In my case, I am currently using the Logistic Train Network mod and the WaiTEX mod
For Logistic Train Network 0.9.11
Code: Select all
MOD_NAME = "LogisticTrainNetwork"
Code: Select all
MOD_NAME = "__WaiTex_Full__"
Code: Select all
if wagon.name == "rail-tanker" then
signal.icon = "__"..MOD_NAME.."__/graphics/icons/rail-tanker.png"
end
VS
stripe =
{
filename = MOD_NAME.."/graphics/entity/accumulator/accumulator.png",
width_in_frames = 1,
height_in_frames = 1
}
I don't think this is a mod bug, since both mods work fine separately, and also together when I edit the LTN mod to hardcode the mod root for the resource loading.