[0.14.22][Linux x64] Map generation Problem

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obstbraten
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[0.14.22][Linux x64] Map generation Problem

Post by obstbraten »

Hi

I can't play factorio because the map generation is damaged. Near the starting area are large amounts of enemies. I tried ~100 map generation, single player and editor. The enemies are always paired with desert.

Map settings are on default.

I attached 3 screenshots. Circle marks patches of enemies, square or text marks starting area (where the screen was at begin of map generation)

Cheers,
Attachments
image20.png
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image10.png
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Last edited by obstbraten on Sat Mar 11, 2017 4:46 am, edited 1 time in total.
Rseding91
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Re: [0.14.22][Linux x64] Map generation Problem

Post by Rseding91 »

That's normal. Set the starting area to large if you want them further away.
If you want to get ahold of me I'm almost always on Discord.
obstbraten
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Re: [0.14.22][Linux x64] Map generation Problem

Post by obstbraten »

Rseding91 wrote:That's normal. Set the starting area to large if you want them further away.
So its normal that I always have desert near my starting area? And I think these patches of enemies are huge. I last played 0.13.xx and I needed to drive 10 Minutes in one direction to get desert tiles and I never had so much enemies in one place. The enemy bases where 3-5 buildings and not large blobs of 30-100 buildings. Did the Map generation changed in some way from 13->14? is there a "go away desert" option? 40-60% of the map is always desert.

How am I supposed to play the game if the rest of the map is packed with blobs of 30-100 enemy buildings?

I set enemy bases to very low and this is what the whole map looks like. I can't even drive somewhere outside the starting are without dying:
Attachments
wtf.jpg
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Last edited by obstbraten on Sat Mar 11, 2017 5:07 am, edited 1 time in total.
Rseding91
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Re: [0.14.22][Linux x64] Map generation Problem

Post by Rseding91 »

I'm sorry that you're having trouble but random map generation is that: random.

I just generated 5 maps in a row and didn't start in a desert in any of them. Linking 2 images and saying "all maps I generate I start in desert" doesn't show anything.

How you play with biters is: the same way everyone else does. You build machines to build weapons and kill them.
If you want to get ahold of me I'm almost always on Discord.
obstbraten
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Re: [0.14.22][Linux x64] Map generation Problem

Post by obstbraten »

Rseding91 wrote:I'm sorry that you're having trouble but random map generation is that: random.

I just generated 5 maps in a row and didn't start in a desert in any of them. Linking 2 images and saying "all maps I generate I start in desert" doesn't show anything.

How you play with biters is: the same way everyone else does. You build machines to build weapons and kill them.
I tried over 100 generations in editor and singleplayer. I tried 25 generations in 0.13.14 and they all look like this small bases and no desert:
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factorio.jpg
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orzelek
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Re: [0.14.22][Linux x64] Map generation Problem

Post by orzelek »

Are you per chance entering the seed yourself?
obstbraten
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Re: [0.14.22][Linux x64] Map generation Problem

Post by obstbraten »

orzelek wrote:Are you per chance entering the seed yourself?
No, settings are on default. Maybe it has something to do with Linux? A friend who has Windows has no problems with 14.22 and map generation.
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Re: [0.14.22][Linux x64] Map generation Problem

Post by Furan »

The density option scales the noise function: the higher density of patches, the smaller they are.
I like to have more water surface. My maps have only a very small content of desert.
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