Is it possible to have a mod that has a gui, but does not affect gameplay, that would not require Synchronization?
I'm trying to create a ratio cheat sheet / calculator mod, which would display a window with handy building ratios like pumps -> boilers -> steam engines 1->14->10. The mod would not be attempting to change the game state, unless gui elements are considered game state.
I have searched around but have not been able to find much reference material on how to make a mod that does not require Synchronization.
client only with gui?
-
SilverB1rd
- Inserter

- Posts: 47
- Joined: Fri Mar 17, 2017 9:19 pm
- Contact:
Re: client only with gui?
No, it's not possible. If your mod contains a data.lua or control.lua (which is required for GUIs) then it requires synchronization.
The only mods that don't require synchronization are mods that only contain scenarios, campaigns or locale files.
The only mods that don't require synchronization are mods that only contain scenarios, campaigns or locale files.
GUI elements are in fact considered part of the game state.SilverB1rd wrote:The mod would not be attempting to change the game state, unless gui elements are considered game state.
Re: client only with gui?
i have create a mod for thatSilverB1rd wrote:I'm trying to create a ratio cheat sheet / calculator mod

