It may just be the text, as I reported in a similar bug (which was also fixed) in a prior update long ago.
The text percentage bonus when hovering over "effect" for technology research seems to be incorrect in various places, even for research which I had already completed (maybe it was a copy&paste?).
For example:
Flame thrower damage:
damage 1: 20%
damage 2: 20%
damage 3: 30%
damage 4: 30%
damage 5: 40%
damage 6: 20%
damage 7: 20%
Mining productivity:
productivity 1-2: research does not exist
productivity 3: 2%
productivity 4-6: research does not exist
productivity 7: 2%
productivity 8-11: 2%
productivity 12-15: 2%
productivity 16-∞: 2%
To report the textual error for the flame thrower damage, I decided to give a closer look at some of the others, and the scaling is very different, all around. I don't know what should be the correct scaling of percentages, or how to interpret them. Some scale 10,20,20,20,30,30,50,70 and others scale more linearly, but if it's copy&paste for the text, I'm sure one of you software developers would be able to more easily and quickly confirm that everything (including that which didn't change in 0.15) displays and reflects the actual game code percentages rather than me manually typing out every single one (hopefully, without typos).
I'd also appreciate some clarification, because I've never known how the scaling actually works. Is it compounded?
If it's compounded, would I correctly infer that mining productivity 8 should equate to a ~117.1659381% output? Or, is it ~106.1208% (assuming that productivity 8 is level 3, as the tree effectively shows) when compounded?
[0.15.1] Technology + effect percentages inconsistent
Re: [0.15.1] Technology + effect percentages inconsistent
Thanks for the report,
Inconsistency in the technology effects isn't a bug,
The technology effect shows the increase in the bonus,
You can see the total accumlated bonus in the bonus
Is there some error with the strings of other text?
Can you send a screenshot of this error?
Inconsistency in the technology effects isn't a bug,
The technology effect shows the increase in the bonus,
You can see the total accumlated bonus in the bonus
Is there some error with the strings of other text?
Can you send a screenshot of this error?
Re: [0.15.1] Technology + effect percentages inconsistent
Gotcha, thanks.
Well, just to be sure, here are some screenshots.
The level 6 damage bonus is lower than the level 5 damage bonus.
And the missing/mislabeled technology levels for the mining productivity show 3,7,8-11,etc.
Well, just to be sure, here are some screenshots.
The level 6 damage bonus is lower than the level 5 damage bonus.
And the missing/mislabeled technology levels for the mining productivity show 3,7,8-11,etc.
- Attachments
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- mining productivity
- mining_productivity.PNG (585.44 KiB) Viewed 1624 times
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- Flamethrower damage 6 is lower
- damage_6_low.PNG (611.08 KiB) Viewed 1624 times
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- Flamethrower damage 5 higher than damage 6
- damage_5_high.PNG (606.87 KiB) Viewed 1624 times
Re: [0.15.1] Technology + effect percentages inconsistent
The technologies "missing" is because you've researched them and the level now shows the next one you can research.
It starts as mining productivity 1-3 then when you research "1" it shows as "2-3" and so on.
It starts as mining productivity 1-3 then when you research "1" it shows as "2-3" and so on.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.1] Technology + effect percentages inconsistent
Ah-ha! Thanks. I played for a solid 6 hours and didn't recall doing the research...I just looked back and thought "I did level 3, but not 1 and 2 somehow". Heh, thanks for the clarification!Rseding91 wrote:The technologies "missing" is because you've researched them and the level now shows the next one you can research.
It starts as mining productivity 1-3 then when you research "1" it shows as "2-3" and so on.