[14.22] Modded save: Crash on: "ActiveDefenseEquipment::tryToFire"

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iBreakGamewithLasers
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[14.22] Modded save: Crash on: "ActiveDefenseEquipment::tryToFire"

Post by iBreakGamewithLasers »

Hi, I was told, by the game, to post some text here (maybe) and I figured I might as well explain it. As my username sorta says I broke the game, with lasers. The game is great and I'm not sure if this counts as a bug but the automatic laser shooter will crash the game if you try and equip it (both in and out of combat) when it has a rate of around 300/shots per second. Even trying to equip one will cause this though I haven't tried two with a rate of 150/per sec. each. I'm not sure if this counts as a bug because I doubt that the game is made to handle 300/600 shots per second. Thanks in advance for the help.
Attachments
WorldEater.zip
This is the save file (some stuff is probably "a bit" screwed up.) Careful when loading, I have a lot of stuff in my hands, thousands of items.
(10.3 MiB) Downloaded 79 times
factorio-current.log
This is the log
(6.73 KiB) Downloaded 69 times
Rseding91
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Re: [14.22] Modded save: Crash on: "ActiveDefenseEquipment::tryToFire"

Post by Rseding91 »

Ah, you've set the fire rate so fast that it's dividing by zero. I'll change it so if the rate is <= 1 per tick it simply fires every tick.
If you want to get ahold of me I'm almost always on Discord.
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