Would it be possible to add either a parameter to turrets that lists all types of entities that they'll engage or a category of turrets that has that ability?
Something where it would be a lot easier (& UPS efficient) to make turrets that specifically target spawners, worms, and buildings (for PvP)? I know there are a handful of mods out there now that add specific-target turrets, but it seems like they have to keep shot times pretty long to avoid crippling lag :/.
Turret target list
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: Turret target list
Is this actually something that's already being included in the .15 update?
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: Turret target list
Shameless post to bring it back up to the top of the list so people might see it again.
:/
:/
Re: Turret target list
Compared to what? That's pretty much all turrets target now.pawners, worms, and buildings
If you want to get ahold of me I'm almost always on Discord.
Re: Turret target list
"turrets that specifically target spawners, worms, and buildings"Rseding91 wrote:Compared to what? That's pretty much all turrets target now.pawners, worms, and buildings
I think the original meaning was exclusive, i.e. spawners, worms or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.
Re: Turret target list
Being able to set turrets to target by enemy type (biter, spitter, worm etc) would be really useful I think.
Especially to make turrets made to kill spitters that wouldn't target melee biters. Special long range turrets to target bases would be also useful but I understand that targetting might be problem due to performance.
Especially to make turrets made to kill spitters that wouldn't target melee biters. Special long range turrets to target bases would be also useful but I understand that targetting might be problem due to performance.
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: Turret target list
Well, right now, the turrets attack anything that's enemy within their range. When I said the above, I meant as something that would only target those while ignoring bitters, spitters, enemy players, or enemy force units.Rseding91 wrote:Compared to what? That's pretty much all turrets target now.pawners, worms, and buildings
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: Turret target list
daniel34 wrote:"turrets that specifically target spawners, worms, and buildings"Rseding91 wrote:Compared to what? That's pretty much all turrets target now.pawners, worms, and buildings
I think the original meaning was exclusive, i.e. spawners, worms or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.
Yeah, that's what I was getting at, albeit inverted. I'd probably use it to only target static buildings & defenses

-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: Turret target list
Yeah, that's basically what I intended. Although, I think it would be easier to have turrets target entity categories instead.daniel34 wrote:"turrets that specifically target spawners, worms, and buildings"Rseding91 wrote:Compared to what? That's pretty much all turrets target now.pawners, worms, and buildings
I think the original meaning was exclusive, i.e. spawners, worms or buildings.
A list of entities the turret will attack, so you could make turrets that only target mobile enemies by setting the proposed entity list to biter/spitter units.