[0.15.5] Crash while fixing train signals

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
wutname1
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 01, 2017 6:05 am
Contact:

[0.15.5] Crash while fixing train signals

Post by wutname1 »

-No special debug options enabled
-Fixed the train signal on the north end (entry area) for the Train refueling area.
-While walking south with a rail signal picked up the game crashed
-Multiplayer map - hosted on headless Ubuntu server on Hyper-V, granted 32GB ram and dedicated 4 cores (Xeon X5670 @ 2.93GHz)
Attachments
server-settings.json
username, password, and game_password removed
(2.2 KiB) Downloaded 128 times
_autosave18.zip
Save
(18.23 MiB) Downloaded 123 times
factorio-previous.log
Crash Log
(32.31 KiB) Downloaded 121 times
Loewchen
Global Moderator
Global Moderator
Posts: 9329
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.15.5] Crash while fixing train signals

Post by Loewchen »

Code: Select all

   0.002 2017-04-30 21:40:45; Factorio 0.15.5 (build 29304, win64, steam)
   0.003 Operating system: Windows 10 (build 15063) 
   0.003 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/jerem/AppData/Roaming/Factorio
   0.003 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.017 System info: [CPU: AMD FX(tm)-9370 Eight-Core Processor           , 8 cores, RAM: 16348MB]
   0.018 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.022 Available display adapters: 2
   0.022  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.022  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8000001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.023 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.189 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.157.3
   0.196     Video memory size (dedicated video/dedicated system/shared system/available): 4073/0/8174/4092 MB
   0.260 DSound: Starting _dsound_update thread
   0.260 DSound: Enter _dsound_update; tid=18112
   0.261 Device reset internal.
   0.266 Desktop composition is active.
   0.266 Graphics settings preset: very-high
   0.266 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.380 Loading mod core 0.0.0 (data.lua)
   0.393 Loading mod base 0.15.5 (data.lua)
   0.604 Loading mod base 0.15.5 (data-updates.lua)
   0.752 Checksum for core: 2926038370
   0.752 Checksum of base: 2698305660
   1.250 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493601619
   1.250 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.553 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.554 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.575 Initial atlas bitmap size is 16384
   1.580 Created atlas bitmap 16384x7695
   1.581 Created atlas bitmap 4096x1860
   1.582 Created atlas bitmap 4096x3648
  36.271 Sprites loaded
  36.271 Convert atlas 4096x1860 to: trilinear-filtering 
  36.320 Convert atlas 4096x3648 to: mipmap 
  36.616 Loading sounds...
  39.296 Custom inputs active: 0
  39.345 Device reset internal.
  39.701 Factorio initialised
3636.758 Joining game 71.193.86.225:34197
3636.758 Info UDPSocket.cpp:33: Opening socket
3636.760 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
3636.791 Connection refused
3636.791 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
3636.791 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
3636.792 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
3637.045 Info HttpSharedState.cpp:111: Status code: 200
3637.045 Info AuthServerConnector.cpp:136: Received key(2D4tv51vqyOn7qnIkKvllA==) for username(wutname1) from auth server.
3637.084 Info UDPSocket.cpp:234: Socket closed
3637.084 Joining game 71.193.86.225:34197
3637.084 Info UDPSocket.cpp:33: Opening socket
3637.085 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
3637.109 Connection refused
3637.109 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
3637.109 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
3637.204 Info UDPSocket.cpp:234: Socket closed
3638.003 Joining game 71.193.86.225:34197
3638.003 Info UDPSocket.cpp:33: Opening socket
3638.004 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
3638.042 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
3638.042 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
3638.042 Info ClientRouter.cpp:217: ConnectionAccepted
3639.674 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
3639.675 Downloading file C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip (18426829 B, 36634 blocks)
3639.686 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
3642.589 Finished download (2 s, 18 MB, 6.3 MB/s)
3642.653 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
3642.653 Loading map C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip: 18426829 bytes.
3642.653 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
3642.777 Loading Level.dat: 44314462 bytes.
3642.783 Info Scenario.cpp:133: Map version 0.15.5-1
3644.527 Loading script.dat: 190 bytes.
3644.530 Checksum for script C:/Users/jerem/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
3644.592 Info ClientMultiplayerManager.cpp:539: MapTick(11822768) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
3645.534 Info ClientMultiplayerManager.cpp:539: MapTick(11822938) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
3645.607 Info ClientMultiplayerManager.cpp:539: MapTick(11822938) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
3645.642 Info GameActionHandler.cpp:3247: MapTick (11822940) processed PlayerJoinGame peerID(8) playerIndex(0) mode(connect ) 
