Railroad

Give feedback on topics proposed by the developers.
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Ragnaman
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Re: Railroad

Post by Ragnaman »

Pacifyer wrote:In a recent reddit post, someone asked about this very issue -- how to prevent trains from going into a siding with station when they aren't scheduled to stop at the station.
Could you please share the link to reddit ?
I personally have had 16 L-CCCC-L terminal trains in my train system and ive never had issues with clogging up my "main railroad artery" because i designed solutions for that by learning how train signals work. No trains ever entered a "siding" if they did not have business there.
VFaalcatnodriiro
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Re: Railroad

Post by VFaalcatnodriiro »

Sorry for gravedigging but, I read the first post regarding Transport Tycoon and...

a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)


Greetz :)
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Sparen
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Re: Railroad

Post by Sparen »

VFaalcatnodriiro wrote:a feature that I'd love to see: Conditional Schedules based not only on waggon-stats (full/empty/half empty) but also based on locomotive-stats (how much fuel is left, is the locomotive damaged or not, how damaged is it, and so on)
If you mean conditional stations (i.e. goto station X IF any locomotive in train fuel < Y ELSE pass), that would be a great boon to efficiency, as trains would not need to waste time and energy going to a fuel station as part of their normal schedule for a few pieces of solid fuel.
VFaalcatnodriiro
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Re: Railroad

Post by VFaalcatnodriiro »

That's exactly what I have in mind.

The (IMHO) easiest way to implement it would result in a Schedule like:
  • #1 Iron-pickup
  • if fuel < 33% or health < 100% then goto #3
  • #2 Iron-drop
  • if fuel < 33% or health < 100% then goto #3
  • goto #1
  • #3 Fuel&Repair
  • if Iron > 0 then goto #2
(Just like in OpenTTD :) )
leoch
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Re: Railroad

Post by leoch »

Trains will now ignore stations in their schedule which are disabled and go straight to the next one, so you could almost do this now — but you'd need
a) each train stop to read the train contents — but this doesn't include fuel!
b) use the circuit network to send a signal to the refuelling station when a train has low fuel, and only enable it then
Of course this would result in all trains leaving at that time going to the refuelling station :lol:

I've been playing with the enable/disable mechanics, and you can now have a supply train which automatically cycles between a supply stop and any enabled demand station on a loop, and waits at the supply stop if all demand stations are disabled. Unfortunately scaling this up to multiple supply trains doesn't work well; the best I have managed is a queue of supply stops where only one train can leave at once, and the other train(s) move towards the front of the queue and will up.
zacharyyyang
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Re: Railroad

Post by zacharyyyang »

how about nuclear powered locomotive?
thomas1304
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Re: Railroad

Post by thomas1304 »

MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!
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mexmer
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Re: Railroad

Post by mexmer »

thomas1304 wrote:
MatLaPatate wrote:What about Armored Trains with integrated turret to defend a zone ? That's completly irrelevant with the logisitic thing, but I think that would be fun ^^.
that is a great idea, i have seen someone who needs this thing. the biters were spawning next to the railroads alot, so when the train passes they slow it down and destroy it. which is a pain in the neck is you ask me. so he requested for a sollution, like a carriege with a gun on it, or a flamethrower, which would be an awesome idea!
i would be carefull with flamethrower, you might burn poles, also driving trough forest in fire is not much safe.
kovarex
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Re: Railroad

Post by kovarex »

Railroad was finished long time ago, so I'm locking this topic.
Locked

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