Hello devs,
Factorio seems to crash whenever i try to mine some tiles while in zoomed in map mode.
Steps for reproduction:
1.: Start a game
2.: Place some stone path (works with every placeable tile)
3.: enter map mode
4.: zoom in and try to mine the tile (holding another tile in cursor)
-> crash
Log file is attached: #1 is sandbox, #2 is normal game mode
Edit: I assume that you all are quite busy this week, but just for your information i wanted to add that this problem is also present in version 0.15.3.
Greetings,
Arcitos
[0.15.3] Crash on trying to mine tiles in zoomed in map mode
[0.15.3] Crash on trying to mine tiles in zoomed in map mode
- Attachments
-
- factorio-current.log
- #2: normal game mode
- (7.44 KiB) Downloaded 172 times
-
- factorio-current.log
- #1: sandbox mode
- (7.99 KiB) Downloaded 165 times
Last edited by Arcitos on Thu Apr 27, 2017 10:54 pm, edited 1 time in total.
Re: [0.15.1] Crash on trying to mine tiles in zoomed in map mode
Code: Select all
0.007 2017-04-25 21:16:11; Factorio 0.15.1 (build 29050, win64, steam)
0.007 Operating system: Windows 7 Service Pack 1
0.007 Program arguments: "C:\Users\Daniel\Spiele\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.007 Read data path: C:/Users/Daniel/Spiele/steam/steamapps/common/Factorio/data
0.007 Write data path: C:/Users/Daniel/AppData/Roaming/Factorio
0.008 Binaries path: C:/Users/Daniel/Spiele/steam/steamapps/common/Factorio/bin
0.046 System info: [CPU: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz, 8 cores, RAM: 8123MB]
0.047 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 120%] [MultiSampling: OFF] [Screen: 255]
0.049 Available display adapters: 1
0.049 [0]: \\.\DISPLAY1 - NVIDIA Quadro FX 880M {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.049 Create display on adapter 0. Size 1536x864 at position [182, 90].
0.221 Initialised Direct3D:[0] NVIDIA Quadro FX 880M; driver: nvd3dumx.dll 9.18.13.4144
0.236 Video memory size (dedicated video/dedicated system/shared system/available): 978/0/3583/458 MB
0.312 DSound: Starting _dsound_update thread
0.312 DSound: Enter _dsound_update; tid=10888
0.313 Device reset internal.
0.317 Desktop composition is active.
0.319 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 30%] [DXT: false]
0.496 Loading mod core 0.0.0 (data.lua)
0.518 Loading mod base 0.15.1 (data.lua)
0.789 Loading mod AsphaltRoads 1.0.4 (data.lua)
0.975 Loading mod SimpleSilicon 1.1.2 (data.lua)
1.185 Loading mod TileReconverter 1.0.1 (data.lua)
1.366 Loading mod base 0.15.1 (data-updates.lua)
1.560 Loading mod AsphaltRoads 1.0.4 (data-updates.lua)
1.715 Loading mod SimpleSilicon 1.1.2 (data-updates.lua)
1.925 Checksum for core: 530912544
1.925 Checksum of base: 2731413614
1.925 Checksum of AsphaltRoads: 3325647266
1.925 Checksum of SimpleSilicon: 2353432315
1.925 Checksum of TileReconverter: 3035385130
2.231 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493135381
2.231 Info PlayerData.cpp:62: Cloud player-data.json unavailable
2.397 Loaded shader file C:/Users/Daniel/Spiele/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.397 Loaded shader file C:/Users/Daniel/Spiele/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.426 Initial atlas bitmap size is 8192
2.442 Created atlas bitmap 8192x8192
3.224 Created atlas bitmap 8192x7564
3.507 Created atlas bitmap 4096x1868
3.524 Created atlas bitmap 4096x3644
29.471 Sprites loaded
29.471 Convert atlas 4096x1868 to: trilinear-filtering
30.197 Convert atlas 4096x3644 to: mipmap
33.395 Loading sounds...
38.453 Custom inputs active: 1
38.537 Factorio initialised
59.404 Loading Level.dat: 1001928 bytes.
59.404 Info Scenario.cpp:133: Map version 0.15.1-0
59.525 Checksum for script C:/Users/Daniel/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
59.528 Checksum for script __AsphaltRoads__/control.lua: 1783700458
59.530 Checksum for script __SimpleSilicon__/control.lua: 301238569
59.533 Checksum for script __TileReconverter__/control.lua: 4078055390
119.059 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00000001400544d9
ModuleBase: 0x000000013fd00000, ImageSize: 0117f000, RelativeAddress: 003544d9
119.059 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=fffff28000000580, rcx=0000000000000000,
rdx=0000000000000001, rsi=00000000111b7270, rdi=0000000000000001,
rip=00000001400544d9, rsp=000000000b27f0f0, rbp=000000000b27f169,
r8=000000013fd00000, r9=000000013fd00000, r10=0000000052422e90,
r11=0000000052422e90, r12=0000000000000000, r13=00000000fffffff2,
r14=0000000000000005, r15=000000000b27f1f0
119.059 Crashed in C:\Users\Daniel\Spiele\steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013fd00000 - 0x0000000140e7f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000010055BF5)
0000000010055BF5 (tvtpwm_windows_hook_x64): (filename not available): CPasswordManagerWindowCore::~CPasswordManagerWindowCore
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000005F3B3F5)
0000000005F3B3F5 (btmmhook): (filename not available): SetAndWaitBtMmHook
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007722BC10)
000000007722BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077330108)
0000000077330108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772C7958)
00000000772C7958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772D812D)
00000000772D812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772C855F)
00000000772C855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772FBCB8)
00000000772FBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandlerallegro.cpp (1679): InputHandlerAllegro::currentMiningState
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandlerallegro.cpp (1695): InputHandlerAllegro::updateMiningState
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandlerallegro.cpp (1291): InputHandlerAllegro::sendStateChanges
c:\cygwin64\tmp\factorio-86tci8\src\gameactionhandler.cpp (304): GameActionHandler::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (812): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771A59CD)
00000000771A59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772DA561)
00000000772DA561 (ntdll): (filename not available): RtlUserThreadStart
124.229 Error CrashHandler.cpp:106: Map tick at moment of crash: 3504
124.229 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15.3] Crash on trying to mine tiles in zoomed in map mode
Thanks for the report. This will be fixed in the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.