I played around with your mod to see if I could resolve this and found out that it works just fine without the need to define all 1024 unique recipes and items such as:darius456 wrote:Link. If you know how to fix it please tell me.Gonozal wrote:Seems like there is another small but annoying bug:
When I install the mod all filtert options for the smart inserter are filled with near endless copies of the MK2 and MK3 tele inserter.
I'm using the latest version of Factorio.
<mod_path>/Telelogistics/prototypes/recipe/telelogistics.lua
lines 66 - 9577
Code: Select all
type = "recipe",
name = "tele-inserter-mk4-1",
<mod_path>/Telelogistics/prototypes/item/telelogistics.lua
lines 58 - 10338
Code: Select all
type = "item",
name = "tele-inserter-mk4-1",
--
Happy Building!