Motion sensor would be a 1x1 device (maybe on a pole) which could trigger if someone is nearby. As a setting you could pick the output signal as well as detection radius and entities - player, biter, mechanical (trains and vehicles).
I can see several usages of it:
1. Making pedestrian rail crossings by connecting one to rail signals (alternative to my other suggestion viewtopic.php?f=6&t=43768 )
2. Creating cool stuff around your base that would activate if you walk by like lights etc. Or even some games that would react to player movement.
3. If it could differ entity type and could have enough radius - it could be used to power up certain base defenses like laser turrets in bulk if biters are attacking. Sure thing this feature would be best for radars but still...
Motion sensor
Moderator: ickputzdirwech
Re: Motion sensor
Name: Pressure Plate
Description: Adds a pressure plate entity connectable to the circuit network
viewtopic.php?f=97&t=18948
Description: Adds a pressure plate entity connectable to the circuit network
viewtopic.php?f=97&t=18948
Re: Motion sensor
Yeah good old times.darkfrei wrote:Name: Pressure Plate
Description: Adds a pressure plate entity connectable to the circuit network
viewtopic.php?f=97&t=18948
Re: Motion sensor
I did not mean the sensor with direct touch. This one should have a radial detection area.
Re: Motion sensor
See that post : viewtopic.php?f=6&t=43768&p=253659#p253659
Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Motion sensor
I am currently using gates for this. I know that. But gates have a really limited functionality as well as occupy a lot of space.ssilk wrote:See that post : viewtopic.php?f=6&t=43768&p=253659#p253659
Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
They can't have a sensivity radius increased. They can't sense biters.
Re: Motion sensor
size/shape/radius can be changed by mods very easily.PacifyerGrey wrote:I am currently using gates for this. I know that. But gates have a really limited functionality as well as occupy a lot of space.ssilk wrote:See that post : viewtopic.php?f=6&t=43768&p=253659#p253659
Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
They can't have a sensivity radius increased. They can't sense biters.
For "detecting" biters setting the force of the sensor to neutral when built to neutral might work. Would probably have to piggyback 2 items, one on the neutral force one on your force for "interacting" with it. (.15 might have easier ways to do this with "friend forces" being the middle man.
Re: Motion sensor
Shitty auto-correction: Replace kidding with modding.Nexela wrote:size/shape/radius can be changed by mods very easily.ssilk wrote:Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
For "detecting" biters setting the force of the sensor to neutral when built to neutral might work. Would probably have to piggyback 2 items, one on the neutral force one on your force for "interacting" with it. (.15 might have easier ways to do this with "friend forces" being the middle man.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
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I still like small signatures...