0.15 Yuoki-Industries Versions
Moderator: YuokiTani
0.15 Yuoki-Industries Versions
you can also use the ingame-mod installer
https://mods.factorio.com/mods/YuokiTani/Yuoki
https://mods.factorio.com/mods/YuokiTani/yi_engines
https://mods.factorio.com/mods/YuokiTani/yi_railway
https://mods.factorio.com/mods/YuokiTan ... a_american
https://mods.factorio.com/mods/YuokiTani/z_yira_UP
https://mods.factorio.com/mods/YuokiTan ... yuokirails
if mods.factorio.com is down or slow - you can use this following links. but i prefer the traffic goes to mods.factorio.com.
Addon YIR-Yuokirails 0.5.10 - 29.10.2017
Yuoki Industries 0.5.71 - 17.6.2017
Yuoki-Railways 0.5.19 - 17.6.2017
Addon YIR-Uranium Power 0.5.9 - 17.6.2017
Addon YI-Engines 0.5.25 - 14.5.2017
Addon YIR-Americans 0.5.7 - 14.5.2017
https://mods.factorio.com/mods/YuokiTani/Yuoki
https://mods.factorio.com/mods/YuokiTani/yi_engines
https://mods.factorio.com/mods/YuokiTani/yi_railway
https://mods.factorio.com/mods/YuokiTan ... a_american
https://mods.factorio.com/mods/YuokiTani/z_yira_UP
https://mods.factorio.com/mods/YuokiTan ... yuokirails
if mods.factorio.com is down or slow - you can use this following links. but i prefer the traffic goes to mods.factorio.com.
Addon YIR-Yuokirails 0.5.10 - 29.10.2017
Yuoki Industries 0.5.71 - 17.6.2017
Yuoki-Railways 0.5.19 - 17.6.2017
Addon YIR-Uranium Power 0.5.9 - 17.6.2017
Addon YI-Engines 0.5.25 - 14.5.2017
Addon YIR-Americans 0.5.7 - 14.5.2017
Re: 0.15 Yuoki-Industries Versions
Hello Yuoki, thank you for the release!
I got a problem though when using (only) the main Yuoki mod.
Error assignID, fluid with name 'y-mechanical-force' does not exist.
Source : y-heg(generator)
(a part of the Engine add-on?)
Thanks
I got a problem though when using (only) the main Yuoki mod.
Error assignID, fluid with name 'y-mechanical-force' does not exist.
Source : y-heg(generator)
(a part of the Engine add-on?)
Thanks
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- Burner Inserter
- Posts: 16
- Joined: Fri Mar 03, 2017 4:37 am
- Contact:
Re: 0.15 Yuoki-Industries Versions
After i installed your mod, the vanilla turbines were replaced by your turbines.
this was a great inconvenience since i had to craft hundreds of vanilla turbines again and throw away yours.
it also changed my blueprint for my nuclear power setup.
this was a great inconvenience since i had to craft hundreds of vanilla turbines again and throw away yours.
it also changed my blueprint for my nuclear power setup.
Re: 0.15 Yuoki-Industries Versions
Yes, MF is part of YI-Engines ... i need a little time to move all generators to YI-Engines. The fluid-inputs to generators now fixed, and with water/steam the ratios and intended working is gone. So as quick solution i fixed this to MF for the moment.Cyrlynx wrote:Hello Yuoki, thank you for the release!
I got a problem though when using (only) the main Yuoki mod.
Error assignID, fluid with name 'y-mechanical-force' does not exist.
Source : y-heg(generator)
(a part of the Engine add-on?)
Thanks
vanilla-turbines don't use "y-steam-turbine" as name. the "y-" is a Mod-Prefix to all yi-mod-names to prevent your experience since 2015. YI don't overwrite any vanilla item !nitro_hedgehog wrote:After i installed your mod, the vanilla turbines were replaced by your turbines.
this was a great inconvenience since i had to craft hundreds of vanilla turbines again and throw away yours.
it also changed my blueprint for my nuclear power setup.
I have indentified the problem. The game runs the Yuoki-0.2.28 Migration script (25.may 2015 factorio 0.12) - for no reason.
i'am not sure why a 0.12 version script is running when you have 0.5.64 installed.
i remove this all from the mod. i had never trust the migration-system.
Sorry for the issues.
Re: 0.15 Yuoki-Industries Versions
Hello,
as i know all migration scripts are ran if the mod is installed as a new one.
