Join community map
The M45 server has kindly agreed to host a Bitumen community map that you can join.
Find the info at:
https://discord.gg/25j2XBKU2D
Factorio Bitumen
Latest Release:Factorio Version: 1.1
Factorio Bitumen version: 3.1.4
Download:
https://mods.factorio.com/mods/Shenpen/bitumen
Tested-With-Factorio-Version: 1.1
Category: Gameplay, manufacturing
Tags: chemistry, petrochem, napalm
No dependencies (other than vanila factorio)
Incompatible with: RSO-mod!
Description
Ads Peat & Tar primitive technologiesAds Shalerock fracking technology
Ads Tarsands mining, bitumen production
Ads ethylene and propane plastics production
NGL, Natural gas, DeepDril mining, Synthetic crude, synthetic lubricant and other petrochem technologies.
Credits
3D entities courtesy ofArch666Angel
YuokiTani and
Factorio
Control coding by Yamagato
Korean translation by Xagros
German translation by Benjamin Filipiak
3D design for Napalm Flamethrower by Malo
Science modules / technologies
Ash production
To the casual observer ash is just a waste product. But in reality ash is a valuable chemical product as it can be processed into potassium. Potassium is our main base or akaline in both potassium-hydroxide and potassium-nitrate. At a more advanced stage this leads to production of the powerful oxidizer potassium permanganate (when combined with manganese products) using the more advanced technologies.
Drug furnace
The use of a specialized drug furnace makes the basis for akaline chemistry as it provides ash from burned wood. The process also yields charcoal which is used as an agent for water purification. The drug furnace also has functionality that lets your strip copper wire from wooden poles before burning them, making the process more friendly for the environment and more economic in terms of resources.
Basic bitumen I
Adds the basic necessary technology for mining and processing tar sands into bitumen and various late stage products. The main attraction in bitumen technology is synthetic crude oil production, but there are many lesser uses too. The most important is simple use of bitumen as a fuel, but asphalt and pavement are other important uses in early stages of development.
Water purification
Different ways and methods for dealing with both natural sourced water and wastewater-product from a variety of production lines. Charcoal and activated charcoal forms the basis for these technologies.
Basic bitumen II
You probably mostly know about bitumen from its use in pavement. You always kinda knew that tar and asphalt had something to do with oil. Or more vaguely with carbohydrates from the underground.
Such resources are best understood and sorted out based on their density, viscocity or their "thickness". From the most dense and viscuous bitumen to gases like methane and ethane. And off couse all the better known liquid varieties in between. Like diesel, fuel oil, petroleum, gasoline. Perhaps lesser known is kerosine that is used as fuel in jet engines.
In essence bitumen is a segment of these carbohydrates in the lower, denser and more viscous part of the spectrum.
In nature you will find all of these as part of the same primordal soup that can be extracted from the underground. These carbohydrates originate from ancient organic material: Plant and animal remains exposed to high pressure and high temperatures deep in the underground beneth us. So petrochemical materials are not a singular distinct compound like iron or gold but a mix of hundreds or thousands different compounds that gets seperated out in the refining process and cleaned up according to use and need.
Limestone
Besides the use of limestone in products like asphalt, the significance of limestone is again in akaline chemistry: Limedust act as a powerful agent in disolving organic matter and purifying chemical agents. The production of cocaine relies heavily on the supply of limedust as a reactant.
Pneumatics
Basic technology for air compression is the basis for nitrogen extraction. While compressed air can be made in a standard chem-plant, this is a very poor use of expensive equipment. Both because the chem-plants are expensive and because they dont really deliver an adequate volume for most modern use. The Turbine compresser is a much prefered option and will cover your pneumatic needs with a stable, high volume supply of air. Might be a bit noisy, so please consider not to use this option in a recidential area.
Solid fuel
One of the benefits of bitumen technology is the option to make petrochemical products in a solid form. The longchain carbohydrates makes it possible to blend a product with the desired viscoucity be it fluid, semi fluid or solid. Solid fuel have application in high density storage, in the production of high energy fuels and as a precursor in production of plastic materials.
Chemistry I & II
These technologies gives you access to advanced chemical processing. By separating nitrogen from compressed air, a range of fertilizer products are made possible. This also has obvious implications for the production of gunpowder and explosives. The main use is however in supercharging plant production with fertilizing agents like ammonium-nitrate and ammonium-sulfate.
