[0.15.2] Some weapons have number 1 next to them
[0.15.2] Some weapons have number 1 next to them
Some weapons (shotgun and a pistol) have a number 1 next to them (i suppose to indicate that they are single items), while submachine gun does not have any numbers. Screenshot: http://imgur.com/ISc2sEm (bottom right of the screen)
Re: [0.15.2] Some weapons have number 1 next to them
Does it change if you change the active weapon?
Re: [0.15.2] Some weapons have number 1 next to them
Nope. Submachine gun still doesn't show any numbers, while other weapons do.hoho wrote:Does it change if you change the active weapon?
Re: [0.15.2] Some weapons have number 1 next to them
To add up. Did a bit more testing and I think I know why it is the case. It is possible to have several shotguns in one slot (like 2 shotguns take up 1 slot), while submachine gun cannot do that. So that is why submachine gun is always 1, so the number does not show up, while I can have 2 shotguns as one item at the same time.
Re: [0.15.2] Some weapons have number 1 next to them
Does it increase fire power to have more in one slot?FifthRom wrote:To add up. Did a bit more testing and I think I know why it is the case. It is possible to have several shotguns in one slot (like 2 shotguns take up 1 slot), while submachine gun cannot do that. So that is why submachine gun is always 1, so the number does not show up, while I can have 2 shotguns as one item at the same time.
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Re: [0.15.2] Some weapons have number 1 next to them
This is because of the stack size. You have multiple weapons in one slot. Right click to remove one of them.
Pretty sure anyhow.
Pretty sure anyhow.
My Mods:
Modular Armor Revamp - V16
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Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.15.2] Some weapons have number 1 next to them
Does not seem to be the case. Same amount of damage and same rate of fire.Loewchen wrote:Does it increase fire power to have more in one slot?
That is true. I can have several shotguns/pistols in one slot, but not a submachine gun. So why can I do that? Isn't it logical to either let BOTH submachine gun and a shotgun have stack size of 5 or BOTH shotgun and submachine gun have stack size of 1. This looks like a very minor issue, but I decided to report anyway.Ranakastrasz wrote:This is because of the stack size. You have multiple weapons in one slot. Right click to remove one of them.
Pretty sure anyhow.
Re: [0.15.2] Some weapons have number 1 next to them
The stack size for the submachine gun was only 1,
I have set it to 5, which is the same as all other guns
I have set it to 5, which is the same as all other guns
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Re: [0.15.2] Some weapons have number 1 next to them
Shouldn't all the guns be 1 instead? Unlike, well, tools, or Ammo, or placeable items, they do not have quantity or durability issues, such that having more than one is useful. The only place where two guns would be useful is in a mod where you have two types of ammo for the same gun, and have two of the same gun with each ammo, since you want to be able to switch between ammo types quickly. Vanilla has no reason for stacking weapons.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: [0.15.2] Some weapons have number 1 next to them
Maybe firing a gun should result in durability loss in the same way as the pickaxe? I imagine they would degrade slower than a pickaxe, though.
Also, I haven't checked to see if this functionality already exists, but maybe it could be possible to repair a pickaxe or gun with the repair toolkit, in case you forgot to bring a spare shotgun to the fight, for eg.
Also, I haven't checked to see if this functionality already exists, but maybe it could be possible to repair a pickaxe or gun with the repair toolkit, in case you forgot to bring a spare shotgun to the fight, for eg.