Greetings, steinio.
as i know all migration scripts are ran if the mod is installed as a new one.
Greetings, steinio.
Re: 0.15 Yuoki-Industries Versions
i updated Yuoki-Industries 0.5.65 & Yuoki-Engines 0.5.22
- all migration-scripts deleted
- generator fluid-consumptions tweaked
calculation-sheet added
- all migration-scripts deleted
- generator fluid-consumptions tweaked
calculation-sheet added
- Attachments
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- YI-E.ods
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- Burner Inserter
- Posts: 16
- Joined: Fri Mar 03, 2017 4:37 am
- Contact:
Re: 0.15 Yuoki-Industries Versions
thank you for your speedy update, you manage your mod well. i eagerly await your giant boilers so i can put all this coal to good use.YuokiTani wrote:Cyrlynx wrote:Hello Yuoki, thank you for the release!
I have indentified the problem. The game runs the Yuoki-0.2.28 Migration script (25.may 2015 factorio 0.12) - for no reason.
i'am not sure why a 0.12 version script is running when you have 0.5.64 installed.
i remove this all from the mod. i had never trust the migration-system.
Sorry for the issues.
Re: 0.15 Yuoki-Industries Versions
Hello! I can't download! Server down... Application error...YuokiTani wrote:you can also use the ingame-mod installer
https://mods.factorio.com/mods/YuokiTani/Yuoki
https://mods.factorio.com/mods/YuokiTani/yi_engines
https://mods.factorio.com/mods/YuokiTani/yi_railway
https://mods.factorio.com/mods/YuokiTan ... a_american
https://mods.factorio.com/mods/YuokiTani/z_yira_UP
https://mods.factorio.com/mods/YuokiTan ... yuokirails
May be you have other link for download your mod? May be other link as your latest ver. mod for v0.14? Any other link...&
Thank in advance! Love your mod!!!
Re: 0.15 Yuoki-Industries Versions
Finally it was possible to download. But the additional link does not hurt! )) Thank Yuoki!
Re: 0.15 Yuoki-Industries Versions
Another version today ... [yeah or noo ]
Yuoki-Industries 0.5.66
- fixed misalignment power-area-visualisation of power-poles
- MF heat-capacity switched back to 10KJ - quantrinum-reactor, overheater+turbines+50MW generator work fine again (yeah)
- IWM heat-capacity raised from 1.4 KJ to 7 KJ - now you should get the planed 6 MW from the generator
- Green Stuff (F7-Nuatreel) is now Yellow(-ish) - Peter suggested this to make it different from vanilla-uran-gfx
Please check every day before you play for updates. After a major update it takes some time to track all issuses down and i react as soon as possible to fix mod-related problems !
Yuoki-Industries 0.5.66
- fixed misalignment power-area-visualisation of power-poles
- MF heat-capacity switched back to 10KJ - quantrinum-reactor, overheater+turbines+50MW generator work fine again (yeah)
- IWM heat-capacity raised from 1.4 KJ to 7 KJ - now you should get the planed 6 MW from the generator
- Green Stuff (F7-Nuatreel) is now Yellow(-ish) - Peter suggested this to make it different from vanilla-uran-gfx
Please check every day before you play for updates. After a major update it takes some time to track all issuses down and i react as soon as possible to fix mod-related problems !
Re: 0.15 Yuoki-Industries Versions
Thank you alot for sacrificing your weekend for update-work,Yuoki, well appreciated! Aber auch mal wieder an sich selbst denken, ja?
Re: 0.15 Yuoki-Industries Versions
Small bug from older versions and new versions (0.5.66).YuokiTani wrote:Another version today ... [yeah or noo ]
Yuoki-Industries 0.5.66
Please check every day before you play for updates. After a major update it takes some time to track all issuses down and i react as soon as possible to fix mod-related problems !
It is not possible to place a wall block if there are blocks of an ordinary wall around!
Conflict in the lower right corner!!! User and drone can"t place the wall!
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- Image 046.png (700.92 KiB) Viewed 22052 times
Re: 0.15 Yuoki-Industries Versions
And, Yuoki,
1- Miner cant' mine Uranium ore!!!
2 - Miner - Invalid zone mapping
1- Miner cant' mine Uranium ore!!!
2 - Miner - Invalid zone mapping
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- Image 046.png (525.27 KiB) Viewed 22014 times
Re: 0.15 Yuoki-Industries Versions
I made some search but this issue dont seem to be reported.
