Version 0.15.0
Re: Version 0.15.0
thanks for the release guys, really good work
Re: Version 0.15.0
Here's the forum thread were it was announced and discussed.Tubbles wrote:I'm curious for the reason for this?HanziQ wrote:
- Removed support of 32 bit systems.
Friday facts #158 - The end of the 32 bit era
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Re: Version 0.15.0
Just curious, since this version just crashes for me :
Since alien artifacts are completely removed, what'll happen to all the items that require it? (i.e. Power Armor Mk 2)
Also, is any other item going to replace these alien artifacts, because now there is no incentive/point to hunt down alien bases.
Since alien artifacts are completely removed, what'll happen to all the items that require it? (i.e. Power Armor Mk 2)
Also, is any other item going to replace these alien artifacts, because now there is no incentive/point to hunt down alien bases.
Re: Version 0.15.0
I think that boilers can't heat the water.. Water is at constant 15°C and even I put fuel to it, water sill have 15°C. It's only mine issue?
Re: Version 0.15.0
Output is perpendicular to the input.burisk wrote:I think that boilers can't heat the water.. Water is at constant 15°C and even I put fuel to it, water sill have 15°C. It's only mine issue?
Professional Curmudgeon since 1988.
Re: Version 0.15.0
Do you know when is the GOG version going to be updated?
Re: Version 0.15.0
What exactly does "Changed evolution from global to per force." mean?
If there are 2 forces on the map near each other, how does biter evolution work?
If there are 2 forces on the map near each other, how does biter evolution work?
Re: Version 0.15.0
It means you can have pet biters, and they evolve differently from enemy biters.
Re: Version 0.15.0
Thank you for this version. Will test it right away.
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Re: Version 0.15.0
How do you get the wave defense scenario?
Re: Version 0.15.0
Play --> (Multiplayer) --> Custom scenario --> base/wave-defensetypicalasian wrote:How do you get the wave defense scenario?
Re: Version 0.15.0
Did belt optimizations and some new multithreading made into 0.15?
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Re: Version 0.15.0
I'm particularly excited to the tank improvements (increased tankiness and added flamethrower), although I think it will only really work late game if it has shields. Are modular "armor" slots for vehicles in vanilla? Any plans for them to be included?
Re: Version 0.15.0
To anyone having issues with Steam / GOG / whatever: Get an account on factorio.com and download from there.
Re: Version 0.15.0
What? This game is on steam and GOG too? LOL! Didn't know that. I always download from factorio only.neoc wrote:To anyone having issues with Steam / GOG / whatever: Get an account on factorio.com and download from there.
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Re: Version 0.15.0
Note for evryone who plays on steam and has that tree bug
turn of steam cloud sync
factorio>properties>updates>uncheck the box at the bottem
turn of steam cloud sync
factorio>properties>updates>uncheck the box at the bottem
Re: Version 0.15.0
I love the new marathon mode. I can throw all my builds away.^^ I need moooorrrrrrrrre production buildings.^^ and after I challenge this setting I play the one with marathon and faster evolving bugs.
Great work
Great work
Re: Version 0.15.0
Pff, pathetic. I played bobs + angels mods on ultra marathon mode before it was mainstream.Jan11 wrote:I love the new marathon mode. I can throw all my builds away.^^ I need moooorrrrrrrrre production buildings.^^ and after I challenge this setting I play the one with marathon and faster evolving bugs.
Great work
Re: Version 0.15.0
Made my day *applause*Kovarex enrichment process
Just make sure kovarex actually gets richer in the process
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Re: Version 0.15.0
Could somebody tell me why, please? It was pretty fun point to have non-automatable part of game.Removed alien artifacts and alien science packs from the game completely.