Deep well drilling
The use of advanced drilling technology opens the potential for extracting minerals from deep wells. The main uses are in sulfur chemistry and in the processing of rhodochrosite into manganese proper. The use of the deepdrill as a source of ground water is constricted by economic considerations, but still has use as a specialized niche production.
Electrolysis
Electrolysis is the separation of elements by use of electrical forces. This is useful when elements are needed that are naturally occurring in a combined element like sodium chloride (NaCl aka table salt).
Chemistry III
With advanced chemistry comes powerful oxidizers and the ability to crystalize cocaine hydrocloride from solution. Manganese is converted to manganese dioxide and later to potassium permanganate. The use of these oxidizers form the backbone of the advanced drug production.
Coca leaves
Coca leaves are harvested from the Erythroxylaceae plant, that is a native plant of the Andes region in South America. Pharmaceuticaly prepared cocaine is a refined version of what has traditionally been used by the native population as a mild stimulant. References to chewing coca-leaves goes back to ancient times, and seems to have been an ingrained part of Indian culture there.
Modern cocaine production is based on the same exact plant, the Erythroxylaceae. As the plant is adapted to high altitude, it is impossible to grow coca plants in normal fields. Our solution is to grow them in an artificial biosphere, where the high altitude dynamics are emulated by thinning the air. We simply add nitrogen to lower the oxygen percentage to 75 % of normal levels, so that oxygen is at just above 15% of the air inside the pods. This makes it possible to grow the Erythroxylaceae plant with acceptable results: Not the same yield of active ingredient as with the natural process at high altitude. But not hopelessly flawed either. The process does take a bit more care than when grown in nature, but with the latest pods, a lot of this is automated.
The big challenge lies in the post-harvesting process, but it might be less of a challenge if you have experience from either petrochemical or pharmaceutical production. There are numerous steps that are easy to get wrong and even when the setup and process is correct the yield is low for such a intricate production setup. If you follow the needed steps meticulously you will be rewarded with a fine product for sale or for personal consumption. As the process is a bit cumbersome and not entirely streamlined in the normal sense, scaling production can be a challenge. But with some trial and error it would seem entirely possible to scale the production to any desired throughput.
Petrochem synthetics
The pertrochem module builds on early experience with bitument processing: Using a blend of bitumen and light oil, artificial crude oil is produced. This will supplement your needs for oil based products like plastic, solid fuel and napalm.
Steam cracking
Key to the use of tar sand and bitumen products is the use of high temperature steam cracking and thus transforming long chain carbohydrates into a variety of shorter/lighter fractions. Steam cracking lets refine any mixed weight oil product into various fractions. This allows the production of kerosine (essential for drug production) as well as other petrochem products.
Napalm production
One of the benefits of securing a stable high yield energy production is the variety of synthetic materials and products that petrochemical processing can provide. One prime example is the gel like substance known as napalm. This is based on a mixture of naphthenic acid and palmitic acid that can both be derived from different oil fractions.
https://youtu.be/IBvRghWF0rE
Napalm Fire Warfare
While the locals can be a bit of a nuisance, nothing calms them down like a generous dose of burning napalm. The napalm flamethrower is a specialized weapon that takes advantage of the unique benefits of napalm. This is a vast improvement over the standard issued flamethrower using light oil as best available fuel: Longer range, longer lasting fire and more damage. Avoid carelessly wandering into the inferno that you have created as the burning napalm has a long lasting and very damaging effect on organic tissue.
The module also makes the improved napalm fire turret available for those who need automated scorching of trespassers.
Bazoco
Bazoco is a crude version of cocaine that is traditionally used as in-part payment for the local mountain farmers that supply cocaleaves for large scale cocaine production. It has an effect on the dopaminergic systems of the brain that is analogue to that of cocaine, but not quite as intense.
Pharmaceutical assembler
The pharmaceutical assembler started out as a jerry-rigged adaptation of the standard assembler to the needs of laboratory production of drugs. It has since been developed into a altogether different beast that lets you do drug-fueled science pack production with an extremely high yield.
