[0.15.1] Crash when opening the blueprint library

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Michi302
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[0.15.1] Crash when opening the blueprint library

Post by Michi302 »

I'm getting the following error whenever I open the blueprint library. This only happens for one of my save games.
It works fine with an older version of the same savegame. It started occurring after I used "/command game.remove_offline_players()".

Code: Select all

  29.802 Loading Level.dat: 46553330 bytes.
  29.807 Info Scenario.cpp:133: Map version 0.15.1-0
  30.907 Loading script.dat: 190 bytes.
  30.909 Checksum for script C:/Users/michi/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
  32.721 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF74F4705D8)
00007FF74F4705D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC1C6A08D)
00007FFBC1C6A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC1BD9C58)
00007FFBC1BD9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC1C6910E)
00007FFBC1C6910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xtree (2063): std::_Tree<std::_Tmap_traits<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> >,0> >::_Lbound<LowercaseString>
c:\program files (x86)\microsoft visual studio 14.0\vc\include\map (338): std::map<LowercaseString,BlueprintShelfWidget * __ptr64,std::less<LowercaseString>,std::allocator<std::pair<LowercaseString const ,BlueprintShelfWidget * __ptr64> > >::operator[]
c:\cygwin64\tmp\factorio-86tci8\src\gui\blueprintlibrarygui.cpp (790): BlueprintLibraryGui::rebuildGui
c:\cygwin64\tmp\factorio-86tci8\src\gui\blueprintlibrarygui.cpp (635): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (270): GameView::executeAction
c:\cygwin64\tmp\factorio-86tci8\src\gameview.cpp (242): GameView::executeActions
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (207): Game::postUpdate
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (600): MainLoop::prepare
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-86tci8\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBBF452774)
00007FFBBF452774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC1C30D61)
00007FFBC1C30D61 (ntdll): (filename not available): RtlUserThreadStart
Working savegame:
_autosave4.zip
(22.1 MiB) Downloaded 182 times
Broken savegame:
_autosave5.zip
(22.12 MiB) Downloaded 170 times
Oxyd
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Re: [0.15.1] Crash when opening the blueprint library

Post by Oxyd »

Thanks, fixed in 0.15.4.
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