Turrets and Ammo Display

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toytoyzscruffy
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Turrets and Ammo Display

Post by toytoyzscruffy »

Hi All,

While playing with my fiance I noticed that something could do with a visual improvement. When one presses their 'Alt' button, information about what the factory/container is producing will be displayed. However, what I have seen (as the security department of our game) is that turrets won't have any visual representation of what ammo is being used. Since turrets only have one slot per machine, what I suggest is a symbol of the ammo contained within that turret is displayed.

Here are some examples:
- Current Turret Set-Up
Image

- Firearm Magazine Turret Set-Up
Image

- Piercing Rounds Turret Set-Up
Image

- Flamethrower Turret Set-Up
Image

Hopefully the images worked properly. If not, I basically just put the image of each ammo type on top of a turret.

I believe this would be very helpful for players wishing to upgrade their base, and perhaps not always remembering what turret has which ammo in it (without having to hover one's mouse over the turret itself).

Thank you in advance for looking at my post, and fingers crossed something like this will be implemented in the near future :D

Roxor128
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Re: Turrets and Ammo Display

Post by Roxor128 »

Good idea. Maybe also couple it with on-map alerts for when a turret is out of ammo, similar to the alerts we get for construction robots not having the required materials.

toytoyzscruffy
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Re: Turrets and Ammo Display

Post by toytoyzscruffy »

Roxor128 wrote:Good idea. Maybe also couple it with on-map alerts for when a turret is out of ammo, similar to the alerts we get for construction robots not having the required materials.
I love that idea Roxor128, I hadn't thought of that.

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SupplyDepoo
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Re: Turrets and Ammo Display

Post by SupplyDepoo »

Don't need an alert for running out of ammo. Your turret will simply be destroyed and you will know ;).

Btw, flamethrower turrets use crude oil, light oil or heavy oil, not flamethrower ammo.

toytoyzscruffy
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Re: Turrets and Ammo Display

Post by toytoyzscruffy »

SupplyDepoo wrote:Don't need an alert for running out of ammo. Your turret will simply be destroyed and you will know ;).

Btw, flamethrower turrets use crude oil, light oil or heavy oil, not flamethrower ammo.
Ok SupplyDepoo, thanks for the heads up about the flamethrower turret. I haven't used them before, so I just assumed they used the canister ammo. The one time I did try to use the flamethrower option my old laptop lagged out & caused issues ;)
I tend to like to know before my turret runs out of ammo (as I'd assume most people do), although being a part of a duo team I don't think this has happened to me yet. Most of what I do when we play is making sure that our base doesn't get obliterated by big, blue, worm aliens.

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