Hey,
dont know if its a bug, but on my map the train station only reads cargo wagon contents. Doesnt read fluids in fluid wagon. The fluid is not seperated in the 3 tanks either. Maybe that is still in the works but it appears as a bug.
On a sidenote woaaa the capacity. 75k for fluid wagon. Vs only 5k on a classic half full/half empty barrel wagon
0.15.1 Station doesnt read fluids
Re: 0.15.1 Station doesnt read fluids
I want to add a screenshot and additional information to this bug report.
As you can see here, as aober93 described, you can't see the contents of the rail tanker in the circuit network, but you can see the content of the cargo wagon.
I also tried to use a decider combinator to change the signal to the variable 'A', but that didn't show any results.
Here's also a reddit thread where another user had the same problem.
As you can see here, as aober93 described, you can't see the contents of the rail tanker in the circuit network, but you can see the content of the cargo wagon.
I also tried to use a decider combinator to change the signal to the variable 'A', but that didn't show any results.
Here's also a reddit thread where another user had the same problem.
- y.petremann
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[0.15.1]Fluid not used for signals and inactivity for trains
Merged with existing Bug report --daniel34
Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
Re: [0.15.1]Fluid not used for signals and inactivity for trains
Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.y.petremann wrote:Merged with existing Bug report --daniel34
Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
pic reading fluid wagon content
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- y.petremann
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Re: [0.15.1]Fluid not used for signals and inactivity for trains
I've said "At the train stop" !!!Optera wrote:Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.y.petremann wrote:Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.pic reading fluid wagon content
Re: [0.15.1]Fluid not used for signals and inactivity for trains
I don't see what's impossible. The devs should have no problem reading a fluidbox for stops or when hovering over a loco.y.petremann wrote:I've said "At the train stop" !!!Optera wrote:Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.y.petremann wrote:Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.pic reading fluid wagon content
My Mods: mods.factorio.com