[0.14.22] Crash with map2scenario

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Adil
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[0.14.22] Crash with map2scenario

Post by Adil »

So, I've tried converting savegame to a map. The savegame had a bit of modded entities. I got this log.
log
The scenario was actually created, but something strange happened to the `global`. Entity references survived and were valid, but their inventories didn't, .get_inventory(defines.inventory.chest) returned nil, which is not like it is in the save.
I wasn't even hoping the global will be stored actually.

Edit: I guess I'll provide the mod and the save, just in case.

Edit2: I've tried to convert other map, that didn't contain modded entities, and still got crash:
Log
Edit3: Actually it happens even with the mod disabled:
Log
Attachments
2.zip
(489.07 KiB) Downloaded 50 times
First_mod_0.2.0.zip
(18.59 KiB) Downloaded 52 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
Rseding91
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Re: [0.14.22] Crash with map2scenario

Post by Rseding91 »

Seems to run fine in 0.15.

I made a lot of changes/cleanup around the scenario loading unrelated to your report so let me know if it happens once 0.15 is out.
If you want to get ahold of me I'm almost always on Discord.
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