0.15.2 Biter Nests in PVP Scenario

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MightyBlueDuck
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0.15.2 Biter Nests in PVP Scenario

Post by MightyBlueDuck »

As soon as you start a PVP Scenario Biter Nests start at a ridiculous size. That combined with a lack of Crude Oil in the starting area makes it nigh impossible to actually play the game on the PVP mode which my friends and i just wanted to use to have seperate bases.

Attached a screenshot for showing the red army...

Changing the settings for enemy base size or frequency does nothing when starting it in SP btw.
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Last edited by MightyBlueDuck on Thu Apr 27, 2017 6:17 pm, edited 1 time in total.
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Klonan
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Re: 0.15.2 Biter Nests in PVP Scenatio

Post by Klonan »

MightyBlueDuck wrote:As soon as you start a PVP Scenario Biter Nests start at a ridiculous size. That combined with a lack of Crude Oil in the starting area makes it nigh impossible to actually play the game on the PVP mode which my friends and i just wanted to use to have seperate bases.

Attached a screenshot for showing the red army...

Changing the settings for enemy base size or frequency does nothing when starting it in SP btw.
Thanks for the report,

This is a little more difficult to solve, it is related to the biter base size increase with distance,
It might require some deeper changes to make the PvP work as expected without affecting the freeplay itself,
So I will move this to 'Waiting' for now
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Re: 0.15.2 Biter Nests in PVP Scenario

Post by MightyBlueDuck »

Well is there a possibility you add in settings for seperate bases without the whole PVP thing for the Freeplay mode at some point? Where i can also edit Ressource and Biter Settings which the PVP Scenario does not let me.
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Klonan
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Re: 0.15.2 Biter Nests in PVP Scenario

Post by Klonan »

MightyBlueDuck wrote:Well is there a possibility you add in settings for seperate bases without the whole PVP thing for the Freeplay mode at some point? Where i can also edit Ressource and Biter Settings which the PVP Scenario does not let me.
That wouldn't resolve the issue unfortunately

You can edit resources and biter settings in the normal map gen Gui for either freeplay or PvP

I have some plan to fix this with some script, so the PvP will have a similar gradient of biters as in the freeplay starting areas
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Klonan
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Re: 0.15.2 Biter Nests in PVP Scenario

Post by Klonan »

I have added some sort of an easing function to the options, this is what kind of difference it makes:
Easing off
Easing on
What do you think?
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