Friday Facts #187 - Space science & 0.15 graphics

Regular reports on Factorio development.
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Durabys
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Durabys »

*notices*

Welp.

Time to do the There Is No Spoon Achievement and I will have all the Achievements before Tuesday comes around.
Last edited by Durabys on Fri Apr 21, 2017 7:13 pm, edited 1 time in total.
apriori
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by apriori »

Kelderek wrote:It just strikes me as odd that the science packs would show up inside the rocket silo, to my way of thinking it would be cool if they are delivered somewhere else separately (data receiving comm tower or some kind of drop pods).
How would you describe the way that the science packs end up in the silo?
I can wait to give all of this a try next week.
The description is the same as for the way of constructing LIQUID "science packs" (look at its icons) using complex items. Science packs are just a metaphor. Of course, it's just units of some data from the orbit or so - imagine!

Devs, you're great! Thanks a lot!
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Keks »

<(''.<) <('.')> (>.'')>
\(''.\) \('.')/ (/.'')/

:D
torham
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by torham »

Dear Diary,
Today's FFF was awesome. Nukes confirmed. That is all. :twisted:
AcolyteOfRocket
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by AcolyteOfRocket »

Tomik wrote:*notices*

Welp.

Time to do the There Is No Spoon Achievement and I will have all the Achievements.
Thats a very good point, I only need one too.

Now excuse me I must dash....

... in front of a train :roll:
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Mathwayb »

Wow I am so excited for .15. You guys have done an amazing job with everything. It looks fantastic, thank you so much.

I have a question though I hope I can get answered. The mining drill shown in the nuclear power pic, the one with fluid input, is that a new mining drill just for mining uranium? Is it the new model for the old mining drill? Is it a mid game upgrade to the normal mining drill? Is it something I can't even begin to imagine? :D

Gotta make sure I get my weekly errands done by Tuesday now...
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by V453000 »

Mathwayb wrote:Wow I am so excited for .15. You guys have done an amazing job with everything. It looks fantastic, thank you so much.

I have a question though I hope I can get answered. The mining drill shown in the nuclear power pic, the one with fluid input, is that a new mining drill just for mining uranium? Is it the new model for the old mining drill? Is it a mid game upgrade to the normal mining drill? Is it something I can't even begin to imagine? :D

Gotta make sure I get my weekly errands done by Tuesday now...
There is still just one electric mining drill, these graphics only show up when you build it over uranium ore.
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by StahnAileron »

IronCartographer wrote:
steinio wrote:Can we reuse the rocket?
Time for a mod to add reusable rocket tech infinite science, gradually increasing the chance of successful rocket recovery and re-use... ;)
If someone does this, I kinda hope it includes a "boat" vehicle that needs to be place in water somewhere to the right/east of the rocket factory...
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Xterminator »

Junion wrote:So two things.

What is the specs on the machine running the linked imgur album factory? o.o

And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D
This would be awesome! Will have to ask them about getting a copy of the save for a Refactorizing episode once 0.15 is out. :D
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by V453000 »

Xterminator wrote:
Junion wrote:So two things.

What is the specs on the machine running the linked imgur album factory? o.o

And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D
This would be awesome! Will have to ask them about getting a copy of the save for a Refactorizing episode once 0.15 is out. :D
I can publish it when 0.15 is available :)
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Tepalus »

NUKES!

(but wait...50 tiles? Thats horrible)
Factorio in a Nutshell
try and error, try and error, try and success
once again it is friday, once again i'm waiting for the news
hour for hour for hour it goes, where it stops nobody knows
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Mendel »

I don´t know about my reaction to reading that FFF. I am a bit confused. I started reading it and first I was focused, then I started getting a bigger and bigger grin on my face with only a minor side thought of please prioritise high res inserters before slapping myself in the cheek. Then I went on to be floor jawed about the beautiful screenshots and the quite functional looking map. Then I read the last few lines of text. I spontaneously started laughing out loud on my chair while at the same time I realized I had tears coming out of my eyes as well. Goddamnit why have you made such a perfect game that raises such emotions?!?
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by tk0421 »

OMG that album... hype train ticket for 1 please.

also, RIP my life after tuesday...
Last edited by tk0421 on Fri Apr 21, 2017 6:56 pm, edited 1 time in total.
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by frakir »

Since I bought Factorio almost one year ago it is still my favorite game that I play. What amazes me is that new content is still beeing provided even that game in current shape is better than many AAA titles. Great job!
Last edited by frakir on Fri Apr 21, 2017 6:56 pm, edited 1 time in total.
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Unoxxis »

V453000 wrote:
Mathwayb wrote:Wow I am so excited for .15. You guys have done an amazing job with everything. It looks fantastic, thank you so much.

I have a question though I hope I can get answered. The mining drill shown in the nuclear power pic, the one with fluid input, is that a new mining drill just for mining uranium? Is it the new model for the old mining drill? Is it a mid game upgrade to the normal mining drill? Is it something I can't even begin to imagine? :D

Gotta make sure I get my weekly errands done by Tuesday now...
There is still just one electric mining drill, these graphics only show up when you build it over uranium ore.
But what happens when I build a mining drill over both uranium and say iron ore. Will it still produce iron ore? Will it only produce iron ore if I don't hook up acid? And both ores if I hook it up?
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by CorBlimey »

Twinsen wrote:
Alice3173 wrote:
RobEVO wrote:Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.

Edit: Asking because of the sulfuric requirement.
I believe they've mentioned that the minimum yield from fields has been raised which should help some.
Oil yield has been increased significantly and is usually no longer a big problem.
minimum yield as in the depleted yield is higher or more that the starting yield tends to be a lot higher but it still ends up at current depleted level?
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by DaemosDaen »

Who here can wait to kill themselves with a Nuclear Rocket?

Xterminator better be recording 100% of the time after that is researched.
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Drury
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by Drury »

*mentions giving rockets a purpose through research*

:)

*mentions tactical nuclear weapons*

:D

*no mention of ICBMs*

:?

EDIT: I mean c'mon you had ONE job
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by tk0421 »

"Since mining uranium requires sulfuric acid, we needed to add a new patch for pipe connection. The acid flows between neighbouring miners, so you only need to bring pipes to the edge ones."

i would really, really, really, REALLY love it if this could be modified for factories requiring liquid assets too (not chem plants, just factories). the aggravation of piping to each factory is one of my few pet peeves about factory building and expansion.
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Re: Friday Facts #187 - Space science & 0.15 graphics

Post by gmliquidmedia »

Greetings, V 0.15 Speed Run coming Tuesday. I will down load it, set my key bindings, then “blind” speed run it :)

In the past versions I have done under 4 hr any%. 25 hr 15 min 100% achievements, and been part of the under 2 hr run in MP.

Looking forward to the new version, setting some new records, and then going for the mega base to break the game 10K science per minute. “Build more faster double it” Colonel Will.

Thanks all I will see you next time.
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