Heyho,
this is just a quick teaser for my WIP total conversion.
I hope to maybe find supporters, modders and alike to help me. Still i'm up to the task of doing this alone.
[Mod 0.14] Subbotnik
[Mod 0.14] Subbotnik
Last edited by Petrenko on Wed Mar 29, 2017 7:40 pm, edited 1 time in total.
Re: [Mod 0.14] Subbotnik
*Empty*
Last edited by Petrenko on Wed Mar 29, 2017 7:40 pm, edited 1 time in total.
Re: [Mod 0.14] Subbotnik
Kinda,
i have worker units planned, too.
Got the graphics already for:
1. A guy carying a crate.
2. A modified goliath (sdkfz303 if i'm right) which got a container attached.
Since the timeline doesn't support flying drones everything has to be carried by ground units. Inserters and transportbelts will work, too, though, since i'm afraid that to many units carrying stuff would may be a clusterfuck.
Also since mods like AAI-programmable vehicles and robotarmy exist one will command T-Series of Tanks and RKKA-Infantry for attacks.
I got lot's of stuff planned but for know i hesitate to share info since i want to walk the walk before i talk the talk.
i have worker units planned, too.
Got the graphics already for:
1. A guy carying a crate.
2. A modified goliath (sdkfz303 if i'm right) which got a container attached.
Since the timeline doesn't support flying drones everything has to be carried by ground units. Inserters and transportbelts will work, too, though, since i'm afraid that to many units carrying stuff would may be a clusterfuck.
Also since mods like AAI-programmable vehicles and robotarmy exist one will command T-Series of Tanks and RKKA-Infantry for attacks.
I got lot's of stuff planned but for know i hesitate to share info since i want to walk the walk before i talk the talk.
Re: [Mod 0.14] Subbotnik
Got some work done. Resized a lot of stuff.
Here you got a pic.
Here you got a pic.
- Attachments
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- Teaser3.png (2.96 MiB) Viewed 3851 times
Re: [Mod 0.14] Subbotnik
Got even more work done.
Have a pic on me:
Have a pic on me:
- Attachments
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- Teaser4.png (1.22 MiB) Viewed 3832 times
Re: [Mod 0.14] Subbotnik
What i'm working on right now:
- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research
Research will be replaced by shipments to the motherland. Send goods, get technology.
Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research-bottles we know from vanilla.
- Enemy Bases (Nazi Bunkers; Turrets; MG-Nests etc.)
- Research
Research will be replaced by shipments to the motherland. Send goods, get technology.
Goods will be luxuries of all kinds like clothing, food, fabric, furniture etc. All these will replace the research-bottles we know from vanilla.
- Attachments
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- house_2.png (472.11 KiB) Viewed 3799 times
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- enemy_structure_1.png (522.67 KiB) Viewed 3799 times
Re: [Mod 0.14] Subbotnik
This looks awesome, Makes me want to play Red Alert again. Keep it up!
Re: [Mod 0.14] Subbotnik
Thanks!
I wish i had more free time to put into it. For now it's slowly growing.
I wish i had more free time to put into it. For now it's slowly growing.
Re: [Mod 0.14] Subbotnik
Progress:
1. Categories
2. Petals/Pigments/Fields
3. Offices (Labs)
1. Categories
2. Petals/Pigments/Fields
3. Offices (Labs)
- Attachments
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- office.png (334.62 KiB) Viewed 3648 times
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- petals.png (1.67 MiB) Viewed 3648 times
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- categories.png (394.3 KiB) Viewed 3648 times