3651.574 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 11 (nextTickToSend: 11823326, ticksClientWillJumpOver: 0 {})
3656.575 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 11823606, ticksClientWillJumpOver: 0 {})
3666.574 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 11 (nextTickToSend: 11824207, ticksClientWillJumpOver: 0 {})
3676.592 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 11824807, ticksClientWillJumpOver: 0 {})
3686.576 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11825405, ticksClientWillJumpOver: 0 {})
3687.919 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
3687.919 Info ClientMultiplayerManager.cpp:539: MapTick(11825477) changing state from(InGame) to(DisconnectScheduled)
3687.925 Info ClientMultiplayerManager.cpp:539: MapTick(11825477) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
3687.991 Info ClientMultiplayerManager.cpp:539: MapTick(11825477) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
3687.992 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (8)
3688.370 Info UDPSocket.cpp:234: Socket closed
5681.495 Joining game 71.193.86.225:34197
5681.495 Info UDPSocket.cpp:33: Opening socket
5681.495 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
5681.526 Connection refused
5681.526 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
5681.526 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
5681.527 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
5681.783 Info HttpSharedState.cpp:111: Status code: 200
5681.783 Info AuthServerConnector.cpp:136: Received key(vSNU3zu1dNFUzsCWnLpMkA==) for username(wutname1) from auth server.
5681.824 Info UDPSocket.cpp:234: Socket closed
5681.824 Joining game 71.193.86.225:34197
5681.824 Info UDPSocket.cpp:33: Opening socket
5681.825 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
5681.858 Connection refused
5681.858 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
5681.858 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
5681.943 Info UDPSocket.cpp:234: Socket closed
5682.940 Joining game 71.193.86.225:34197
5682.940 Info UDPSocket.cpp:33: Opening socket
5682.941 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
5682.976 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
5682.976 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
5682.976 Info ClientRouter.cpp:217: ConnectionAccepted
5684.657 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
5684.658 Downloading file C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip (18332425 B, 36447 blocks)
5684.669 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
5687.394 Finished download (2 s, 18 MB, 6.7 MB/s)
5687.466 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
5687.467 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
5687.467 Loading map C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip: 18332425 bytes.
5687.545 Loading Level.dat: 44103136 bytes.
5687.551 Info Scenario.cpp:133: Map version 0.15.5-1
5689.264 Loading script.dat: 190 bytes.
5689.267 Checksum for script C:/Users/jerem/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
5689.324 Info ClientMultiplayerManager.cpp:539: MapTick(11825485) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
5690.395 Info ClientMultiplayerManager.cpp:539: MapTick(11825658) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
5690.474 Info ClientMultiplayerManager.cpp:539: MapTick(11825658) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
5690.526 Info GameActionHandler.cpp:3247: MapTick (11825661) processed PlayerJoinGame peerID(9) playerIndex(0) mode(connect ) 
5696.126 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 15 (nextTickToSend: 11826023, ticksClientWillJumpOver: 0 {})
5702.625 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 9 (nextTickToSend: 11826311, ticksClientWillJumpOver: 0 {})
5717.641 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 11827207, ticksClientWillJumpOver: 0 {})
5727.642 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 7 (nextTickToSend: 11827808, ticksClientWillJumpOver: 0 {})
5737.675 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11828407, ticksClientWillJumpOver: 0 {})
5752.658 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 11829308, ticksClientWillJumpOver: 0 {})
5792.667 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11831707, ticksClientWillJumpOver: 0 {})
5812.658 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11832907, ticksClientWillJumpOver: 0 {})
6009.208 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11844606, ticksClientWillJumpOver: 0 {})
6054.224 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11847306, ticksClientWillJumpOver: 0 {})
6069.208 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11848206, ticksClientWillJumpOver: 0 {})
6325.792 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11863505, ticksClientWillJumpOver: 0 {})
6335.775 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11864105, ticksClientWillJumpOver: 0 {})
6450.808 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11871006, ticksClientWillJumpOver: 0 {})
6485.808 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11873107, ticksClientWillJumpOver: 0 {})
6495.807 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11873706, ticksClientWillJumpOver: 0 {})
6510.791 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11874606, ticksClientWillJumpOver: 0 {})
