will disable it by default and let it be an option to enable.
It's not (yet?!) accessible. If it becomes i think i might just as well keep the gui code in, in case one prefers the Foreman way of displaying things (and then maybe put a bit more work in making some sort of categorization system). But I'm quite sure the vanilla library isn't in it's final form yet, so we'll see where things are going.Peppe wrote:The new vanilla system is part way there, but I think your listing and loading in .14 was superior. Vanilla fills up my inventory - i love foreman's ability to re-use overwrite my toolbelt blueprint.
Did they make the new blueprint stuff accessible in the API? Wonder if foreman will be able to read/store to vanilla library, but have foreman list and load blueprints?
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Just wanna say, thanks for the hotkey to flip the blueprint.
I really can't play without it now, a must have feature in vanilla.
I really can't play without it now, a must have feature in vanilla.
Re: [MOD 0.16] Foreman - Blueprint Manager 3.0
just got the new 3.0 update for .16 was excited to be able to convert some of my old foreman blueprint books to new style in bulk without rolling back to factorio 15.
I got this crash error thrown at me(copied from log) on loading a save that I was working on with 16
I cannot parse what is going on here: HorizontalFlow can't have parent style of type VerticalFlow
Anyways, I just have to say, I really appreciate you making and updating this mod,
You have saved many people much time, and enabled creations of some things that would have been otherwise unfeasible at the time.
I think you were a major humongous factor in the new way the base game handles blueprints and trains now.
In some ways I prefer your way of individual per blueprint/book files, so that the files are manageable from outside the game.
Much less chance of corruption/loss/full overwrites, much better control of organizing where they are kept, and easier to bulk archive/upload good layouts.
I got this crash error thrown at me(copied from log) on loading a save that I was working on with 16
Code: Select all
Error while running on_configuration_changed: Style of type HorizontalFlow can't have parent style of type VerticalFlow
stack traceback:
__Foreman__/control.lua:63: in function 'createBlueprintButton'
__Foreman__/control.lua:84: in function 'init_players'
__Foreman__/control.lua:212: in function <__Foreman__/control.lua:200>
1883.544
Anyways, I just have to say, I really appreciate you making and updating this mod,
You have saved many people much time, and enabled creations of some things that would have been otherwise unfeasible at the time.
I think you were a major humongous factor in the new way the base game handles blueprints and trains now.
In some ways I prefer your way of individual per blueprint/book files, so that the files are manageable from outside the game.
Much less chance of corruption/loss/full overwrites, much better control of organizing where they are kept, and easier to bulk archive/upload good layouts.
Re: [MOD 0.16] Foreman - Blueprint Manager 3.0
[quote="Zuzak"]jI got this crash error thrown at me(copied from log) on loading a save that I was working on with 16
Code: Select all
Error while running on_configuration_changed: Style of type HorizontalFlow can't have parent style of type VerticalFlow
[/quote]
Can you share the save? I can't reproduce it with various saves (0.14/0.15 with or without Foreman already present, 0.16 without Foreman)
[quote="Zuzak"]
Anyways, I just have to say, I really appreciate you making and updating this mod,
You have saved many people much time, and enabled creations of some things that would have been otherwise unfeasible at the time.
I think you were a major humongous factor in the new way the base game handles blueprints and trains now. :D
In some ways I prefer your way of individual per blueprint/book files, so that the files are manageable from outside the game.
Much less chance of corruption/loss/full overwrites, much better control of organizing where they are kept, and easier to bulk archive/upload good layouts.[/quote]
Thanks, but most credits should still go to DaveMcW for Blueprintstring and JamesOFarrell for the original Foreman :)
Re: [MOD 0.16] Foreman - Blueprint Manager 3.0
[quote="Choumiko"][quote="Zuzak"]jI got this crash error thrown at me(copied from log) on loading a save that I was working on with 16
Code: Select all
Error while running on_configuration_changed: Style of type HorizontalFlow can't have parent style of type VerticalFlow
[/quote]
Can you share the save? I can't reproduce it with various saves (0.14/0.15 with or without Foreman already present, 0.16 without Foreman)[/quote]
Hello,
I just started a new play yesterday, full mods (+- 120), and I have the same error as Zuzak when I start the new game, just when the map appears.