1. Lever
It can bee connected to the circiut network. In the GUI you can set output signal. When lever has been switched the signal is 1.
Lever is off --> signal is 0
Lever is on --> signal is 1
2. Button
It can bee connected to the circiut network. In the GUI you can set output signal. When button has been pressed signla is 1 for 2 seconds.
Button is not pressed --> signal is 0
Button is pressed --> signal is 1 for 2 seconds
Research
Unlock when you complete research "Circuit Network".
Slovakia Language
Lever --> Páka
Button --> Tlačidlo
Please add this to the game. It was very usefull for circuit network.
Lever and Button
Moderator: ickputzdirwech
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Re: Lever and Button
This can already be done with a constant combinator. The constant combinator can be activated and deactivated in the GUI, i.e. it behaves like a lever.MineGame159 wrote:1. Lever
It can bee connected to the circiut network. In the GUI you can set output signal. When lever has been switched the signal is 1.
Lever is off --> signal is 0
Lever is on --> signal is 1
This problem is identical to the lever problem above, except that you will also need to add a decider combinator and a clock that increments by 1 every tick. Since there are 60 ticks per second, 2 seconds corresponds to 120 ticks. The decider combinator can be set to ensure that the signal 1 is only sent while the clock counter is below 120.MineGame159 wrote:2. Button
It can bee connected to the circiut network. In the GUI you can set output signal. When button has been pressed signla is 1 for 2 seconds.
Button is not pressed --> signal is 0
Button is pressed --> signal is 1 for 2 seconds
Re: Lever and Button
I would love something like this that does not require opening a GUI. I.e., I just hover the mouse over it and press a shortcut to activate/deactivate.
- Ranakastrasz
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Re: Lever and Button
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Re: Lever and Button
A hotkey to enable/disable Constant Combinators and Power Switches might be tidier.
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