[MOD 0.13] Score Extended - rocket score replacement
Re: [MOD 0.13] Score Extended - rocket score replacement
Would be nice if launch all rockets together.
Re: [MOD 0.13] Score Extended - rocket score replacement
it launches rockets as soon as they are ready to be launched. If I wait other rockets to be ready, it will increase the averages launch times, and that's not what we want, because most people want to lower this critical number.GTrak wrote:Would be nice if launch all rockets together.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
Simple. Check how long your rockets take to build. Build a timer and wire up the satellite inserters to insert when it ticked down.GTrak wrote:Would be nice if launch all rockets together.
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Re: [MOD 0.13] Score Extended - rocket score replacement
Interesting mod! Would it be possible to include the total number of rockets launched by each force in the game?
Re: [MOD 0.13] Score Extended - rocket score replacement
Thx.Ferovejecs wrote:Interesting mod! Would it be possible to include the total number of rockets launched by each force in the game?
I do not want to make the GUI more complex than it is. It already displays the number of rockets for your own force.
But for you, I added an interface remote call to display all forces : just type
Code: Select all
/c remote.call( "score", "all" )
My mods on the Factorio Mod Portal
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Re: [MOD 0.13] Score Extended - rocket score replacement
Hey, any plans updating this for 0.15 ?
Thanks
Thanks
Re: [MOD 0.13] Score Extended - rocket score replacement
Heya, 0.16 is just out.
Will this be updated?
Many thanks.
Will this be updated?
Many thanks.
Re: [MOD 0.13] Score Extended - rocket score replacement
updated, please tell me if everything seems ok.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Score Extended - rocket score replacement
The autolaunch option on the Score Extended window doesn't work, or I'm doing something wrong. I put a tick in the box and it removes it.
Re: [MOD 0.13] Score Extended - rocket score replacement
So, I checked on this issue and found out that the function that is triggered by the GUI event is being fired twice, reverting the change we make when we press the checkbox.
The function is registered on two events, when there is a gui click and when the checkbox changes, and so it fires twice.
I thought this was some artifact from older versions where you needed two diferent events but looking back at API documentation, in 14.6 checkbox already fired the GUI click.... so I dont know how this worked before.
If the mod support is abandoned, at least, here is the solution for the brave ones.
Just removing/commenting line 627 in control.lua fixes the issue:
Code: Select all
script.on_event(defines.events.on_gui_checked_state_changed, on_gui_click)
Re: [MOD 0.13] Score Extended - rocket score replacement
thx for the bug.
updated to 1.0.26
updated to 1.0.26
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Re: [MOD 0.13] Score Extended - rocket score replacement
Please update for 0.17. I really appreciate this mod and the work you've done. Thank you!
Re: [MOD 0.13] Score Extended - rocket score replacement
I'm now a mod collaborator on this mod. I posted this on the mod portal:i-make-robots wrote: ↑Sun Mar 17, 2019 10:58 pm Please update for 0.17. I really appreciate this mod and the work you've done. Thank you!
Also the mod portal now supports notifications so it might be a good idea to move the discussions over there. If you post here I will still see it though, but it is an option.https://mods.factorio.com/mod/ScoreExtended/discussion/5c775558bc05f7000b32c582 wrote: Binbinhfr stopped playing and is no longer maintaining this mod. But he gave me the authorization to maintain this mod, so I can update it once I've fixed it for 0.17. And I will try to do that. But there has been a breaking change in the GUI API that requires some understanding of how to make GUIs for Factorio. I have some modding experience but my mod doesn't have a GUI so I have to read up on the documentation on how it is done and there seems to be some missing information in the documentation that I think I need.
So not sure how long it will take or how to proceed when the documentation is missing. It is probably a simple fix once I just find the correct API documentation page.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser