EDIT 2: Reliable vanilla reproduction below: viewtopic.php?f=29&t=43839#p253896
While working on a reproduction save for another bug report I somehow managed to get into this situation. I have no idea what triggered it but the setup is as follows:
Five rail signals are placed on a track right after each other. They are chained together with red wire and all have the close condition (medium pole = 0). The first one is somehow green, the rest are closed as expected.
Disconnecting it from the circuit network fixes it, changing the condition operator also fixes it, changing the condition signals does not seem to fix it. Changing the signal condition from (anything) to any other signal seems to fix it as well. Giving it a signal that should open the rail signal and then close it again will fix it.
Save attached. Used creative mode mod, but it should not be required for this part of the save to work.
Edit: They still react to trains as they should but it does not stay closed after the train leaves the block.
[14.22][Twinsen] Rail signals same circuits different results
[14.22][Twinsen] Rail signals same circuits different results
- Attachments
-
- RAIL SIGNAL BUG.zip
- Broken signals are right by the character
- (3.58 MiB) Downloaded 184 times
Last edited by aaargha on Thu Apr 06, 2017 8:10 pm, edited 1 time in total.
Re: [14.22] Rail signals same circuits different results
Can you reproduce it without using mods?
Re: [14.22] Rail signals same circuits different results
Not sure at the moment, the save loads fine without mods though, and the problem persists if that means anything.
I didn't notice right when it happened so I'm not sure what triggered it, I'll try to get a better reproduction, no promises though.
I didn't notice right when it happened so I'm not sure what triggered it, I'll try to get a better reproduction, no promises though.
Re: [14.22] Rail signals same circuits different results
The question is, if it can get in the incorrect state without the mod, if not, then it's not a bug. I tried in vanilla and it worked flawlessly.aaargha wrote:Not sure at the moment, the save loads fine without mods though, and the problem persists if that means anything.
I didn't notice right when it happened so I'm not sure what triggered it, I'll try to get a better reproduction, no promises though.
Re: [14.22] Rail signals same circuits different results
Found the cause using vanilla: Its that the leftmost signal was placed before the curved rail was placed.
To reproduce in this save:
Remove the leftmost rail piece on the top rail.
Add a curved rail in its place
What made it happen in the first one was probably the instant blueprint building from creative mode
To reproduce in this save:
Remove the leftmost rail piece on the top rail.
Add a curved rail in its place
What made it happen in the first one was probably the instant blueprint building from creative mode
- Attachments
-
- RAIL SIGNAL BUG 2.zip
- (1.63 MiB) Downloaded 168 times
Re: [14.22] Rail signals same circuits different results
This should be fixed in 0.15.
If you want to get ahold of me I'm almost always on Discord.
Re: [14.22] Rail signals same circuits different results
Nevermind, I see now what you're talking about.
If you want to get ahold of me I'm almost always on Discord.
Re: [14.22][Twinsen] Rail signals same circuits different results
Fixed in Version: 0.15.10