6595.825 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11879706, ticksClientWillJumpOver: 0 {})
6607.308 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11880306, ticksClientWillJumpOver: 0 {})
6727.324 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11887505, ticksClientWillJumpOver: 0 {})
6737.341 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11888107, ticksClientWillJumpOver: 0 {})
6897.324 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11897705, ticksClientWillJumpOver: 0 {})
6923.858 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11899206, ticksClientWillJumpOver: 0 {})
6938.841 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11900106, ticksClientWillJumpOver: 0 {})
7148.858 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 11912705, ticksClientWillJumpOver: 0 {})
7158.842 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 11913306, ticksClientWillJumpOver: 0 {})
7168.875 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11913906, ticksClientWillJumpOver: 0 {})
7183.842 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11914806, ticksClientWillJumpOver: 0 {})
7188.858 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11915106, ticksClientWillJumpOver: 0 {})
7193.891 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11915407, ticksClientWillJumpOver: 0 {})
7210.424 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11916307, ticksClientWillJumpOver: 0 {})
7260.391 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 11919304, ticksClientWillJumpOver: 0 {})
7270.408 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 11919906, ticksClientWillJumpOver: 0 {})
7275.408 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11920206, ticksClientWillJumpOver: 0 {})
7727.042 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11947207, ticksClientWillJumpOver: 0 {})
7858.590 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11955006, ticksClientWillJumpOver: 0 {})
7873.558 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11955905, ticksClientWillJumpOver: 0 {})
8018.607 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11964607, ticksClientWillJumpOver: 0 {})
8088.591 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11968805, ticksClientWillJumpOver: 0 {})
8103.607 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11969707, ticksClientWillJumpOver: 0 {})
8310.091 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11982005, ticksClientWillJumpOver: 0 {})
8320.124 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11982606, ticksClientWillJumpOver: 0 {})
8335.125 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 11983508, ticksClientWillJumpOver: 0 {})
8345.125 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11984106, ticksClientWillJumpOver: 0 {})
8360.108 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 11985007, ticksClientWillJumpOver: 0 {})
8431.662 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 11989205, ticksClientWillJumpOver: 0 {})
8446.674 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 11990107, ticksClientWillJumpOver: 0 {})
8591.675 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 11998806, ticksClientWillJumpOver: 0 {})
8626.674 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12000905, ticksClientWillJumpOver: 0 {})
8641.674 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 12001807, ticksClientWillJumpOver: 0 {})
8671.674 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 11 (nextTickToSend: 12003605, ticksClientWillJumpOver: 0 {})
8681.675 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 8 (nextTickToSend: 12004208, ticksClientWillJumpOver: 0 {})
8878.191 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12015905, ticksClientWillJumpOver: 0 {})
8888.207 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12016505, ticksClientWillJumpOver: 0 {})
8903.208 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12017407, ticksClientWillJumpOver: 0 {})
8908.191 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12017705, ticksClientWillJumpOver: 0 {})
9013.208 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12024005, ticksClientWillJumpOver: 0 {})
9029.759 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12024906, ticksClientWillJumpOver: 0 {})
9169.759 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12033305, ticksClientWillJumpOver: 0 {})
9174.774 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12033605, ticksClientWillJumpOver: 0 {})
9189.758 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12034505, ticksClientWillJumpOver: 0 {})
9299.774 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 12041105, ticksClientWillJumpOver: 0 {})
9309.775 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 12041707, ticksClientWillJumpOver: 0 {})
9466.208 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12051006, ticksClientWillJumpOver: 0 {})
9501.192 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 14 (nextTickToSend: 12053104, ticksClientWillJumpOver: 2 {12053104, 12053105})
9516.191 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 9 (nextTickToSend: 12054009, ticksClientWillJumpOver: 0 {})
9521.224 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12054307, ticksClientWillJumpOver: 0 {})
9762.758 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12068706, ticksClientWillJumpOver: 0 {})
9782.774 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12069906, ticksClientWillJumpOver: 0 {})