**Changelog**
https://mods.factorio.com/mod/bitumen/changelog
Old change log:
1.1.1. Initial upload.
1.1.2. Changed homepage info in info.json
1.1.3. Resolved recipe conflict between vanilla and druglab sulfur production.
1.1.4. Added Simple Leaf Cooker for Ground Coca Leaves production using the Yoki Tani entity design.
1.1.5. Added Wooden Drug Cooker for Bazuco production using the Yoki Tani entity design.
1.1.6. Removed legacy graphic resources for leafwasher
1.1.7. Fixed Mod-tab name - changed to Factorio DdrugLab. Changed icon for druglab tab. Fixed player inventory size in data.lua Down to 220.
1.1.8. Fixed categories for production in leaf washers and leaf cookers.
1.1.9. Fixed research costs for unlocking technologies. Added realistic dependecies.
1.2.0. Fixed mining of advanced oil agitators. Added recipes for activated charcoal, purified water from steam and from using activated charcoal.
1.2.1. Garbage data discarded from files.
1.3.0. Major upgrade to research and science pack production. Added Pharmaceutical Assembler.
1.3.1. Changes to information in info.jason.
1.3.2. Minor changes to language.
1.3.3. Typos.
1.3.4. Mint included (Druglord request).
1.3.5. Graphics updates.
1.3.6. Fix of misnamed file "hr-advand/ced-furnace-working.png". Icons for minty wastewater, nitric wastewater and sufuric wastewater. Fix of double entry for mint oil research.
1.3.7. Recipe change: Green Coca Paste: yellow waste water changed to green waste water.
Inclusion of Korean translation in locale. Ammonium sulfate recipe unlock fixed.
1.3.8. Corrections to technology and recipes unlocked.
1.3.9. Added technology unlock for recipes for "rocket part parts" and satellites. Fixed errors caused by stack overflow when unpacking a 2000 g cocaine "brick". Changed ash stack size.
1.4.0. Solid Fuel from Fuel Oil, Kerrosine, Diesel. Napalm Flamethrower, Napalm Canister.
1.4.1. Napalm turret, Napalm damage research, Research requirements reorganized, Performance enhancement in production of potassium permanganate, cocaine extraction mix and coca-paste, plastic from propane recipe.
1.4.2 Attention: Updating to 1.4.2 will cause a lot of recipes to be reset. You will need to re-apply the recipe settings after updating. The update will improve compatibility with other mods.
1.4.3 Factorio 0.16 updates, German translation, [Hot-keys module-prep], Wax chemical, Ash/fc.
1.4.4 Technology: Napalm Fire Warfare, Graphics for manganese sediments,128-icon-prep, changes to research requirements.
1.4.5 Misnamed file reference corrected.
1.4.6 Manganese ore name fix.
1.4.7 Manganese processing and graphics changes.
1.4.8 Ore placement changes.
1.4.9 Petrochemical science 3
1.5.0 Stages for tar sands. Changes to research requirements. Basic bitumen technology added.
1.5.1 Resource spawning adjustments, added shale formation resource spawn.
1.5.2 High-res graphics fix.
1.5.3 Reheating boiler, landfill, solid fuel from bitumen.
1.6.1 Updated Factorio version number, added legacy graphics, changed science pack names.
1.6.2 Integrated thumbnail.
1.6.3 Thumbnail resized.
1.6.4 Name corrections for high science names. Tehchnology icons for coca slurry and ground coca leaves. Adjustments to recipes for synthetic crude and cocaine hydrocloride.
1.6.5 Fracking station fluidboxes fixed. Shale rock resource fixed.
1.6.6. Fracking technologies added. Added recipes for injection water, fracking fluid, natural gas and potassium carbonate.
1.6.7 Recipes for NGL, methane, ethane. Technology descriptions added.
1.6.8 Changes to graphics and sound of slurry cooker.
1.6.9 Added recipes for ethylene, plastic, wastewaterdisposal and synthetic crude oil.
1.7.0 Updates graphics for natural gas products.
Quotes from users:
"Given the present environment. Do we really need a game producing illicit drugs? I am no prude, but you know."
"From the mind of a child, supported by people with the mind of a child."
"As a chemistry student, I feel mildly triggered by some of your recipes."
"Love the snarky "user remarks" thing."
To-do:
Logic controlled belt processess for png sequencing!
Compatibilities and dependencies:
viewtopic.php?f=97&t=51967&start=40#p311815
Tuts.
