[15.1][Twinsen] Blueprint segfault on join [SERVER CRASH]

Things that has been reported already before.
Mateon1
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Apr 25, 2017 1:06 pm
Contact:

[15.1][Twinsen] Blueprint segfault on join [SERVER CRASH]

Post by Mateon1 »

I created a few blueprints in a singleplayer "team production" campaign, and now whenever I create a new map, Factorio crashes. What's worse, whenever I join a server, that server crashes.
This is 100% reproducible with my .factorio directory, happens on any save.
I am running on x64 linux.

I would prefer to share my blueprint store file privately with the devs, as it allows to crash any multiplayer server instantly when joining.
Attachments
factorio-current.log
factorio-current.log on singleplayer crash
(4.92 KiB) Downloaded 112 times
factorio-stdio.log
Factorio standard output on singleplayer crash
(5.33 KiB) Downloaded 101 times
Loewchen
Global Moderator
Global Moderator
Posts: 10262
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [15.1] Blueprint segfault on join [SERVER CRASH]

Post by Loewchen »

Code: Select all

   0.000 2017-04-25 15:13:47; Factorio 0.15.1 (build 29050, linux64, alpha)
   0.000 Operating system: Linux
   0.000 Program arguments: "/nix/store/86sa908cchr0692ljm8vlrll1h98fdi8-factorio-alpha-0.15.1/bin/.factorio-wrapped" "-c" "/home/mateon/.factorio/config.cfg" 
   0.000 Read data path: /nix/store/86sa908cchr0692ljm8vlrll1h98fdi8-factorio-alpha-0.15.1/share/factorio/data/.
   0.000 Write data path: /home/mateon/.factorio
   0.000 Binaries path: /nix/store/86sa908cchr0692ljm8vlrll1h98fdi8-factorio-alpha-0.15.1
   0.010 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 20020MB]
   0.037 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 1]
   0.206 Available display adapters: 2
   0.207  [0]: resolution 1920x1080px at [1920,0]
   0.207  [1]: resolution 1920x1080px at [0,0]
   0.207 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.339 Initialised OpenGL:[1] Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.13, LLVM 3.9.1); driver: 3.0 Mesa 17.0.0
   0.339     Video memory size (dedicated/total available/current available): 3981/13989/3977 MB
   0.455 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.521 Loading mod core 0.0.0 (data.lua)
   0.527 Loading mod base 0.15.1 (data.lua)
   0.643 Loading mod base 0.15.1 (data-updates.lua)
   0.715 Checksum for core: 530912544
   0.715 Checksum of base: 2731413614
   0.860 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493125358
   0.860 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.209 Loaded shader file /nix/store/86sa908cchr0692ljm8vlrll1h98fdi8-factorio-alpha-0.15.1/share/factorio/data/./core/graphics/shaders/game.glsl
   1.213 Loaded shader file /nix/store/86sa908cchr0692ljm8vlrll1h98fdi8-factorio-alpha-0.15.1/share/factorio/data/./core/graphics/shaders/zoom-to-world.glsl
   1.229 Initial atlas bitmap size is 16384
   2.317 Created atlas bitmap 16384x16359
   2.362 Created atlas bitmap 16384x1748
   2.362 Created atlas bitmap 4096x3980
   2.362 Created atlas bitmap 4096x3652
  22.862 Sprites loaded
  22.886 Convert atlas 4096x3980 to: trilinear-filtering 
  23.674 Convert atlas 4096x3652 to: mipmap 
  23.791 Loading sounds...
  25.703 Custom inputs active: 0
  25.712 Info Updater.cpp:743: Downloading https://updater.factorio.com/get-available-versions?username=mateon1&token=<private>&apiVersion=2
  26.804 0 packages available to download (experimental updates disabled).
  26.863 Factorio initialised
  33.993 Error FileUtil.cpp:291: Can't remove /home/mateon/.factorio/temp/currently-playing: No such file or directory
  34.056 Loading Level.dat: 971070 bytes.
  34.056 Info Scenario.cpp:133: Map version 0.15.1-0
  34.091 Checksum for script /home/mateon/.factorio/temp/currently-playing/control.lua: 1622069129
  36.243 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000000a87dcd in Logger::logStacktrace(StackTraceInfo*) at ??:?
#1  0x00000000006de8e0 in CrashHandler::writeStackTrace() at ??:?
#2  0x00000000006deb64 in CrashHandler::SignalHandler(int) at ??:?
#3  0x00007fddb332c3f0 in ?? at ??:0
#4  0x00000000009d65d0 in Inserter::setTargetPickupCount(unsigned char) at ??:?
#5  0x00000000009d6f62 in Inserter::copyEntitySettings(Entity const*, InventoryBuffer&) at ??:?
#6  0x0000000000b55d3b in BlueprintEntities::addEntity(BlueprintEntities::EntityRequestPair const&, RealPosition const&, BlueprintEntities::EntityToEntityMapping&) at ??:?
#7  0x0000000000b56537 in BlueprintEntities::setupEntities(std::vector<BlueprintEntities::EntityRequestPair, std::allocator<BlueprintEntities::EntityRequestPair> > const&, RealPosition const&) at ??:?
#8  0x0000000000b5670c in Blueprint::clone(Blueprint const&, bool) at ??:?
#9  0x0000000000b568c1 in GameActionHandler::transferBlueprintData(InputAction const&, Controller*) at ??:?
#10 0x0000000000956049 in GameActionHandler::actionPerformed(InputAction const&) at ??:?
#11 0x00000000006d7cfc in InputHandler::flushActions(bool) at ??:?
#12 0x00000000007a203a in GameActionHandler::update() [clone .constprop.108468] at ??:?
#13 0x0000000000dd7650 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.106797] at ??:?
#14 0x0000000000dd83a1 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at ??:?
#15 0x00000000006e420b in WorkerThread::loop() at ??:?
#16 0x0000000001340070 in execute_native_thread_routine at ??:?
#17 0x00007fddb4eaa234 in ?? at ??:0
#18 0x00007fddb33e175f in ?? at ??:0
  36.380 Error CrashHandler.cpp:106: Map tick at moment of crash: 2
  36.380 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
posila
Former Staff
Former Staff
Posts: 5448
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [15.1][Twinsen] Blueprint segfault on join [SERVER CRASH]

Post by posila »

Thanks for the report.
Should be partially fixed in 0.15.3 (later today).
For more info and possible workaround see: viewtopic.php?f=30&t=45276#p260737
Post Reply

Return to “Duplicates”