All the decorative factory tile make the game to crash.
All the decorative factory tile make the game to crash.
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- bug decorative tile.png (733.79 KiB) Viewed 21937 times
Re: 0.15 Yuoki-Industries Versions
Release Notes 15.0
Changes in YI 0.5.67
- basements disabled (gets removed if you load a game)
- fixed miner-visualisation & miner can mine uran
- changed collision-size on hardic-walls, to fit in corner (please report if biter now can squeeze through the collision-box)
- Beacon visualisation fixed in next version
the devs have decorative declared obsolete ... same behavior new prototype ? - i need to test otherwise i need to remove this.The "decorative" entity type has been deprecated and replaced with the prototype type "optimized-decorative".
Changes in YI 0.5.67
- basements disabled (gets removed if you load a game)
- fixed miner-visualisation & miner can mine uran
- changed collision-size on hardic-walls, to fit in corner (please report if biter now can squeeze through the collision-box)
Mach ich, keine SorgeOldFritz wrote:Thank you alot for sacrificing your weekend for update-work,Yuoki, well appreciated! Aber auch mal wieder an sich selbst denken, ja?
- Beacon visualisation fixed in next version
Re: 0.15 Yuoki-Industries Versions
YuokiTani
What capacity does "y-tank-24k" have? 48k?
I see 500K!!!
What capacity does "y-tank-24k" have? 48k?
I see 500K!!!
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- Image 001 (1).png (325.36 KiB) Viewed 21395 times
Re: 0.15 Yuoki-Industries Versions
yes, factorio added a x10 multiplier to all fluids ... so technical its right, but i'am not sure if it makes any sense and consumption raised also x10. Vanilla Tank hold 25K.
I'am try to understand which value is right, and which breaks the balance or is wrong. Funny enough intern (in lua) the old values used.
Applying also x10 to all works not very well and ruins some recipes.
Example: in 0.14 a pipe can move 60 fluid/s ... is this now 600 f/s or still 60 f/s ? - this effects the Water-Generators ...
But i plan to change and test this all today, so i can later release a new version.
My problem is also, many recipes are created with my mod-editor. Manual Changes into the files to fix something quick, gets overwritten on next regular export. So i can desice give up use of mod-editor and structural integrety and easy generation or quick-fix all.
Also as i said 1 or 2 years ago ... it might come a factorio-update that will break the mod and makes no sense to try an update.
I'am try to understand which value is right, and which breaks the balance or is wrong. Funny enough intern (in lua) the old values used.
Applying also x10 to all works not very well and ruins some recipes.
Example: in 0.14 a pipe can move 60 fluid/s ... is this now 600 f/s or still 60 f/s ? - this effects the Water-Generators ...
But i plan to change and test this all today, so i can later release a new version.
My problem is also, many recipes are created with my mod-editor. Manual Changes into the files to fix something quick, gets overwritten on next regular export. So i can desice give up use of mod-editor and structural integrety and easy generation or quick-fix all.
Also as i said 1 or 2 years ago ... it might come a factorio-update that will break the mod and makes no sense to try an update.
Re: 0.15 Yuoki-Industries Versions
Good luck with the fluid
About balance, can you adjust (nerf) your tower to stick to the new tower damage technologie.
They dont have a 100% bonus anymore.
But please keep the range
About balance, can you adjust (nerf) your tower to stick to the new tower damage technologie.
They dont have a 100% bonus anymore.
But please keep the range
Re: 0.15 Yuoki-Industries Versions
Your mods are my favourite ones so far.I play your mods since no steam era.I really enjoy playing with them and I love artwork.
With latest experimental update breaks the boilers I think.I am looking forward to bug fix update.In the meantime I downgrade 0.15.9.( I cant play without your mods )
Thank you for making this mod.
With latest experimental update breaks the boilers I think.I am looking forward to bug fix update.In the meantime I downgrade 0.15.9.( I cant play without your mods )
Thank you for making this mod.
Re: 0.15 Yuoki-Industries Versions
Yep! I have same!schibz wrote:Your mods are my favourite ones so far.I play your mods since no steam era.I really enjoy playing with them and I love artwork.
With latest experimental update breaks the boilers I think.I am looking forward to bug fix update.In the meantime I downgrade 0.15.9.( I cant play without your mods )
Thank you for making this mod.
PS All my inserters do not load the fuel in to the locomotives!!!