[Crash] Deleting old version of Blueprint Book
[Crash] Deleting old version of Blueprint Book
Once I clicked the delete button on an old blueprint book, the game crashed. Log file below. Let me know if I can help more.
- Attachments
-
- factorio-current.log
- (102.38 KiB) Downloaded 197 times
Re: [Crash] Deleting old version of Blueprint Book
Can you post the save? Does it crash every time with the same book?
Re: [Crash] Deleting old version of Blueprint Book
Sorry, don't have a save, this was on a multiplayer server. Can't really reproduce it either. I may have jumped to a causal conclusion, it could've been something else that caused the crash.
-
- Burner Inserter
- Posts: 9
- Joined: Wed Jun 29, 2016 1:10 pm
- Contact:
Re: [Crash] Deleting old version of Blueprint Book
I have the same issue but with an old book I copied into the game library. I right click on the book and then when its contents are shown I click on the recycle bin. The game freezes and crashes afterwards.
No mods involved before or at the moment. Attached is the log as the blueprint book is not embedded in the savegame itself. Is there a possibility to send you my global blueprint "save"? Is it the file "blueprint-storage.dat"? If so: it's attached! Inside the rar file will be a screenshot of the book
No mods involved before or at the moment. Attached is the log as the blueprint book is not embedded in the savegame itself. Is there a possibility to send you my global blueprint "save"? Is it the file "blueprint-storage.dat"? If so: it's attached! Inside the rar file will be a screenshot of the book
- Attachments
-
- blueprint crash.rar
- log + library + screenshots
- (1.44 MiB) Downloaded 167 times
Re: [Crash] Deleting old version of Blueprint Book
Hi,
I am having the same problem.
When i start a new game and open a blueprint book (that i got from a multiplayer game) and delete it, the game crashes.
no save since i happens for a new game.
no mods for the new game
I am having the same problem.
When i start a new game and open a blueprint book (that i got from a multiplayer game) and delete it, the game crashes.
no save since i happens for a new game.
no mods for the new game
log file
Re: [Crash] Deleting old version of Blueprint Book
Original log:
Code: Select all
0.000 2017-04-24 14:54:15; Factorio 0.15.1 (build 29050, mac, steam)
0.000 Operating system: Mac OS X 10.12.4
0.000 Program arguments: "/Users/dmitron/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/dmitron/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/dmitron/Library/Application Support/factorio
0.000 Binaries path: /Users/dmitron/Library/Application Support/Steam/steamapps/common
0.008 System info: [CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz, 4 cores, RAM: 8192MB]
0.030 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 84.6774%] [MultiSampling: OFF] [Screen: 255]
0.030 Available display adapters: 1
0.030 [0]: resolution 1280x800px at [0,0]
0.030 Create display on adapter 0. Size 1280x720 at position [-10, 22].
0.165 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.24.45
0.416 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.493 Loading mod core 0.0.0 (data.lua)
0.505 Loading mod base 0.15.1 (data.lua)
0.645 Loading mod base 0.15.1 (data-updates.lua)
0.732 Checksum for core: 530912544
0.732 Checksum of base: 2731413614
0.974 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493068474
0.974 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.087 Loaded shader file /Users/dmitron/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
1.090 Loaded shader file /Users/dmitron/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
1.109 Initial atlas bitmap size is 16384
1.113 Created atlas bitmap 16384x7692
1.113 Created atlas bitmap 4096x1860
1.128 Created atlas bitmap 4096x3656
18.449 Sprites loaded
18.449 Convert atlas 4096x1860 to: trilinear-filtering
18.639 Convert atlas 4096x3656 to: mipmap
19.101 Loading sounds...
21.829 Custom inputs active: 0
21.902 Factorio initialised
54.012 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
59.823 Info UDPSocket.cpp:234: Socket closed
59.824 Joining game 50.173.37.167:34197
59.824 Info UDPSocket.cpp:33: Opening socket
59.825 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
60.111 Connection refused
60.111 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
60.111 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
60.112 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
60.665 Info HttpSharedState.cpp:111: Status code: 200
60.665 Info AuthServerConnector.cpp:136: Received key(y10UIIAgc5XJWn9Rzo4/0Q==) for username(akulla) from auth server.
60.701 Info UDPSocket.cpp:234: Socket closed
60.701 Joining game 50.173.37.167:34197
60.701 Info UDPSocket.cpp:33: Opening socket
60.701 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
61.545 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
61.545 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
61.545 Info ClientRouter.cpp:217: ConnectionAccepted
62.178 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
62.178 Downloading file /Users/dmitron/Library/Application Support/factorio/temp/mp-download.zip (3721948 B, 7400 blocks)
62.180 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
90.901 Finished download (28 s, 3.7 MB, 129 kB/s)
90.932 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
90.932 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
90.932 Loading map /Users/dmitron/Library/Application Support/factorio/temp/mp-download.zip: 3721948 bytes.
90.938 Error FileUtil.cpp:291: Can't remove /Users/dmitron/Library/Application Support/factorio/temp/currently-playing: No such file or directory
90.974 Loading Level.dat: 7581258 bytes.
90.979 Info Scenario.cpp:133: Map version 0.15.1-0
91.345 Loading script.dat: 190 bytes.
91.348 Checksum for script /Users/dmitron/Library/Application Support/factorio/temp/currently-playing/control.lua: 1622069129
91.361 Info ClientMultiplayerManager.cpp:539: MapTick(458782) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
94.179 Info ClientMultiplayerManager.cpp:539: MapTick(460636) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
94.261 Info ClientMultiplayerManager.cpp:539: MapTick(460636) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
94.295 Info GameActionHandler.cpp:3213: MapTick (460638) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect )
102.878 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 8 (nextTickToSend: 461130, ticksClientWillJumpOver: 0 {})
(...)
6603.711 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 9 (nextTickToSend: 837012, ticksClientWillJumpOver: 0 {})
6604.585 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000100870d72 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1 0x000000010086215d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001008620ee in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3 0x00007fff97ea5b3a in 0x00007fff97ea5b3a
#4 0x00007fff968a2e2e in 0x00007fff968a2e2e
#5 0x00000001003abb31 in non-virtual thunk to BlueprintLibraryGui::update() (in factorio) (BlueprintLibraryGui.cpp:501)
#6 0x0000000100048300 in Game::processGameViewFlags() (in factorio) (Game.cpp:308)
#7 0x0000000100650172 in MainLoop::prepare() (in factorio) (MainLoop.cpp:633)
#8 0x000000010064f6e1 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:394)
#9 0x000000010064cf6e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#10 0x000000010064957c in _al_mangled_main (in factorio) (Main.cpp:881)
#11 0x0000000100cde577 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#12 0x00007fff83f55bcd in 0x00007fff83f55bcd
#13 0x00007fff97eaf9af in 0x00007fff97eaf9af
#14 0x00007fff97eaf8fb in 0x00007fff97eaf8fb
#15 0x00007fff97eaf101 in 0x00007fff97eaf101
6606.801 Error CrashHandler.cpp:106: Map tick at moment of crash: 837044
6606.801 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [Crash] Deleting old version of Blueprint Book
Thanks for the logs and the library, everyone. This should be fixed in 0.15.3.