Control.lua for drug effects on player.
New entity graphics for druglab, deepdrill, drug furnace, agitator, greeenhouse
Texture rendering workflow in blender
Use Battersea Plant as test object
Control.lua dive
https://github.com/Afforess/Factorio-Stdlib/wiki
https://youtu.be/z3lSlWCHRks?t=23m37s
https://www.youtube.com/watch?v=iMacxZQMPXs&t=2082s
Coffee mod for referernce
Secrets
https://www.youtube.com/watch?v=8lPNOOVYeMU&t=932s
Tutorial script
text plates: https://mods.factorio.com/mods/Earendel/textplates?
Build the factory to build the factory!
Cocaine facts - why so popular?
Suspension of disbelief + misaligned causality!
Dopamine and opportunity!
Learning what you need to learn with dopamine !
Delay Discounting!
Short term vs. long term
Stress and time focus
The ballance in the brain
Damages? Causes? Dunedin?
The long road back: Goals
The long road back: Methods
Ventromedial PFC, division of labor and "being social"
tit-for-tat, advanced sorting and conflicts
fear, avoidance and forging your way through
the aerodynamics of behavior
Blueprints and habits
lua1h:
https://www.youtube.com/watch?v=S4eNl1rA1Ns
https://wiki.factorio.com/Console#Cheat_mode
Reference material:
Flamethrower Napalm vs. Liquid Fuel
https://www.youtube.com/watch?v=CDZ54cvg0hY
High Sheer Mixers:
https://www.youtube.com/watch?v=ylv9F9mESYk
Boil graphics
https://www.youtube.com/watch?v=zGu0D3zOh-E
https://www.cgstudio.com/3d-model/sci-f ... 501-834830
viewtopic.php?f=18&t=19851
Seeds
Item recipe
Kerosine
Moved to Oil Agitator
Agitation :
Kerosine = Naphtha + Fuel Oil
Naphthetic acid
Palmitic Acid
Napalm
Wax and kerosine solution: destilation of kerosine: {wax, kerosine, Oil Residuals}
Wax done
Agitator
Recipy: Palmitic Acid from Wax + Fuel Oil (Oil Residuals as waste).
Fertilizer
Fuid recipe
* Erythroxylaceae Seed Fertilizer
Biter dynamics
viewtopic.php?f=94&t=31445&hilit=map+settings.lua
Probable results:
viewtopic.php?f=25&t=44782
Alternative routes:
Sodium Carbonate based coca slurry
Waste products:
Wax & Kerosine Solution (+Barrels)
Wax
Waste as source:
Palmitic acid from wax
Auxiliary & Production Tools:
Drug Lab
Cartel Lab
Dispenser
Waste treatment
Deviant Science Lab
Leaf Washer
Oil Agitator
Workflow graphics:
obj -> ae/pa -> png-sequence -> GluIT
("PA Note: The best formats to work with are Maya ".obj" and Lightwave ".lwo" formats.")
https://github.com/Kavex/GlueIT
Precursor list:
https://en.wikipedia.org/wiki/Drug_precursors
Blender tut:
https://www.youtube.com/watch?v=3jJGBzAxXKo
https://www.youtube.com/watch?v=i4ySFm4 ... 078.229301
viewtopic.php?f=34&t=5336
viewtopic.php?f=25&t=3985
https://www.turbosquid.com/3d-models/co ... el/1063454
https://www.turbosquid.com/3d-models/3d ... del/647812
Blender tool:
https://wiki.blender.org/index.php/Exte ... r/Spritify
Visuals
Graphics:
Bubling from rotating stir-rods towards the bottom of the acid basin. Speed diff between emitter and rod.
Batches of reactants filling up and being slushed out.
Yellow vapor sucked out through flexi-pipes and blasted out through exhaust vents. Sounds vaguely like coming from a disgruntled horse.
shale, charge cartridge, shift station, shaledrill, sludge, emulsion, sand, compatibility, translations, padding, drilltubes, cement,
drilltubes, charge cartridge, emulsion, DOKK
tent
https://en.wikipedia.org/wiki/Hydraulic_fracturing
https://free3d.com/3d-model/tent-85111.html
https://www.turbosquid.com/3d-models/he ... del/702486
viewtopic.php?f=15&t=40923