I am trying to get a good 'there is no spoon' time, so I was wondering what good targets are to aim for. I guess there are two things to produce in bulk, science and rocket parts; and beside that you need to make sure that you are not attacked and get enough artifacts.
Skipping the first "get out of the stone age" phase (which is well documented elsewhere), I think you can divide the run in five broad phases
0) Red science and basic automation
1) Green science and basic automation
2) Blue science
3) Finish Science
4) Build rocket
0 Red science and basic automation
1 Green science
2 Blue science
4 Build the rocket
Questions: - Do these targets look reasonable?
- How do you retool the factory to move from science to rocket production? I guess you can at least divert the steel, red circuits, and green circuits (from the filter inserter stack), and maybe you can repurpose the assembly lines as well, i.e. use the blue line for RCU (since the circuits are nearcy) and the green+red line for LDS ("just add steel"). Does that make sense, or is it better to create a whole new line while researching so you can start building rocket parts immediately as soon as the silo is researched? I doubt I can even set all of that up in half an hour, so maybe retooling it is .