[0.15.1] Crash at 30% loading screen

Things that has been reported already before.
gallback
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[0.15.1] Crash at 30% loading screen

Post by gallback »

0.003 2017-04-25 17:14:56; Factorio 0.15.1 (build 29050, win64, steam)
0.003 Operating system: Windows 7 Service Pack 1
0.003 Program arguments: "D:\Archivos de programas\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/Archivos de programas/SteamLibrary/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/JAVI/AppData/Roaming/Factorio
0.003 Binaries path: D:/Archivos de programas/SteamLibrary/steamapps/common/Factorio/bin
0.015 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 8072MB]
0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 88%] [MultiSampling: OFF] [Screen: 255]
0.017 Available display adapters: 1
0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 670 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.072 Initialised Direct3D:[0] NVIDIA GeForce GTX 670; driver: nvd3dumx.dll 21.21.13.7653
0.076 Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/3780/1670 MB
0.110 DSound: Starting _dsound_update thread
0.110 DSound: Enter _dsound_update; tid=3656
0.111 Device reset internal.
0.113 Desktop composition is active.
0.114 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.181 Loading mod core 0.0.0 (data.lua)
0.191 Checksum for core: 530912544
0.200 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140AA05D8)
0000000140AA05D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD812D)
0000000076FD812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FC855F)
0000000076FC855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FFBCB8)
0000000076FFBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140232220)
0000000140232220 (Factorio): (filename not available): PollutionSettings::PollutionSettings
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001402320FF)
00000001402320FF (Factorio): (filename not available): MapSettings::MapSettings
c:\cygwin64\tmp\factorio-86tci8\src\globalcontext.cpp (422): GlobalContext::init
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (166): MainLoop::run
c:\cygwin64\tmp\factorio-86tci8\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EA59CD)
0000000076EA59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FDA561)
0000000076FDA561 (ntdll): (filename not available): RtlUserThreadStart
2.246 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
daniel34
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Re: [0.15.1] Crash at 30% loading screen

Post by daniel34 »

It's this issue that is resolved in 0.15.2: viewtopic.php?f=30&t=44672
You disabled the base mod in the Mods screen, which causes a crash when the game restarts.

You can resolve it by going to the mods folder and deleting the mod-list.json file.
quick links: log file | graphical issues | wiki
gallback
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Re: [0.15.1] Crash at 30% loading screen

Post by gallback »

daniel34 wrote:It's this issue that is resolved in 0.15.2: viewtopic.php?f=30&t=44672
You disabled the base mod in the Mods screen, which causes a crash when the game restarts.

You can resolve it by going to the mods folder and deleting the mod-list.json file.
Thank you
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