9797.742 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12070805, ticksClientWillJumpOver: 0 {})
10024.292 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12084307, ticksClientWillJumpOver: 0 {})
10189.307 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12094207, ticksClientWillJumpOver: 0 {})
10204.275 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12095106, ticksClientWillJumpOver: 0 {})
10310.859 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12101407, ticksClientWillJumpOver: 0 {})
10335.874 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12102907, ticksClientWillJumpOver: 0 {})
10350.841 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 12103807, ticksClientWillJumpOver: 0 {})
10410.842 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12107405, ticksClientWillJumpOver: 0 {})
10425.841 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12108306, ticksClientWillJumpOver: 0 {})
10460.892 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 13 (nextTickToSend: 12110406, ticksClientWillJumpOver: 0 {})
10470.907 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 8 (nextTickToSend: 12111012, ticksClientWillJumpOver: 0 {})
10612.440 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12119407, ticksClientWillJumpOver: 0 {})
10627.424 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12120305, ticksClientWillJumpOver: 0 {})
10636.614 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
10636.614 Info ClientMultiplayerManager.cpp:539: MapTick(12120850) changing state from(InGame) to(DisconnectScheduled)
10636.624 Info ClientMultiplayerManager.cpp:539: MapTick(12120850) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
10636.708 Info ClientMultiplayerManager.cpp:539: MapTick(12120850) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
10636.708 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (9)
10637.079 Info UDPSocket.cpp:234: Socket closed
11005.616 Joining game 71.193.86.225:34197
11005.616 Info UDPSocket.cpp:33: Opening socket
11005.617 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
11005.658 Connection refused
11005.658 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
11005.658 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
11005.659 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
11005.974 Info HttpSharedState.cpp:111: Status code: 200
11005.974 Info AuthServerConnector.cpp:136: Received key(mKmQIDEalbsTfAGsEp738w==) for username(wutname1) from auth server.
11006.048 Info UDPSocket.cpp:234: Socket closed
11006.048 Joining game 71.193.86.225:34197
11006.048 Info UDPSocket.cpp:33: Opening socket
11006.049 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
11006.074 Connection refused
11006.074 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
11006.074 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
11006.168 Info UDPSocket.cpp:234: Socket closed
11007.018 Joining game 71.193.86.225:34197
11007.018 Info UDPSocket.cpp:33: Opening socket
11007.019 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
11007.058 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
11007.058 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
11007.058 Info ClientRouter.cpp:217: ConnectionAccepted
11008.674 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
11008.674 Downloading file C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip (18223015 B, 36229 blocks)
11008.686 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
11011.425 Finished download (2 s, 18 MB, 6.6 MB/s)
11011.500 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
11011.500 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
11011.500 Loading map C:\Users\jerem\AppData\Roaming\Factorio\temp\mp-download.zip: 18223015 bytes.
11011.605 Loading Level.dat: 43783400 bytes.
11011.611 Info Scenario.cpp:133: Map version 0.15.5-1
11013.319 Loading script.dat: 190 bytes.
11013.322 Checksum for script C:/Users/jerem/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
11013.374 Info ClientMultiplayerManager.cpp:539: MapTick(12120857) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
11014.089 Info ClientMultiplayerManager.cpp:539: MapTick(12121008) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
11014.174 Info ClientMultiplayerManager.cpp:539: MapTick(12121008) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
11014.259 Info GameActionHandler.cpp:3247: MapTick (12121013) processed PlayerJoinGame peerID(10) playerIndex(0) mode(connect ) 
11022.275 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 12 (nextTickToSend: 12121525, ticksClientWillJumpOver: 0 {})
11027.259 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 12121806, ticksClientWillJumpOver: 0 {})
11032.258 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 12122106, ticksClientWillJumpOver: 0 {})
11037.257 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 12122405, ticksClientWillJumpOver: 0 {})
11047.307 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12123008, ticksClientWillJumpOver: 0 {})
11177.291 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12130806, ticksClientWillJumpOver: 0 {})
11328.874 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12139806, ticksClientWillJumpOver: 0 {})
11343.879 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12140707, ticksClientWillJumpOver: 0 {})
11358.858 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 12141605, ticksClientWillJumpOver: 0 {})
