
- Pump rate: 500%
- Energy +700%
- Expected resources 0.1/s
So are the Speed modules completely useless and doing nothing, or do they actually have an effect?
They have an effect. They work as you would expect increasing oil output.Plawerth wrote:Er, is that yes they do nothing, or yes they have an effect?
They have an effect. Oil pump creates some amount of oil per a working cycle and speed modules decrease time of the cycle.Plawerth wrote:Er, is that yes they do nothing, or yes they have an effect?
It's possible to get more than 0.7/sec, ideal setup can have 12 Beacons around a single Pumpjack (provided nothing else is in the way, which is rare in practice). In such an extreme case, perhaps surprisingly, it's actually better to put 1xProductivity module 3 and 1xSpeed module 3 in the Pumpjack instead of Speed module 3s. This is because, with such a large speed boost from the beacons, the marginal gains from speed in the Pumpjack are overcome by the productivity multiplier, despite the opportunity costs, including the penalty to speed. The result is a Pumpjack with +635% (+650%-15%) to speed and +10% to productivity, for a total income of 1.1*(0.1*(1+6.35))=0.8085 Crude oil/sec.iceman_1212 wrote:If the concern is that the 0.1/s figure doesn't change on the pumpjack - don't worry. The way to interpret that figure is 0.1 liters per cycle with the pumpjack having a base cycle time of 1 second. The +% from speed changes the cycle time, not the yield per cycle - but the effect is the same. More oil. It's possible to get effective 0.7 l / s but even tripling or quadrupling is well worth it imo.
Derp, forgot to subtract opportunity cost of not having speed in the Pumpjack, still comes out ahead. Your numbers for w/ prod are off (by a place value) though.DaveMcW wrote:Your 12 beacon numbers are a bit off.
26x speed module = 0.8 oil/s
25x speed module 1x productivity = 8.085 oil/s
24x speed module 2x productivity = 8.04 oil/s
And of course it takes 6.7 MW to power everything.