11368.876 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12142207, ticksClientWillJumpOver: 0 {})
11468.858 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12148205, ticksClientWillJumpOver: 0 {})
11473.874 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 8 (nextTickToSend: 12148505, ticksClientWillJumpOver: 0 {})
11493.892 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12149707, ticksClientWillJumpOver: 0 {})
11498.874 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12150005, ticksClientWillJumpOver: 0 {})
11525.375 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12151507, ticksClientWillJumpOver: 0 {})
11600.375 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 12156005, ticksClientWillJumpOver: 0 {})
11610.391 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12156607, ticksClientWillJumpOver: 0 {})
11750.408 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 12165006, ticksClientWillJumpOver: 0 {})
11765.391 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 12165907, ticksClientWillJumpOver: 0 {})
11785.375 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12167105, ticksClientWillJumpOver: 0 {})
11856.992 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12171308, ticksClientWillJumpOver: 0 {})
11871.941 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12172206, ticksClientWillJumpOver: 0 {})
11971.929 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 12178205, ticksClientWillJumpOver: 0 {})
11981.958 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12178807, ticksClientWillJumpOver: 0 {})
12031.975 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 11 (nextTickToSend: 12181805, ticksClientWillJumpOver: 0 {})
12041.975 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 12182408, ticksClientWillJumpOver: 0 {})
12046.957 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 12182705, ticksClientWillJumpOver: 0 {})
12061.958 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 12183605, ticksClientWillJumpOver: 0 {})
12101.990 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 12186006, ticksClientWillJumpOver: 0 {})
12115.728 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7b3e803b6
ModuleBase: 0x00007ff7b3a40000, ImageSize: 0118e000, RelativeAddress: 004403b6
12115.728 Error CrashHandler.cpp:151: Exception Context:
rax=000001ed05f2bcd0, rbx=000001eccfe449a0, rcx=0000000000000000,
rdx=0000005792cff308, rsi=0000000000000000, rdi=000001ece5e28950,
rip=00007ff7b3e803b6, rsp=0000005792cff2a0, rbp=0000005792cff329,
 r8=0000000000000000,  r9=000001ec89875b90, r10=0000000000000000,
r11=0000005792cff330, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=0000000000000000
12115.728 Crashed in D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7b3a40000 - 0x00007ff7b4bce000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-aszgcm\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-aszgcm\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0D746913)
00007FFD0D746913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD105DDA9D)
00007FFD105DDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD105C6476)
00007FFD105C6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD105DA08D)
00007FFD105DA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD10549C58)
00007FFD10549C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD105D910E)
00007FFD105D910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-aszgcm\src\rail\train.cpp (1752): Train::tryReserveSignalsUpTo
c:\cygwin64\tmp\factorio-aszgcm\src\rail\train.cpp (1000): Train::update
c:\cygwin64\tmp\factorio-aszgcm\src\rail\trainmanager.cpp (192): TrainManager::update
c:\cygwin64\tmp\factorio-aszgcm\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-aszgcm\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-aszgcm\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (826): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-aszgcm\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-aszgcm\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0FF72774)
00007FFD0FF72774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD105A0D61)
00007FFD105A0D61 (ntdll): (filename not available): RtlUserThreadStart
12117.914 Error CrashHandler.cpp:106: Map tick at moment of crash: 12186727
12117.914 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
See: viewtopic.php?f=11&t=45260 should be fixed though.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14397
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.5] Crash while fixing train signals

Post by Rseding91 »

Are you able to reproduce the crash?

I assume the save was loaded and played through all versions of 0.15 - or was it created fresh in 0.15.5?
If you want to get ahold of me I'm almost always on Discord.
wutname1
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 01, 2017 6:05 am
Contact:

Re: [0.15.5] Crash while fixing train signals

Post by wutname1 »

I was only able to reproduce once, tried a 2nd time and i was unable to crash it. Map was started on 0.15.0 and has been played on every patch since.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14397
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.5] Crash while fixing train signals

Post by Rseding91 »

I'm not sure what would cause this crash (code wise) so until someone can reproduce the problem I'm going to move this to pending.

If anyone is able to reproduce it please let me know.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Pending”